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Parts of the Game not Appearing
#1
Hello!

So, I have a small problem that I am hoping that maybe someone can help me with in regards to the emulator. I've been playing 'The Secret Saturdays: Beasts of The 5th Sun' on the PCSX2 emulator and for the most of the levels, everything has worked absolutely fine. However, once I got to the final level, I came across a bug(?) and a creature that's supposed to appear at a certain stage, isn't there and now I am unable to complete the level. I've checked the rest of the forums and tried everything else I can find, but nothing has worked so far. I've changed hardware and software settings, tried the hacks, tried changing around with the plugin settings, but no luck.


Windows Intel 8.1 ® CPU 3825U
8.00gb RAM
64-bit operating system
x64-based processor

When I previously played it on the actual system, there wasn't any sort of glitch and I am using the proper game disk to play, so any help would be extremely helpful and thank you in advance!


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#2
What PCSX2 version are you using?
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#3
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#4
(03-11-2018, 10:11 PM)CK1 Wrote: What PCSX2 version are you using?

It's version 1.4.0 that I am using.
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#5
try latest git with OGL renderer
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#6
(03-11-2018, 10:12 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
I'm new to this so I apologize in advance, but this was what came up.

[code] # Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_555.46;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_555.46;1
0 00100000 00172d30 ........................
Loaded, cdrom0:¥SLES_555.46;1
start address 0x100008
gp address 00000000
# LoadExec 'cdrom0:¥SLES_555.46;1':pc=00100008
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
MEC File Not Found, creating substitute...

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDARB.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥ALASD.IRX;1 args 0 arg 
Starting CD_Arbiter IRX [v2.3]
loadmodule: id 31, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
CDArb: InitArbiter set to "DVD" mode
Warning - PerformanceHit on Seek (112627 sectors)
Warning - PerformanceHit on Seek (159021 sectors)
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Warning - PerformanceHit on Seek (62638 sectors)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Warning - PerformanceHit on Seek (63517 sectors)
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Warning - PerformanceHit on Seek (101604 sectors)
Warning - PerformanceHit on Seek (  [/code]
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#7
the full emulog would have been better.
anyways, give latest git a try
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#8
So I finally have had time to try out the lastest git with OGL rendering, however the same problem is still occurring. It's running a lot more smoothly, otherwise there are still parts of the game still not appearing as it should be.
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