04-02-2014, 03:34 AM
(This post was last modified: 04-02-2014, 04:34 AM by SILENT_Pavel.)
There is a lot of tools, that allow to view vram of PSX emulators unpacked save states like ePSXe/pSX and "PsxVram-SDL-master/PPV" and others.
Is there something like that for PCSX2 save states? Textures needed only for my own personal use ofcourse. I have noticed we can unzip pcsx2 sstates files with 7-zip and get this (attached). Textures in Plugin GS.dat or in eeMemory.bin or in others files? Can we use some TIM2 texture hex scanners to rip them from pcsx2 sstates files?
I also know about real-time textures/models ripping like "TexMod" and another DirecX rippers like "3D Ripper DX" and others. But all of them have a several issues with some games. For example Killzone 1, some in-game textures you just can't get in correct source resolution. There is only two ways for this: resource hacking (sometimes extremely hard) and save state unpacking if it possible, any help with it? Thanks!
Is there something like that for PCSX2 save states? Textures needed only for my own personal use ofcourse. I have noticed we can unzip pcsx2 sstates files with 7-zip and get this (attached). Textures in Plugin GS.dat or in eeMemory.bin or in others files? Can we use some TIM2 texture hex scanners to rip them from pcsx2 sstates files?
I also know about real-time textures/models ripping like "TexMod" and another DirecX rippers like "3D Ripper DX" and others. But all of them have a several issues with some games. For example Killzone 1, some in-game textures you just can't get in correct source resolution. There is only two ways for this: resource hacking (sometimes extremely hard) and save state unpacking if it possible, any help with it? Thanks!