PSCX2 - Jak 3 bug like I've never seen before
#1
Hey, I came across a black hole bug while playing Jak 3 on PSCX2 (v1.5.0), and I couldn't find any information at all on google so I figured I will just open a new post. The bug happend at the metal head sewer (the mission is "reach metal head are via the sewer"), there just seems to be a big black "hole" at a place that I'm supposed to go to. I'm stuck at a dead end although the game ran perfectly until now, please help.
Here are some pictures:
https://gyazo.com/e37fa94e1d5ce4746d01e0c21c00ecde
https://gyazo.com/a1b0d3653f947684b1f902e5867c262b
https://gyazo.com/611cf8f67b380123aa032d056eac5fdf
I checked on youtube and this is the "only way out" of the mission, though whenever I try to walk through it I just fall and die.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(04-30-2020, 09:02 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Can you explain a bit more about what should I do? I didn't understand it

Code:
PCSX2 1.5.0-20200414182816 - compiled on Apr 14 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM    =  8127 MB
CPU name        =  AMD Ryzen 5 2600X Six-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 02)
CPU speed        =  3.592 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200414182816 (MSVC 19.21 AVX2/AVX2) 1.2.0]
(GameDB) 9858 games on record (loaded in 141ms)
Bound  PAD: LilyPad.dll [LilyPad (20200414182816) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200414182816 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200414182816 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200414182816 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200414182816 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200414182816 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\bios\Jak 3 (En,Fr,De,Es,It,Pt,Ru).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205456 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 442.74
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.30;1) Game CRC = 0x644CFD03, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  640x512 (1920x1536)
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.30;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_973.30;1
1 00100000 000290d0 ...
2 00129100 000096b8 ..
Loaded, cdrom0:¥SCUS_973.30;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SCUS_973.30;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_973.30;1
1 00100000 000290d0 ...
2 00129100 000096b8 ..
Loaded, cdrom0:¥SCUS_973.30;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
sce_fileio: unrecognized code ff
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
searchbyname: module name cdvd_ee_driver
searchbyname: return 21
stopmodule: module id 15 args 0 arg
stopmodule: return 21, result 1
unloadmodule: module id 15
unloadmodule: return 21
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥989NSNM.IRX;1 args 0 arg

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                              v3.1.4
                        (built Sep  9 2004 at 12:50:39)
                                        (pre-release 24)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)


NO VAG STREAM VERSION!

(build with sce library rev 2.7.2)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥OVERLRD2.IRX;1 args 19 arg iso_cd
======== overlrd2.irx startup ========
      mem size:
total mem free:
  max mem free:
          used:
  start() addr: 0x0009c130
======== overlrd2.irx post-startup ========
      mem size:
total mem free:
  max mem free:
          used:
loadmodule: id 31, ret 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 68 Programs, 28 Pipelines
Plugins closed successfully.
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\sstates\SCUS-97330 (644CFD03).00.p2s
EE/iR5900-32 Recompiler Reset
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
Loading GS
Loading PAD
Loading SPU2
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\bios\Jak 3 (En,Fr,De,Es,It,Pt,Ru).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205456 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 69 Programs, 28 Pipelines
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:644CFD03
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\bios\Jak 3 (En,Fr,De,Es,It,Pt,Ru).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205456 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\sstates\SCUS-97330 (644CFD03).00.p2s
EE/iR5900-32 Recompiler Reset
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:644CFD03
Loading GS
Loading PAD
Loading SPU2
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\bios\Jak 3 (En,Fr,De,Es,It,Pt,Ru).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205456 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:644CFD03
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Loading GS
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\sstates\SCUS-97330 (644CFD03).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\bios\Jak 3 (En,Fr,De,Es,It,Pt,Ru).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205456 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
Frame buffer size set to  640x512 (1920x1536)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:644CFD03
GSdx Loo Loading GS
kup CRC:644CFD03
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\sstates\SCUS-97330 (644CFD03).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\bios\Jak 3 (En,Fr,De,Es,It,Pt,Ru).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2205456 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Emulator\pcsx2-v1.5.0-dev-3402-ge53b2585d-windows-x86\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
Frame buffer size set to  640x512 (1920x1536)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:644CFD03
GSdx Lookup CRC:644CFD03
Loading GS
Reply
#4
Hey I am not a pcsx2 developer but a bug of missing graphics actually happened to me in sevral games

To solve it here is what i am doing:

Open PCSX2

System

Make sure that "Enable widescreen Patches" isn't enabled

Boot iso (full)

Wait until you see the title screen of the game

Now you can enable widescreen patches

Go to this place in the game
Reply
#5
According to the log,he is not using widescreen patches
Reply
#6
Reload from memcard instead of using savestates
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(05-01-2020, 04:48 PM)jesalvein Wrote: Reload from memcard instead of using savestates
Can you please give some more detailes about how would I do that? It's my first time using the pcsx2 so I honestly don't know ***** about it.
Reply
#8
Don't you know how to save and load a save on your PS2?
It's the same way
Reply
#9
Were you using the Jak games' Debug Mode to fly around before this? If you use debug mode to fly around, the game often does not load locations as you move around the map - so you'll eventually run into a part of the map that is entirely empty. Usually resetting the mission fixes it for me, but that might not happen in the sewers..

Can you confirm whether you were using debug mode or not?
Reply
#10
Yeah, that are completely failed to load. There's loading triggers all over the map, and using the noclip part of its debug mode makes Jak pass right through these triggers. I've experienced this myself. Try walking back to a previous area so that it's out of view, then walking close to it again.
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