06-19-2009, 01:17 AM
(This post was last modified: 06-19-2009, 01:17 AM by bkwegoharder.)
Now I know you guys explained this earlier. The PS2 has a lot of different parts that you have to emulate, and then when you try syncing them together, even more issues come. These issues get even worse when you try to support more cores. So you guys said that PCSX2 will probbly not support more than 2 cores, and a fast Dual core processor was recommended for the game.
But, in another post that was made a few weeks ago, I think that rama hinted a little towards PCSX2 supporting more threads in the future, maybe even near future. Here is the post. http://forums.pcsx2.net/thread-7357-post...l#pid53728
To me this is really exciting news, but I don't want to get my hopes up.
So I have 2 questions
1. Is this true? Will PCSX2 be threaded more in the future?
2. If it is true, what changed? Did you guys just get better at programming? Or is some new discovery in the emulator going to allow you guys to thread the emulator more?
If this is true I'l be so happy. This is the waviest news of the in the emulator so far. Ooowww!!!
But, in another post that was made a few weeks ago, I think that rama hinted a little towards PCSX2 supporting more threads in the future, maybe even near future. Here is the post. http://forums.pcsx2.net/thread-7357-post...l#pid53728
To me this is really exciting news, but I don't want to get my hopes up.
So I have 2 questions
1. Is this true? Will PCSX2 be threaded more in the future?
2. If it is true, what changed? Did you guys just get better at programming? Or is some new discovery in the emulator going to allow you guys to thread the emulator more?
If this is true I'l be so happy. This is the waviest news of the in the emulator so far. Ooowww!!!