PS2 Game(Ty the Tasmanian Tiger) Running too slow then too fast
#11
So it's PCSX2 itself, not the game?
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#12
Actually, it's this game under pcsx2...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#13
If Speedhacks are only there to speed up the game, then they won't help when FPS is going up and down like a yo-yo will it?

Any tips on how to decrease the processor power needed? Is there a way to make sure that PCSX2 and Ty are utilizing all 4 cores?
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#14
(02-28-2013, 01:46 AM)4 Aces Wrote: If Speedhacks are only there to speed up the game, then they won't help when FPS is going up and down like a yo-yo will it?

Any tips on how to decrease the processor power needed? Is there a way to make sure that PCSX2 and Ty are utilizing all 4 cores?

You was already told more than once, speedhacks are the only chance you have to enhance the game's performance.

EE cycle rate reduces the "clock" the actual (being emulated EE) runs, what may give some breath to your CPU.

VU cycle stealing reduces the load at the VUs (Vector Unities) emulation so it will give some breath to your CPU also.

If they aren't enough, so the machine is really slow for "the game" being emulated, notice PCSX2 itself is not demanding at all, the game is.

PS: Your particular problem makes for a nice "analogy". Your machine (CPU + GPU...) is the engine, PCSX2 is the truck and the game is the load. Without load (or under reasonable low load) your engine will be able to push the truck easily and can climb uphills easily. Now if you overload the truck your engine will start to have problems, it may run easily downhill but the first uphill will not do it and things will go "downhill" if you understand what I mean.

From that analogy is somewhat easy to see that more powerful engine will be needed to push the greater load where a less powerful engine my be enough to push a smaller load (less demanding game). More yet, a same game may have points it's load is smaller and other points where it is just "too much". Edit just to complete the analogy: you may look at those easy and harder loads in the same game as the road's cruiser, downhills and uphills.
Imagination is where we are truly real
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#15
(02-28-2013, 01:59 AM)nosisab Ken Keleh Wrote: You was already told more than once, speedhacks are the only chance you have to enhance the game's performance.

EE cycle rate reduces the "clock" the actual (being emulated EE) runs, what may give some breath to your CPU.

VU cycle stealing reduces the load at the VUs (Vector Unities) emulation so it will give some breath to your CPU also.

If they aren't enough, so the machine is really slow for "the game" being emulated, notice PCSX2 itself is not demanding at all, the game is.

PS: Your particular problem makes for a nice "analogy". Your machine (CPU + GPU...) is the engine, PCSX2 is the truck and the game is the load. Without load (or under reasonable low load) your engine will be able to push the truck easily and can climb uphills easily. Now if you overload the truck your engine will start to have problems, it may run easily downhill but the first uphill will not do it and things will go "downhill" if you understand what I mean.

From that analogy is somewhat easy to see that more powerful engine will be needed to push the greater load where a less powerful engine my be enough to push a smaller load (less demanding game). More yet, a same game may have points it's load is smaller and other points where it is just "too much". Edit just to complete the analogy: you may look at those easy and harder loads in the same game as the road's cruiser, downhills and uphills.

So does that mean increasing those values(EE Cycle Rate and VU Cycle stealing) might help?
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#16
(02-28-2013, 02:33 AM)4 Aces Wrote: So does that mean increasing those values(EE Cycle Rate and VU Cycle stealing) might help?

Those are gauges on how much the "available" CPU resources are being used by the emulator. If One or more are too right, nearing 100% that means the CPU is at it's limit and can't cope with the demand. Hence there is no way to increase the performance in this case other than giving more "breath" to the CPU.

What I meant is the speedhacks may help the CPU reducing the load on it and then the FPS may increase. Too much speedhack will not help tough (and this is dependent on the game also) because the actual gain is compensate with the loss they introduces and that loss may become greater than the original low performance.

Resuming, trying to be more like a cookbook recipe:

If the speedhacks did not help running the actual game there is little that can be done at the moment other than getting a more powerful CPU or trying a less demanding game.
Imagination is where we are truly real
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#17
(02-28-2013, 03:00 PM)nosisab Ken Keleh Wrote: Those are gauges on how much the "available" CPU resources are being used by the emulator. If One or more are too right, nearing 100% that means the CPU is at it's limit and can't cope with the demand. Hence there is no way to increase the performance in this case other than giving more "breath" to the CPU.

What I meant is the speedhacks may help the CPU reducing the load on it and then the FPS may increase. Too much speedhack will not help tough (and this is dependent on the game also) because the actual gain is compensate with the loss they introduces and that loss may become greater than the original low performance.

Resuming, trying to be more like a cookbook recipe:

If the speedhacks did not help running the actual game there is little that can be done at the moment other than getting a more powerful CPU or trying a less demanding game.

I raised both values and the FPS stays at 50ish, and rarely drops anymore.
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