03-05-2014, 02:22 AM
(This post was last modified: 03-05-2014, 02:25 AM by madhopsman.)
Running latest KDE, latest Nvidia drivers (tried both 331.32 release and 334.16 beta). Pcsx2 1.1, 1.2.2 and 1.3.0.0 (from SVN). When I try to configure GSDX, pcsx2 just closes. All that is logged in the console is "Killed"....not very useful. I've tried different gtk2 thtmese as well, no help.
If I try to start a game, I get the following err message:
I can run things with zzogl but it is slow and has quit a few rendering errors. I tried the following manual dsgx ini edit's as well, all to no avail:
Any help would be appreciated.
If I try to start a game, I get the following err message:
Code:
/home/gregory/playstation/emulateur/svn/branches/1.2.x/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t*, void*)
Thread: MTGS
Condition: false
Message: Unhandled page fault @ 0x0000000e
Stacktrace:
[00] 0x0xf777d410
[01] GSDeviceOGL::SetupPS(GSDeviceOGL::PSSelector)
[02] GSRendererOGL::DrawPrims(GSTexture*, GSTexture*, GSTextureCache::Source*)
[03] GSRendererHW::Draw()
[04] GSState::FlushPrim()
[05] void GSState::GIFRegHandlerFRAME<0>(GIFReg const*)
[06] void GSState::Transfer<3>(unsigned char const*, unsigned int)
[07] GSgifTransfer
I can run things with zzogl but it is slow and has quit a few rendering errors. I tried the following manual dsgx ini edit's as well, all to no avail:
Code:
override_GL_ARB_separate_shader_objects = 0
override_geometry_shader = 0
Any help would be appreciated.