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12-11-2017, 05:24 AM
(This post was last modified: 12-11-2017, 06:04 AM by Blyss Sarania.)
Sledstorm (NTSC/U) is playable but missing CDDA background music(other sounds do seem to mostly work.) Other than that and the gameplay speed being slightly off(like many PSX titles) it works pretty darn well. It was the first PSX mode game I tested! It works with IOP interpreter, but I think it also works with the recompiler(edit: yes). It's been a while since I tested and I can't quite remember.
On the FF8 subject I got as far as completing the fire cavern battle with Ifrit with IOP interpreter. There were broken graphics and freezes all over the place though and I had to use mad save states to get that far. I'm guessing that's the DMA issue.
Crash Bandicoot 2 (NTSC/U) seems playable but runs somewhat too fast and has mild graphical glitches:
I recall that Tekken 3 might work with IOP interpreter... but I'll have to test it again to see. Again, it's been a while.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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12-12-2017, 06:12 PM
(This post was last modified: 12-12-2017, 09:34 PM by CK1.)
I noticed that running any PSX game directly from a disk seems to result in single digits framerates after booting. That's something to look into as well. It seems the correlation is related to heavy disk access and the `CD Autopausing Read` from the console.
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RC Helicopter (SLUS 01376) is fully playable
Tony Hawk's Pro Skater 2 (SLUS 01066) is ingame
Gran Turismo (SCUS 94194) Is Playable with broken graphics
Suikoden (SLUS 00292) is Playable
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Yeah, Castlevania Symphony of the Night is broken for some reason. Checks bit 28 of the gpu stat register and gets in an infinite loop.
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12-13-2017, 08:01 AM
(This post was last modified: 12-02-2020, 02:58 AM by weirdbeardgame.)
Final fantasy IX [US] [Broken]: Totally broken regardless of re compiler or interpreter in iop
Final fantasy VII [US] [ingame]: Works perfectly can save and load etc, in re compiler there's a few audio channels that are emulated slightly better then interpreter making a minutely better sound from final fantasy vii but more graphical glitches are inherent in re compiler vs interpreter.
Star Wars Rebel Assualt II [US] [Menus]: This game is broken except for menu's ingame is totally black but audio is there.
Medievil [US] [ingame]: This game plain works except for background audio / voice acting. Sir dan's voice can be heard ingame though and most sound effects are present. The save / load function's are working perfectly as of the latest build.
Soul Blade [US] [Menus]: get's to menus then crash
Klonoa - Door to Phantomile [US] [playable]: used to have memory card issues now with the latest build slowing cd read speed and ps1 clock speed those issues are gone