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PCSX2 v 1.1.0 codes loaded but not working
#1
I am having trouble getting my codes to work been at this for about 7 hours, I have tried using omniconvert, as well as PCSX2CE to make a proper pnach file. this is what I have so far

gametitle=Final Fantasy X (NTSC-U) [SLUS-20312] (U) [F0800C1E]
comment=Codes
//Max Gil
patch=1,EE,2031A028,extended,05F5E0FF
//Al bhed translation
patch=1,EE,20319FF0,extended,03FFFFFF
//tidus 99 blitzball
patch=1,EE,0031789A,extended,000000FF
//infinite item use
patch=1,EE,101BECEA,extended,0000A266
patch=1,EE,401BECA4,extended,00800001
patch=1,EE,64646464,extended,00000000

These were all converted through omniconvert and then through PCSX2CE and set up this way. I made sure I am using US codes for the U version and my CRC code is correct for filename

this is my log.
Quote:Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 0.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.12;1) Game CRC = 0xF0800C1E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 0.01
(SYSTEM.CNF) Disc region type = NTSC
(GameDB) Enabled Gamefix: IpuWaitHack
Cheats found!
comment: Codes
Cheats Loaded: 3
EE/iR5900-32 Recompiler Reset
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 0.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 0.01
(SYSTEM.CNF) Disc region type = NTSC
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]

I posted this is the patches thread as well thinking it was the right thread though may have been the wrong one.

I as well made sure enable cheats was on.
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#2
I'm not a master of this, but especially the infinite item one doesn't look raw.

What are your source cheat codes?
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#3
(01-14-2014, 02:54 AM)Blyss Sarania Wrote: I'm not a master of this, but especially the infinite item one doesn't look raw.

What are your source cheat codes?

The item one I got from US codejunkies, the other two from this site on the List your patch files as well yea I read about all raw codes should start with 0 or 2.
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#4
(01-14-2014, 03:03 AM)XFrostFireX99 Wrote: The item one I got from US codejunkies, the other two from this site on the List your patch files as well yea I read about all raw codes should start with 0 or 2.

I just tried another method as well where I changed any of my codes that start with 2 to 0, did not resolve it.
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#5
It seems no problem about the cheats.
At least Max Gil and Al bhed translation are the same as mine and they worked. (I didn't use other ones)

FFX sometimes crashes during applying cheats. I don't recommend to use cheats for FFX.
If you don't stick to the pnach method, there is a useful tool FFXED: Final Fantasy X Save Editor.


Edit: There are 3 parts of cheats for Al Bhed Primer.

(a) Flags of internal. (The cheats of #1 post)
(b) Collected counts. (A ~ Z : Max 26)
© Flags of Key Items.

The cheats of #1 post is only (a).


Here is a perfect example of Al Bhed Primer.

// Al Bhed Primer : Flags of internal
patch=1,EE,20319FF0,extended,03FFFFFF

// Al Bhed Primer : Collected counts
patch=1,EE,00316F2C,extended,0000001A

// Al Bhed Primer : Flags of Key Items
patch=1,EE,7031A76C,extended,000000F0
patch=1,EE,7031A76D,extended,000000FF
patch=1,EE,7031A76E,extended,000000FF
patch=1,EE,7031A76F,extended,0000003F

P.S. Type 7 code is also supported by the pnach method.
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#6
(01-14-2014, 02:54 AM)Blyss Sarania Wrote: I'm not a master of this, but especially the infinite item one doesn't look raw.

What are your source cheat codes?

Type 4 code itself is no problem and the pnach method supports it.


(01-14-2014, 02:52 AM)XFrostFireX99 Wrote: //infinite item use
patch=1,EE,101BECEA,extended,0000A266
patch=1,EE,401BECA4,extended,00800001
patch=1,EE,64646464,extended,00000000


Codemasters Project/PS2/Code Types

Quote:32-bit Multi-Address Write

4aaaaaaa xxxxyyyy
dddddddd 00000000

Starting with the address specified by aaaaaaa, this code will write to xxxx addresses. The next address is determined by incrementing the current address by (yyyy * 4). The value specified by dddddddd is written to each calculated address.


For example, the first cheats mean the second cheats.

40220668 00070001
64646464 00000000


20220668 64646464
2022066C 64646464
20220670 64646464
20220674 64646464
20220678 64646464
2022067C 64646464
20220680 64646464
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#7
How about these codes? Not sure if these will work but hey, no harm in trying right?

//Max/Infinite Gil
patch=1,EE,2031A028,extended,05F5E0FF
patch=1,EE,1031A028,extended,0000FFFF

//Always Max Overdrive Meter in Battle
patch=1,EE,200C0220,extended,240200FF
patch=1,EE,200C0224,extended,03E00008
patch=1,EE,200C0228,extended,A0620268
patch=1,EE,201B4AC4,extended,08030088

//Have All Overdrives
patch=1,EE,2031A04C,extended,FFFFFFFF
patch=1,EE,2031A050,extended,FFFFFFFF
patch=1,EE,2031A054,extended,FFFFFFFF
patch=1,EE,1031A058,extended,0000FFFF

//Have All Items
patch=1,EE,4031A1AC,extended,00380001
patch=1,EE,20012000,extended,00020002
patch=1,EE,4031A3AC,extended,001C0001
patch=1,EE,63636363,extended,00000000


Have All Overdrive Modes

//Tidus
patch=1,EE,2031B934,extended,0001FFFF
//Yuna
patch=1,EE,2031B9C8,extended,0001FFFF
//Auron
patch=1,EE,2031BA5C,extended,0001FFFF
//Kimhari
patch=1,EE,2031BAF0,extended,0001FFFF
//Wakka
patch=1,EE,2031BC18,extended,0001FFFF
//Lulu
patch=1,EE,2031BC18,extended,0001FFFF
//Rikku
patch=1,EE,2031BCAC,extended,0001FFFF

//Max All Status Characters/Summons
patch=1,EE,201BD958,extended,2401FFFF
patch=1,EE,201BD96C,extended,00621021
patch=1,EE,201BD970,extended,AC41000C
patch=1,EE,201BD978,extended,AC410010

//Have All Overdrives All Characters
patch=1,EE,2031A04C,extended,FFFFFFFF
patch=1,EE,2031A050,extended,FFFFFFFF
patch=1,EE,2031A054,extended,FFFFFFFF
patch=1,EE,1031A058,extended,0000FFFF

//Have All Monsters Captured in Spira
patch=1,EE,4031A4EC,extended,00240001
patch=1,EE,0A0A0A0A,extended,00000000
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#8
Odd, I don't know if the CRC can change within the same region, I have the NTSC (U/C) version as well but my CRC is BB3D833A. This is also the cheats_ws CRC that comes out with the SVN builds. Those cheats you have I also have and they work fine.
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#9
Yes, the CRC can be different. Say for the greatest hits version, if it's more than just a reprint.
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Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#10
(01-14-2014, 07:30 AM)tadatada Wrote: Type 4 code itself is no problem and the pnach method supports it.




Codemasters Project/PS2/Code Types



For example, the first cheats mean the second cheats.

40220668 00070001
64646464 00000000


20220668 64646464
2022066C 64646464
20220670 64646464
20220674 64646464
20220678 64646464
2022067C 64646464
20220680 64646464

Thanks much for the help I still cannot seem to get codes to work, I tried yours as well the al bhed one and it does not work either.
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