PSOne Widescreen Patches
you can try messing with breakpoints on NO$PSX. do the values change the visual position of sprites or just the scale. also is vandal hearts affected by the GTE hack at all
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(08-06-2017, 07:11 PM)gamemasterplc Wrote: you can try messing with breakpoints on NO$PSX. do the values change the visual position of sprites or just the scale. also is vandal hearts affected by the GTE hack at all

I'm not sure if you are answering to me, but i don't know how to make this and for what,
also i don't know what is NO$PSX, sorry.

Best regards.
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(08-06-2017, 02:57 PM)Shenmue_Trilogy Wrote: @paul_met Great thanks. Would it be possible to set the chracters and enemies to normal size?

For BoFIII - The answer is negative. As for BoFIV - no idea, this game freezes on No$PSX after CAPCOM logo. So I can not figure out which primitives are used for characters sprites.
[Image: Man.gif]Meduza Team
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I also am working on a font fix for crash team racing. I was lucky the rectangles were the scalable ones
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Crash Team Racing Widescreen GameShark Code NTSC-U:
8002305C 0C00
8002305E 2404
800230C6 000E
800230A0 7300
800230A2 0003
80022608 2080
8002260A 0800
8002260C 0000
8002260E 8451
80008200 0003
80008202 241B
80008204 0019
80008206 0371
80008208 8812
8000820A 0000
8000820C 8883
8000820E 0011
80008210 8984
80008212 0800
80008214 003A
80008216 2442
8006C2F8 0C00
80043168 0400
8004316A 2404
Includes Basic Font Fix.
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Okay, maybe this question is asked already... What is the way to apply the widescreen code to image of the game and then play it directly on PS1 hardware? For example Colin McRae Rally 2.0. I have to convert the gameshark/action replay codes to HeX code or something else...?
Sorry if my english is bad! Smile



Code:
#Colin McRae Rally 2.0 [NTSC-U] (SLUS-01222)
----------------------------------------------------------------------------------------
GAMESHARK/ACTION REPLAY CODES
----------------------------------------------------------------------------------------
//Widescreen 16:9
80056BB0 2EEE
80056BB2 0001
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(08-06-2017, 07:11 PM)gamemasterplc Wrote: you can try messing with breakpoints on NO$PSX. do the values change the visual position of sprites or just the scale. also is vandal hearts affected by the GTE hack at all
So, maybe you'll try to create a widescreen mode support for VH1?

(08-07-2017, 12:38 PM)Fuso90 Wrote: Okay, maybe this question is asked already... What is the way to apply the widescreen code to image of the game and then play it directly on PS1 hardware? For example Colin McRae Rally 2.0. I have to convert the gameshark/action replay codes to HeX code or something else...?
For this, you need to learn the instructions of the MIPS R3000 processor. And to use PSX debugger of course.

(08-07-2017, 12:38 PM)Fuso90 Wrote: Sorry if my english is bad! Smile
What is your native language?
[Image: Man.gif]Meduza Team
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(08-07-2017, 01:13 PM)paul_met Wrote: For this, you need to learn the instructions of the MIPS R3000 processor. And to use PSX debugger of course.

What is your native language?

So there's no simple way like the PS2 patching process with HxD editor? Is there a way to use gameshark/action replay codes with PS1 hardware?

Bulgarian is my native language. Smile
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for crash team racing you just gotta move the injection somewhere that is actually in the SLUS file. The current location is 0x80008200
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Colin McRae Rally 2.0 [SLUS-01222]

Code:
Hex code:
=========
File: "SLUS_012.22"
Offset / Value / Help
3A4A8 7A2E01 (widescreen menu)
3A4CC 7A2E01 (widescreen race)

         
         

PS: Insert this file into the CD image using CDMage tool.
[Image: Man.gif]Meduza Team
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