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PCSX2 slow to launch + not answering
#1
Information 
Hello everyone,

I'm currently having a sudden problem with PCSX2 1.5 : it was working perfectly fine since I've been using it but now, it takes between 5-10 minutes to launch itself (the program, not the game) and then it keeps not responding. I could still launch my game (Dragon Quest 8) once  but it took also 5-10 minutes to start and then I had no way to play (was not responding continuously and had to kill the process with the task manager). Plus, PCSX2 is appearing in the task manager even when not appearing on screen.

Windows 7 Professional 64-bit
HP EliteBook 850 G3
Intel® Core™ i5-6300U CPU @ 2.40GHz (4 CPUs), ~2.4GHz
Intel® HD Graphics 520

I had no problem when using it daily and the game was working fine too. If you think you need a log, tell me which one, I'm a bit at loss with them  Tongue but from what I read, there was no problem the last time I closed the game...

Thank you!

Edit: Uploaded the Log asked


Attached Files
.txt   emuLog.txt (Size: 90,11 KB / Downloads: 21)
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Here you go Smile

Code:
PCSX2 1.5.0-20161218143213 - compiled on Dec 18 2016
Savestate version: 0x9a0c0000

Host Machine Init:
Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
Physical RAM     =  8072 MB
CPU name         =  Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.495 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\Playstation 2\PCSX2 v1.5.0\plugins\GSdx32-AVX2.dll 
Binding  PAD: D:\Playstation 2\PCSX2 v1.5.0\plugins\LilyPad.dll 
Binding SPU2: D:\Playstation 2\PCSX2 v1.5.0\plugins\Spu2-X.dll 
(GameDB) 9708 games on record (loaded in 246ms)
Binding CDVD: D:\Playstation 2\PCSX2 v1.5.0\plugins\cdvdGigaherz.dll 
Binding  USB: D:\Playstation 2\PCSX2 v1.5.0\plugins\USBnull.dll 
Binding   FW: D:\Playstation 2\PCSX2 v1.5.0\plugins\FWnull.dll 
Binding DEV9: D:\Playstation 2\PCSX2 v1.5.0\plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
Intel(R) HD Graphics 520 (20.19.15.4457)
Opening CDVD
isoFile open ok: D:\Dragon Quest - The Journey of the Cursed King (E, A) *removed*\Dragon Quest - The Journey of the Cursed King (E, A).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1985840 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Playstation 2\PCSX2 v1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Playstation 2\PCSX2 v1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_539.74;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_539.74;1) Game CRC = 0x945FBF31, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_539.74;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_539.74;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_539.74;1
0 00100000 002e0280 ...............................................
Loaded, cdrom0:¥SLES_539.74;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:945FBF31
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
GSDX OUT OF MEMORY
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loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥PAD2¥DS1O_D.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main 
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMSIN.IRX;1 args 0 arg 
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥MODULES¥SKSOUND.IRX;1 args 12 arg maxtrack=16
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKHSYNTH.IRX;1 args 12 arg maxentry=16
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKMIDI.IRX;1 args 22 arg maxtrack=5
loadmodule: id 39, ret 0
loadmodule: fname cdrom0:¥MODULES¥SKMSIN.IRX;1 args 22 arg maxtrack=9
loadmodule: id 40, ret 0
loadmodule: fname cdrom0:¥MODULES¥PCMPLAY.IRX;1 args 0 arg 
pcm player version 1.2.1
 pcm play loader thread 
goto pplayer cmd loop
loadmodule: id 41, ret 0
SDR callback thread created
pcm allocate = 20480
start pcm thread
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
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Loading savestate from slot 0...
filename: D:\Playstation 2\PCSX2 v1.5.0\sstates\SLES-53974 (945FBF31).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
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Reply
#4
thread reopened after the user actually proved he owns the game and made the iso from his own DVD.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
HP laptop is notorius to heating and weak heatpipe....unless you switch to ASUS ROG i5 laptop that will be no problem to that...
MAIN RIG:i5-7600(3.5ghz)GTX 1050Ti 4GB/128bit/gddr5,Win 10 Pro(x64),ASUS ROG B250G,16GB HyperXFury ddr4 RAM,Samsung M.2-SSD 500GB
SUB RIG:i5-4670(3.4Ghz),ATi Radeon HD7770(GDDR5+128-bit+1GB),Win 10 SL(x64),ASUS H8M-E,8GB DDR3 RAM
Reply
#6
(07-28-2018, 12:49 AM)smartstrike Wrote: HP laptop is notorius to heating and weak heatpipe....unless you switch to ASUS ROG i5 laptop that will be no problem to that...

The thing is it happened very suddenly: I use this computer since two months and I didn't have any problems with PCSX2 before that (and it was running perfectly fine). And it didn't decrease in performance either.

Also, I don't have the log with me right now (I saved it on a external drive I don't have with me), but I could save a log from the console when PCSX2 was "lagging", there was a repetition of error like "GSDX out of memory" (a huge amount of them) and "error 6851: The operation could not be completed because the volume is dirty. Please run chkdsk and try again." (I think it was something on those lines). I'll upload the log when I have my drive back.
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