03-04-2013, 02:57 PM
I'm using ver1.1, and I tried from internal resolution of 640x480 up to 1920x1080, but non of these changes the performance of this game. I wouldn't complain about this if the game didn't slow down frequently. So there must be something wrong with my setting. The PC spec and compatibility should cover all of the requirements.
PC Spec:
Win7 Home Premium 64 bit
Intel Core i7
4G RAM
DirectX 11
NVIDIA GeForce GTX 560 Ti (total memory 2765MB)
Settings:
-GSDX 5464 SSE41
Adaptor: NVIDIA GeForce GTX 560 Ti
Renderer: Direct3D 11 (Hardware)
Interlacing: Auto
D3D Internal resolution custom (1920x1080)
Enable Shade Boost (checked)
Texture filtering (half checked)
Allow 8-bit testures (checked)
Enable HW Hacks (checked, MSAA0x, Skipdraw 55, half-pixel Offset and Alpha Stencil enabled)
For the Speed Hack, I enabled all of the recommended ones and maximized EE Cyclerate
PC Spec:
Win7 Home Premium 64 bit
Intel Core i7
4G RAM
DirectX 11
NVIDIA GeForce GTX 560 Ti (total memory 2765MB)
Settings:
-GSDX 5464 SSE41
Adaptor: NVIDIA GeForce GTX 560 Ti
Renderer: Direct3D 11 (Hardware)
Interlacing: Auto
D3D Internal resolution custom (1920x1080)
Enable Shade Boost (checked)
Texture filtering (half checked)
Allow 8-bit testures (checked)
Enable HW Hacks (checked, MSAA0x, Skipdraw 55, half-pixel Offset and Alpha Stencil enabled)
For the Speed Hack, I enabled all of the recommended ones and maximized EE Cyclerate