PSOne Widescreen Patches
Request for a widescreen gameshark code for WWF Smackdown! NTSC U
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could anyone try to find a code for Dragon Ball Z - Idainaru Dragon Ball Densetsu (SLPS-00355)?

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If anyone is interested in PS1 disable dithering w/ Gameshark or Action Replay codes @https://assemblergames.com/threads/ps1-disable-dithering-w-gameshark-or-action-replay-codes.68229/#post-962410
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(01-27-2018, 11:05 AM)ShaolinAssassin Wrote: If anyone is interested in PS1 disable dithering w/ Gameshark or Action Replay codes @https://assemblergames.com/threads/ps1-disable-dithering-w-gameshark-or-action-replay-codes.68229/#post-962410

Dithering OFF for Castlevania: SotN [SLUS-00067]

Quote:Hex code:
=========
File: "SLUS_000.67"
Offset / Value
4138    0000
[Image: Man.gif]Meduza Team
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@ShaolinAssassin
Thanks for sharing it here.

@paul_met
Any chance you can also share Gameshark/Action replay codes.
My goal is to use them on actual hardware with original discs.

Thanks
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@paul_met

Any chance you can help me find the widescreen Gameshark code for Hokuto no Ken: Seikimatsu Kyûseishu Densetsu.

thanks
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(01-27-2018, 11:05 AM)ShaolinAssassin Wrote: If anyone is interested in PS1 disable dithering w/ Gameshark or Action Replay codes @https://assemblergames.com/threads/ps1-disable-dithering-w-gameshark-or-action-replay-codes.68229/#post-962410
Enabling dithering is different when using emulators. Some emulators/plugins enable or disable dithering by default without checking the game setting, making any game-based dithering hack useless. You also need these codes enabled on boot or they won't work either. As shown in one the screenshots on that forum, most dithering codes will be found in the same sequence (3C03 0200 6334, set 02 to 00 to disable it), so finding and disabling the dithering codes won't be that hard.
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@FlatOut
I think the goal for most is to run on real hardware with Gameshark module or hex patches. Something similar has been made for the N64 to disable AA to run on real hardware. Its just fun for people who rather play on original hardware rather than emulators.
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(01-29-2018, 03:34 AM)demilich Wrote: @FlatOut
I think the goal for most is to run on real hardware with Gameshark module or hex patches. Something similar has been made for the N64 to disable AA to run on real hardware. Its just fun for people who rather play on original hardware rather than emulators.
Yes, but the point is that you can't use just any emulator/plugin to check if a dithering hack works. And you do want to make sure the hack works and doesn't cause any issues before applying it to a cheat device or hex patch.
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I see what you are saying. I'm not sure how the original guy who showed off some disable dithering on games works. He is currently working on a guide.

https://twitter.com/covell_chris/status/...8180140032
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