I buy Yakuza 2 on amazon and decited to try it on ps2 emulator and i the game run under Direct3D9 Hardware, hardware Hack is MSAA 0x Half Pixel offset if off, and shader FXAA is enable and i keep getting this its the same thing on Direct3D11 also
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
(02-24-2017, 07:37 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Code:
PCSX2 1.5.0-20170221105518 - compiled on Feb 21 2017
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 8069 MB
CPU name = Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.490 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4047024 sectors)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (1536x3840)
EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_217.69;1) Game CRC = 0xB1EBD841, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
Frame buffer size set to 640x1280 (1920x3840)
> Selected savestate slot 0
Loading savestate from slot 0...
filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Patches: No CRC found, using 00000000 instead.
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 78 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 70 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
Loading GS
GSdx Lookup CRC:B1EBD841
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841 L
oading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to 512x1280 (1024x2560)
> Selected savestate slot 0
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
Saving GS
Saving PAD
Saving SPU2
Patches: No CRC found, using 00000000 instead.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
Loading GS
Closing plugins...
Closing GS
(GameDB) Unloading...
Personnally i don't have this game, an i don't see any bug/glitch on your picture.
OGL is slow because your gpu is a bit weak, but do you get the bug/error using it anyways ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go