PSOne Widescreen Patches
I made this new widescreen codes:

- Densha de Go! (NTSC-J) (SLPS-01150)

       

- T'ai Fu: Wrath of the Tiger (PAL) (SLES-01460) & (NTSC-U) (SLUS-00787)

       

I updated the archive with all the codes from the thread until here.

Here it is the latest updated archive:

PSOne Widescreen Archive

Best regards.
Reply

Sponsored links

Since alot of people are playing those on smartphones, and since none of the emulators I know do anything more than 16:9, I guess providing 20:9 (or more ultra widescreen aspect ratio) codes would be a good idea.

Also the code math for the Harry Potter games by Hermione is incorrect.

4096 (1000 in Hex) divided by 0,75 is ~5461 (1555 in Hex), not 8192 (2000 in Hex) as in the codes.

Here are the corrected 16:9 codes:

Harry Potter & The Chamber of Secrets [NTSC-U] (SLUS-01503)
80075C6E 1555

Harry Potter & The Sorcerer's Stone [NTSC-U] (SLUS-01415)
800710F2 1555
Reply
Photo 
(03-17-2023, 06:42 PM)VIRGIN KLM Wrote: Since alot of people are playing those on smartphones, and since none of the emulators I know do anything more than 16:9, I guess providing 20:9 (or more ultra widescreen aspect ratio) codes would be a good idea.

Also the code math for the Harry Potter games by Hermione is incorrect.

4096 (1000 in Hex) divided by 0,75 is ~5461 (1555 in Hex), not 8192 (2000 in Hex) as in the codes.

Here are the corrected 16:9 codes:

Harry Potter & The Chamber of Secrets [NTSC-U] (SLUS-01503)
80075C6E 1555

Harry Potter & The Sorcerer's Stone [NTSC-U] (SLUS-01415)
800710F2 1555

@VIRGIN KLM, thank you very much, i updated the Hermione's codes in the archive for the Harry Potter games.

-----------------------------------------------------------------------------------------------------------------------------------

A made a new widescreen code:

- Disney's 102 Dalmatians: Puppies to the Rescue [PAL] (Fr,De,Es,It,Nl) (SLES-03191)

       

The code it is included in the archive.

The archive is updated until here.

Best regards.
Reply
Crash Bandicoot 3: Buttobi! Sekai Isshuu!!! (NTSC-J) (SCPS_100.73)

This is my very 1st attempt at making a widescreen patch with the tutorial at the 1st post, but that's what i could find at best

FOV Modifier
8005D512 ???? - 1000 is default value

Note 1: to increase the FOV, decrease the value
Note 2: in some level parts, the camera will spazz out (idk how to fix.)
Note 3: needs render fix.

If someone can make a working widescreen code like the NTSC-U & PAL versions, i'd appreciate it.


Attached Files Thumbnail(s)
       
Reply
Crash Bash - FOV Modifier (sorta)

(NTSC-J) (SCPS_101.40)

8006AD92 ???? - 1000 is default value

(NTSC-U) (SCUS_945.70)

80068BD6 ???? - 1000 is default value

(PAL) (SCES_028.34)

8006B092 ???? - 1000 is default value

Note: it's best used with a widescreen patch. (either with widescreen patches provided here or the emulator's)
Set the value to 1000 to revert back to the original FOV.
To increase the FOV, decrease the value.
       
Reply
The widescreen patch for Breath of Fire 3 seems to work great for the background, but as you can see in the second picture the characters (and some objects like the metal barrel) are stretched out. Would this be possible to fix?  If so, if anyone had the time, I'd love to request a 16:9 fix for this wonderful game.


Attached Files Thumbnail(s)
       
Reply
(05-25-2023, 08:30 AM)Hitaku Wrote: The widescreen patch for Breath of Fire 3 seems to work great for the background, but as you can see in the second picture the characters (and some objects like the metal barrel) are stretched out. Would this be possible to fix?  If so, if anyone had the time, I'd love to request a 16:9 fix for this wonderful game.

Sometimes a primitive is used to display character sprites that does not support scaling. Therefore, the characters will be stretched.
[Image: Man.gif]Meduza Team
Reply
(05-25-2023, 08:30 AM)Hitaku Wrote: The widescreen patch for Breath of Fire 3 seems to work great for the background, but as you can see in the second picture the characters (and some objects like the metal barrel) are stretched out. Would this be possible to fix?  If so, if anyone had the time, I'd love to request a 16:9 fix for this wonderful game.

An alternative solution would be creating a texture pack with 33% thinner sprites, so they would look nice after stretching them to 16:9.
Reply
(11-07-2022, 09:36 PM)VIRGIN KLM Wrote: @TheCandidate I am in the uncomfortable situation to ask you to provide the serial for each code you have provided so far as I am not familiar with ALOT of the games you have posted. :/
I know it's a headache and I apologize for the trouble.

That's my bad for not adding them in the first place! Just updated all my posts here with the proper serials attached to each game and their revisions.
Reply
Ian Livingstone's Deathtrap Dungeon SLES-00746 , anything for this game ?
Reply




Users browsing this thread: 9 Guest(s)