Pcsx2 crashes on loading screen
#1
Hello,

It's been a while since I've started using Pcsx2 to play my good old games and I don't have any issue about it myself, I'm actually glad I can still occasionally play those so long after saying goodbye to Ps2. I have a friend at my place and I've been trying to use pcsx2 on his laptop to play Ratchet&Clank3 -because his screen is wider than mine- and I can't find why it's not working. We boot on full and before "Playstation2" is written on screen, it crashes with the usual ".exe has stopped working (etc)"

We downloaded the latest dev build first -then tested several others so that's probably not the issue-,  and configured it as I did on mine :
- Emulation settings preset on safest.
- GSdx: AVX2 (every other plugin left as default) and its plugin settings left untouched - OpenGL (Hardware) and so on
- In the sound plugin settings, we changed the interpolation to linear but that's not the issue since it still crashes with Catmull, the default value. We also tried changing the module to Direct Sound rather than XAudio-2 but still doesn't work.
Everything else kept untouched.

When running out of ideas I ran the game on his, saw the crash and did the same with mine, waited for the PlayStation 2 title to appear before closing and comparing the emuLog files. The only difference is his end at this point:


Code:
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 57 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.

When mine goes on :

Code:
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_524.56;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_524.56;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SCES_524.56
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_524.56;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_524.56;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 60 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

I have no clue why he has an issue while I don't, any idea?

His specs :
Intel Core i7-7500U @2.70Ghz
8GB RAM
Intel® HD Graphics 620 with a supporting Nvidia GeForce 920MX

I'd gladly take any advice. And ofc, Merry Christmas!

Edit: After some blind testing, we discovered that if we fix the adapter to "Microsoft Basic Render Driver" in the Gsdx settings, it actually works -but is kinda slow-. This means we have to use Direct 3D11 but mostly that Pcsx2 has some kind of trouble using his actual GPU's since he has other applications running with either of those. Hope someone can help.
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#2
What PCSX2 version are you using?
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#3
The 1.5.0-dev-2835-g59ecfb23d
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#4
Anyone? I'm up to try pretty much anything. -
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#5
Since it's a laptop,try right clicking on pcsx2 and from the "Run with graphic processor" choose your nvidia card and from GSdx set the renderer to default.

When I first started pcsx2 on my laptop(new laptop with win10 on which pcsx2 was never started before),pcsx2 was actually using my intel card rather than my nvidia card until I set it in the nvidia control panel to make pcsx2 use my nvidia card

That part is missing from your log so I can't tell if pcsx2 is using your intel or nvidia card
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#6
Thanks for the reply.

We did try running pcsx2 with his Nvidia cart with Gsdx to 3D11 and default renderer but it still didn't work. Putting the Nvidia as the renderer didn't work either.

I find all this really odd, since it looks like, for some odd reason, pcsx2 can't use his graphic processors to emulate the game.
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#7
Open the task manager=>Performance=>the nvidia card and run a game in pcsx2.
You will see some activity if the card is used

Also in the nvidia control panel in the Desktop menu,you can enable "Display gpu activity in the notification area"
This is add a tray icon that will show which programs are using the gpu
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