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As some of you know Ratchet and Clank has some texture problems. I was researching quite a bit and after sometime I managed to fix it somehow. I had to set Direct3D to software, which fixed the texture problems BUT didn't allow me to increase the quality, so the game looks very pixelated. I have a PC that should be able to handle almost all settings which would help me in this situation.
GTX 1060 6GB
i7 6700K CPU @ 4.00 GHz
16GB RAM
ASRock Fatal1ty Z170 Motherboard
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Don't forget to enable mipmapping once you get the latest git.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX750TI 2GB GDDR5
OS: Windows 10 Pro 64bit
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11-11-2016, 08:39 PM
(This post was last modified: 11-11-2016, 08:42 PM by stone63.)
The thing is I want it to not have the texture problems (which requires OpenGL in software mode) but the resolution to 4x Native (which doesn't work in software mode). Also, I tested it a bit with the latest build and it isn't as stable as before. I get fps drops. Could you suggest me some general and plugin settings?
Edit: I need the mipmapping for ratchet and clank to render correctly
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There is no texture issue in the hw renderer. You can upscale it. However 4x might be too big
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11-11-2016, 09:36 PM
(This post was last modified: 11-11-2016, 09:36 PM by refraction.)
You have it in Directx 9 mode, of course it's going to look awful, you need to use DX11 or OpenGL.
and as I said above, make sure you have the latest Git build, not 1.4.0.
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I tried all modes, the texture problems happen on every mode when set on SW.
If I set it on HW I can change the resolution and make it look good, but then I can't enable mipmapping
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Mipmapping should already be on. if not, edit your gsdx.ini file from the inis folder and add this to the bottom
UserHacks_mipmap = 1