Pcsx2: Freeze in FMV
Hi ! I'm new to this forum, and also to pcsx2, so I require your help with some little issues I'm experiencing. 
I've tried to search by myself, but the problem depicted were bigger than mine.

So, the problem is, when the FMV run on ocsx2, it gets frequently, some little lags or freeze, and the scene goes: liiiiiiii...ke ^&@... hat (like that). Yes some words are skipped. It's not that big of an issue, but when it happens every 5 seconds it's annoying, plus the fact that with FFXII it also happens in every cutscenes, not just FMV. I don't know hat could cause that, since everything in the games runs perfectly.

Well, I'm asking you some of your help, please.

My specs are :

Intel Core i7 4720HQ 2.6 ghz
Nvidia GeForce 960M
DirectX 11
8gb Ram

And... it's a laptop.

Thanks in advance for your help !

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Try setting your power plan to High Performance.
[Insert Witty Sig Here.]
Well it's already setted to high performance, and when I play, I plug the battery, so performance wise it should be it...
Did you make an iso out of your DVD ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
please provide your emulog and screenshot of all of your PCSX2 settings, Thanks.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
Here's my settings, I use the software mode for Shadow hearts, which runs badly on hardware. I hope everything's here... it's done with imgur, there's the link to the page : http://imgur.com/HvnhFec,he0yHf6,vUub9cL...,cXOZvVc#0

[Image: HvnhFec.png] [Image: he0yHf6.png] [Image: vUub9cL.png] [Image: 0caTuDw.png] [Image: zp8wAKH.png] [Image: KHfbExe.png] [Image: 0zXAGve.png]  [Image: Q0bbG7o.png] [Image: cXOZvVc.png]

And the logs : 

PCSX2 1.2.1.r5873 - compiled on Feb  3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System =  Microsoft  (build 9200), 64-bit
Physical RAM     =  8104 MB
CPU name         =  Intel® Core™ i7-4720HQ CPU @ 2.60GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.592 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2
\Pcsx2\PCSX2 1.2.1\Plugins\gsdx32-sse4-r5875.dll 
Windows 6.2.9200
Binding  PAD: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2
\Pcsx2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll 
Binding SPU2: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2
\Pcsx2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll 
Binding CDVD: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2
\Pcsx2\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2
\Pcsx2\PCSX2 1.2.1\Plugins\USBnull.dll 
Binding   FW: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2
\Pcsx2\PCSX2 1.2.1\Plugins\FWnull.dll 
Binding DEV9: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2
\Pcsx2\PCSX2 1.2.1\Plugins\DEV9null.dll 
(GameDB) 9655 games on record (loaded in 166ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Yacine\Documents\Jeux\Emulateur
\Playstation 2\Jeu\Shadow hearts\Shadow Hearts (Europe) 
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1796144 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Yacine\Documents\Jeux\Emulateur\Playstation 2\Pcsx2\PCSX2
\memcards\my memory card.ps2
McdSlot 1: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_508.22;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_508.22;1) Game CRC = 0x7DE3F9E8, EntryPoint = 
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_508.22;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Found Cheats file: '7DE3F9E8.pnach'
comment: Widescreen Hack
Loaded 2 Cheats from '7DE3F9E8.pnach'
Overall 2 Cheats loaded
Found Widescreen hacks file: '7DE3F9E8.pnach'
comment: Widescreen Hack
Loaded 2 Widescreen hacks from '7DE3F9E8.pnach'
Overall 2 Widescreen hacks loaded
GSdx: failed to compile external post-processing shader. 
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.

Is that good/readable ? Thanks for your help !
Put clamping modes to default if the game doesn't require it explicitly.

Enable default speedhacks.
Check of mtvu helps or slows down for each game you try.

Use gsdx...avx...dll as gs plugin while using software node do get a mild speedup.
With that settings, FFXII seems to not lag anymore (i did some fast testing) , apart for tiny little freeze in cutscenes and when loading new area. But for clamping mode, apparently Shadow Hearts need it to full, because character models disappear from time to time...

Thank you for your help on that anyway !

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