Pcsx2 With lag
#1
Hi everyone my problem is the emulator has stuttering, i try every tutorial but still the same

My pc:

Amd ryzen 3 2200g 
16 gb ram 2666mhz
SSD 120GB
HHD 1TB


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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Hardware:
Cpu: Amd ryzen 3 2200g
Gpu: Vega 8
Ram: 8gb 2666mhz x2
SSD 120gb
HHD 1tb
Mobo: Asus prime A320M-K
OS: Windows 10 pro

Version: v1.5.0-dev-3399-g8d3ff9444-windows-x86

I try with midnightclub 3, gran turismo 4 and need for speed, but all games have stuttering, all are iso


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#4
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
PCSX2 1.5.0-20200323001824 - compiled on Mar 23 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM    =  14270 MB
CPU name        =  AMD Ryzen 3 2200G with Radeon Vega Graphics
Vendor/Model    =  AuthenticAMD (stepping 00)
CPU speed        =  3.493 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\plugins...
Bound  GS: GSdx32-SSE2.dll [GSdx 20200323001824 (MSVC 19.21 SSE2/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200323001824) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200323001824 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200323001824 0.11.0]
(GameDB) 9858 games on record (loaded in 145ms)
Bound  USB: USBnull.dll [USBnull Driver 20200323001824 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200323001824 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200323001824 0.5.0]
Plugins loaded successfully.

(GameDB) Unloading...
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#6
What do the ee% and GS % say when it lags ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
The % drop to 0 in both
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#8
Him. Can you please upload the log after you got the problem ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
PCSX2 1.5.0-20200323001824 - compiled on Mar 23 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM    =  14270 MB
CPU name        =  AMD Ryzen 3 2200G with Radeon Vega Graphics
Vendor/Model    =  AuthenticAMD (stepping 00)
CPU speed        =  3.493 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\plugins...
Bound  GS: GSdx32-SSE2.dll [GSdx 20200323001824 (MSVC 19.21 SSE2/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200323001824) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200323001824 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200323001824 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200323001824 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200323001824 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200323001824 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 147ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: F:\Juegos\Juegos ps2\MidnightClub 3.iso
Image type  = DVD
isoFile: second layer found at sector 0x001fd060
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4169904 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.55;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.55;1) Game CRC = 0x60A42FF5, EntryPoint = 0x001A0008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.55;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.55;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.55;1
0 001a0000 004d7074 ..............................................................................
Loaded, cdrom0:¥SLUS_213.55;1
start address 0x1a0008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x001a0008 about to get recompiled. Load patches first.
sce_fileio: unrecognized code ff
Get Reboot Request From EE
GSdx Lookup CRC:60A42FF5
GSdx Lookup CRC:60A42FF5

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥USBD.IRX;1 args 43 arg dev=12
USB Driver (Version 1.1.0)
loadmodule: id 26, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
loadmodule: fname cdrom0:¥SYSTEM¥USBKB.IRX;1 args 0 arg
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥LGDEVW.IRX;1 args 0 arg
LgDev_tb_rb_Driver Version 1.11.036 ( Wheel ), built on Sep 15 2004 at 16:26:37, thpri=42,43
  dynamic memory allocations
loadmodule: id 29, ret 0
liblgdev version 1.11.036, built on Sep 15 2004 at 16:27:15
EZ Wheel Wrapper v3.02
devices changed - re-enumerating
Destroying all Logitech Devices !
Total opened Logitech wheels: 0
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥SCREAM.IRX;1 args 9 arg do_rpc=0

==========================================================
SCREAM ©2003        Sony Computer Entertainment America
by Buzz Burrowes                            v2.0.3
                        (built Jan 16 2004 at 11:08:44)
(build with sce library rev 2.8.1)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                        Loading RPC = 59
==========================================================

loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥AUDVAG.IRX;1 args 36 arg T
$Id: 2-86 Release rpc BCFF $
v81a built on Mar  4 2005 16:48:35 $
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 35, ret 1
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 36, ret 2
sdrdrv: unloaded!
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 37, ret 2
sdrdrv: unloaded!
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 38, ret 2
sdrdrv: unloaded!
open fail name ¥VIDEO¥ROCKSTAR.PSS;1
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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