Parappa the Rapper 2 HW slowdown
#1
Hi, guys, I have a problem with Parappa the Rapper 2, the game is working properly... Except stage 2 and 3, I know about Hardware mode, (F9) But the two levels work perfectly in SW mode, except those items overlapping the lyrics, but when I switch to HW mode, it slows down to 50%, making the game boring and slow. It sometimes goes normal for 3 sec. which is odd, because the entire game usually works 100% even using HW mode. So I'm asking you to help me with this problem. Sorry if it's a drag or something.
Reply

Sponsored links

#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
Reply
#3
CPU: Quad core Intel Xeon: 2.5 ghz (Unparked)
RAM: 4GB
GPU: 1GB AMD Radeon R5 200 Series (PC states there's two of 'em)
Windows version: 7 SP 1
DX version 11.0
PCSX version: v1.5.0 dev-2242

GSdx settings:
Direct 3D 11 (Open GL whitescreen)
Interlacing: Auto
Texture filtering: nearest
Large framebuffer
8 bit textures allowed
Native res.
No anisotropic filtering
Default mipmapping
Reply
#4
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(06-25-2018, 02:01 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Is it okay to delete the Emulog to see the latest log? I've been changing renderers a lot yesterday.
Reply
#6
Go for it
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(06-25-2018, 03:53 PM)jesalvein Wrote: Go for it

Here it is:
PCSX2 1.5.0-20171228111123 - compiled on Dec 28 2017
Savestate version: 0x9a0d0000
Code:
Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  4095 MB
    CPU name         =  Intel(R) Xeon(R) CPU           E5420  @ 2.50GHz
    Vendor/Model     =  GenuineIntel (stepping 06)
    CPU speed        =  2.507 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 000ce3bd
    x86EFlags        =  20000000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1

Reserving memory for recompilers...

Loading plugins from D:\pcsx2-v1.5.0-dev-2242-ge10ac8cbe-windows-x86\plugins...
    Bound   GS: GSdx32-SSE4.dll [GSdx 20171228111123 (MSVC 19.00 SSE4.1/SSE41) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20171228111123) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20171228111123 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20171228111123 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20171228111123 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20171228111123 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20171228111123 0.5.0]
Plugins loaded successfully.

(GameDB) 9714 games on record (loaded in 304ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening CDVD
isoFile open ok: D:\Parappa\PaRappa the Rapper 2 (Europe, Australia) (En,Fr,De,Es,It).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2209360 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\pcsx2-v1.5.0-dev-2242-ge10ac8cbe-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\pcsx2-v1.5.0-dev-2242-ge10ac8cbe-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_504.08;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_504.08;1) Game CRC = 0x326339BF, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_504.08;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_504.08;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_504.08;1
0 00100000 002836e0 .........................................
1 01c90000 00010000 ..
Loaded, cdrom0:¥SCES_504.08;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:326339BF
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IRX¥WAVE2PS2.IRX;1 args 0 arg
WaveP2 driver version 1.2.0
 WaveP2 loader thread
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥TAPCTRL.IRX;1 args 0 arg
TAPCTRL driver version 1.2.0
 Exit TAPCTRL loader thread
loadmodule: id 35, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Stream Buffer 1Bank 32768byte 24banks addr:000a1820 786432byte used.
movie test out
lang:0
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Software renderer)
    Loading GS
GSdx Lookup CRC:326339BF
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Reply
#8
ok, got it.
just get a good cpu and you're good to go.
yours is way under par to emulate most games under pcsx2
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
(06-25-2018, 05:19 PM)jesalvein Wrote: ok, got it.
just get a good cpu and you're good to go.
yours is way under par to emulate most games under pcsx2

Oh, OK. So my pc IS capable enough to run it, just the CPU is bottlenecking, am I right? Well, till I get a new CPU, I'll avoid these stages.
Reply
#10
(06-25-2018, 05:32 PM)Kubamach Wrote: Oh, OK. So my pc IS capable enough to run it, just the CPU is bottlenecking, am I right? Well, till I get a new CPU, I'll avoid these stages.

Er....
If you change the CPU, you'll probably have to change the mobo.
and thus your whole machine.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




Users browsing this thread: 2 Guest(s)