Performance issues after PC Upgrade
#1
Hello,
after trying everything possible, I hope I will find a solution here.
So, I upgraded my PC twice this year - the second time even every single part except the case - and now I have performance issues with my PS2 games in PCSX2.
Especially in those both games: Medal of Honor Frontline and Call of Duty Finest Hour, because I tested those two games in all three cases thoroughly.

So, early this year I went from a Ryzen 2600, GTX 1060 and 16GB DDR4 RAM, to a Ryzen 5600, RTX 3060ti and 32GB DDR4 Ram. Both on Windows 10. I had no issues afterwards.
Both games were running just fine, no FPS drops, no slowmotion effects etc. The settings were basically at default, except the resolution was on 16:9, 1440p/2k.

But last month, I upgraded to a Ryzen 7600X, 6800XT and 32GB DDR5. But I also changed to Win11 this time.
And now, I've got perfomance issues, no matter what I try in PCSX2. 

In the case of Medal of Honor Frontline:
The FPS goes from 100%, to 50%, back to 100%, back to 50% etc.
It doesn't matter on which setting, resolution, renderer (even in software mode) etc. or on which FPS I set the Emulator. It's always 100% to 50% etc.
E.g. If I set it to 30FPS, it goes down to 15. If I set it to the standard, so 50FPS (I'm from Europe), it goes down to 25., 60 to 30, etc.

In the case of Call of Duty Finest Hour:
I get the full 50FPS constantly (a few drops here and there, but nothing major), but the game randomly goes into slowmotion, even though it's still on 50FPS. (I also know about the hotkey for the real slmowmotion effect, but it's not actiavated.)
Again, it doesn't matter which resolution, renderer etc. I use. It happens everytime. 

I didn't try my other games, because I just planed to play these two games. My guess would be, it will be worse, because the other games are more demanding.

Also...
EE is around 20-30%.
GS is around 10-15%.
VU is around 30-25%.
GPU is around 5-10%.
...in both games.

I know, that Nvidia GPUs are in generall better than AMD GPUs on PCSX2, but still, it shouldn't be that huge of a difference in performance, when I had no issues with a GTX 1060.
Or is it really the GPU? Or does PCSX2 have issues with the AM5 platform? Or is maybe it's Win11?
I tried every setting, older/newer versions of PCSX2 etc., but nothing helped so far. 

I mean, I could play them on my PS2 if I want, but I wanted to stream them on Twitch and the quality is just better via Emulator.

Maybe someone has/had the same issues and knows a solution for my problem.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(10-25-2023, 01:21 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
This is was the Emulog saved after playing a Mission in Medal of Honor Frontline. 
Edit: I tried again and now I got a longer Log. I edited the new log in.
[code][    0.0164] Loaded translation file for language de-DE
[    0.0171] PCSX2 Nightly - v1.7.5152 Compiled on Oct 25 2023
[    0.0171] Savestate version: 0x9a480000
[    0.0171]
[    0.0171] Host Machine Init:
[    0.0171] Operating System =  Microsoft Windows 10+
[    0.0171] Physical RAM    =  31887 MB
[    0.0171] CPU name        =  AMD Ryzen 5 7600X 6-Core Processor           
[    0.0171] Vendor/Model    =  AuthenticAMD (stepping 02)
[    0.0171] Logical Cores    =  12
[    0.0171] x86PType        =  Standard OEM
[    0.0171] x86Flags        =  178bfbff 7ef8320b
[    0.0171] x86EFlags        =  2fd3fbff
[    0.0171]
[    0.0171] x86 Features Detected:
[    0.0171] AVX AVX2
[    0.0171]
[    0.0171] Allocating host memory for virtual systems...
[    0.0171] Data Memory                      @ 0x00007FF750000000 -> 0x00007FF759B00000 [155mb]
[    0.0171] Code Memory                      @ 0x00007FF759B00000 -> 0x00007FF76CC00000 [305mb]
[    0.0171] EE Main Memory                  @ 0x00007FF750000000 -> 0x00007FF758B00000 [139mb]
[    0.0171] IOP Main Memory                  @ 0x00007FF758B00000 -> 0x00007FF758E00000 [3mb]
[    0.0171] VU0/1 On-Chip Memory            @ 0x00007FF758E00000 -> 0x00007FF758F00000 [1mb]
[    0.0171] VTLB Virtual Map                @ 0x00007FF759700000 -> 0x00007FF759F00000 [8mb]
[    0.0171] VTLB Address Map                @ 0x00007FF750400000 -> 0x00007FF750800000 [4mb]
[    0.0172] R5900 Recompiler Cache          @ 0x00007FF759B00000 -> 0x00007FF75DB00000 [64mb]
[    0.0172] R3000A Recompiler Cache          @ 0x00007FF75DB00000 -> 0x00007FF75FB00000 [32mb]
[    0.0172] Micro VU0 Recompiler Cache      @ 0x00007FF760B00000 -> 0x00007FF764B00000 [64mb]
[    0.0172] Micro VU0 Recompiler Cache      @ 0x00007FF764B00000 -> 0x00007FF768B00000 [64mb]
[    0.0172] VIF0 Unpack Recompiler Cache    @ 0x00007FF75FB00000 -> 0x00007FF760300000 [8mb]
[    0.0172] VIF1 Unpack Recompiler Cache    @ 0x00007FF760300000 -> 0x00007FF760B00000 [8mb]
[    0.0172] VIF Unpack Recompiler Cache      @ 0x00007FF768B00000 -> 0x00007FF768C00000 [1mb]
[    0.0172] GS Software Renderer            @ 0x00007FF768C00000 -> 0x00007FF76CC00000 [64mb]
[    0.0176] Fastmem area: 0000016D4D000000 - 0000016E4CFFFFFF
[    0.0180] Generating SSE-optimized unpacking functions for VIF interpreters...
[    0.0180] Unpack function generation complete.  Generated function statistics:
[    0.0180] Reserved buffer    : 1048576 bytes @ 0x00007FF768B00000
[    0.0180] x86 code generated : 7080 bytes
[    0.0180]
[    0.2158] Scanning E:\PS2 EMU\roms (recursively)
[    0.2838] SDLInputSource: Loaded 792 controller mappings from game_controller_db.txt.
[    0.4479] (SDLInputSource) Controller 0 inserted
[    0.4480] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller
[    0.4480] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller
[    0.9053] Current version: v1.7.5152
[    0.9053] Latest SHA: v1.7.5152
[    0.9053] Last Checked SHA:
[    0.9053] No update needed.
[    4.7454] Loading BIOS...
[    4.7456] BIOS Found: Europe  v02.00(14/06/2004)  Console 20040614-100914
[    4.7488] Opening CDVD...
[    4.7489] isoFile open ok: E:\PS2 EMU\roms\Medal of Honor Frontline.iso
[    4.7489] Image type  = DVD
[    4.7489] blocks      = 1497200
[    4.7489] offset      = 0
[    4.7489] blocksize  = 2048
[    4.7489] blockoffset = 24
[    4.7489]  * CDVD Disk Open: DVD, Single layer or unknown:
[    4.7489]  * * Track 1: Data (Mode 1) (1497200 sectors)
[    4.7489] ISOReader: PVD found at index 0
[    4.7490] ISOReader: PVD found at index 0
[    4.7490] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_508.46;1
[    4.7490] (SYSTEM.CNF) Software version = 1.01
[    4.7490] (SYSTEM.CNF) Disc region type = PAL
[    4.7490] cdvdLoadElf(): 'cdrom0:\SLES_508.46;1' -> 'SLES_508.46' in ISO.
[    4.7492] Initializing Elf: 140764 bytes
[    4.7492] [GameDB] Has not been initialized yet, initializing...
[    4.7726] [GameDB] 12791 games on record (loaded in 23.45ms)
[    4.7727] Disc changed to Medal of Honor Frontline.iso.
[    4.7727]  Name: Medal of Honor - Frontline
[    4.7727]  Serial: SLES-50846
[    4.7727]  Version: 1.01
[    4.7727]  CRC: E64C9190
[    4.7728] No game settings found (tried 'E:\PS2 EMU\gamesettings\E64C9190.ini')
[    4.7728] Applying settings...
[    4.7851] Reopening memory cards...
[    4.7851] McdSlot 0 [File]: E:\PS2 EMU\memcards\Mcd001.ps2
[    4.7853] McdSlot 1 [File]: E:\PS2 EMU\memcards\Mcd002.ps2
[    4.7859] Opening GS...
[    4.8026] acquireRenderWindow() recreate=true fullscreen=false render_to_main=true surfaceless=false
[    4.8121] Enabling extension: VK_KHR_surface
[    4.8121] Enabling extension: VK_KHR_win32_surface
[    4.8121] Enabling extension: VK_KHR_get_surface_capabilities2
[    4.8350] GPU 0: AMD Radeon RX 6800 XT
[    4.8350] 5 vulkan queue families
[    4.8350] Enabling extension: VK_KHR_swapchain
[    4.8350] Enabling extension: VK_KHR_push_descriptor
[    4.8350] Enabling extension: VK_KHR_shader_draw_parameters
[    4.8350] Enabling extension: VK_EXT_provoking_vertex
[    4.8350] Enabling extension: VK_EXT_memory_budget
[    4.8350] Enabling extension: VK_EXT_calibrated_timestamps
[    4.8350] Enabling extension: VK_EXT_attachment_feedback_loop_layout
[    4.8351] Enabling extension: VK_EXT_line_rasterization
[    4.8351] Enabling extension: VK_KHR_driver_properties
[    4.8351] Enabling extension: VK_EXT_full_screen_exclusive
[    4.8434] GPU timing is supported (TS=1 TS valid bits=64, TS period=10.000000)
[    4.8435] VK_EXT_provoking_vertex is supported
[    4.8435] VK_EXT_memory_budget is supported
[    4.8435] VK_EXT_calibrated_timestamps is supported
[    4.8435] VK_EXT_rasterization_order_attachment_access is NOT supported
[    4.8435] VK_EXT_attachment_feedback_loop_layout is supported
[    4.8435] VK_EXT_full_screen_exclusive is supported
[    4.8435] VK_KHR_driver_properties is supported
[    4.8443] Read 132 entries from 'E:\PS2 EMU\cache\vulkan_shaders.idx'
[    4.8482] (SwapChain) Preferred present mode: VK_PRESENT_MODE_IMMEDIATE_KHR, selected: VK_PRESENT_MODE_IMMEDIATE_KHR
[    4.8845] Optional features: primitive_id texture_barrier dual_source_blend provoking_vertex_last vs_expand
[    4.8845] Using hardware for point expansion and hardware for line expansion.
[    4.9152] Vulkan Graphics Driver Info:
[    4.9152] Driver 2.0.283
[    4.9152] Vulkan 1.3.262
[    4.9152] Conformance Version 1.3.3.1
[    4.9152] 23.10.2 (AMD proprietary shader compiler)
[    4.9152] AMD proprietary driver
[    4.9152] AMD Radeon RX 6800 XT
[    4.9167] Opening SPU2...
[    4.9172] Initializing SndBuffer at sample rate of 48000...
[    4.9203] (Cubeb) Using normal 2 speaker stereo output.
[    4.9240] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[    4.9559] Initializing Pad...
[    4.9559] Initializing SIO2...
[    4.9560] Initializing SIO0...
[    4.9560] Opening DEV9...
[    4.9560] DEV9: DEV9init
[    4.9560] DEV9: DEV9init2
[    4.9560] DEV9: DEV9init3
[    4.9583] DEV9: DEV9init ok
[    4.9583] DEV9: DEV9open
[    4.9583] DEV9: open r+: DEV9hdd.raw
[    4.9583] Opening USB...
[    4.9583] Opening FW...
[    4.9583] EE/iR5900 Recompiler Reset
[    4.9697] iR3000A Recompiler reset.
[    4.9721] mVU Reset
[    4.9722] mVU Reset
[    4.9767] Resetting host memory for virtual systems...
[    5.0816] Close virtual disk tray
[    5.0816] Media already loaded (fast boot)
[    5.0816] Frame rate: 60, target speed: 1, target frame rate: 60, ticks per frame: 166666
[    5.0890] VM subsystems initialized in 343.84 ms
[    5.0895] Processor count: 6 cores, 12 processors
[    5.0895] Cluster count: 1
[    5.0895] Ordered processor list: 0, 2, 4, 6, 8, 10, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1]
[    5.0898] Backpatching load at 00007FF759B00D8B[5] (pc 9FC4104C vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0898] Backpatching load at 00007FF759B00E9F[5] (pc 9FC41084 vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0898] Backpatching load at 00007FF759B00FD4[5] (pc 9FC4107C vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0900] Backpatching load at 00007FF759B010FF[5] (pc 9FC41044 vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0901] Backpatching store at 00007FF759B013F6[5] (pc 9FC43378 vaddr B000F100): Bitmask 000001C0 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.0901] Backpatching load at 00007FF759B01B86[5] (pc 9FC433F4 vaddr B000F130): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0986] Backpatching load at 00007FF759B047A7[5] (pc 9FC42A4C vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0986] Backpatching load at 00007FF759B04945[5] (pc 9FC42AC4 vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0987] Backpatching load at 00007FF759B05076[5] (pc 9FC4296C vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0987] Backpatching load at 00007FF759B05221[5] (pc 9FC42A0C vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.0990] Backpatching store at 00007FF759B078F8[5] (pc 9FC428B4 vaddr B000F400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[    5.0993] Backpatching load at 00007FF759B0825B[5] (pc 9FC41924 vaddr B000F410): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.1008] FW: read mem 0x1f80847c: 0x10000001
[    5.1008] FW: write mem 0x1f808414: 0x417f0000
[    5.1008] FW: read mem 0x1f808400: 0xffc00001
[    5.1008] FW: write mem 0x1f80844c: 0xffffffff
[    5.1008] FW: write mem 0x1f808420: 0xffffffff
[    5.1008] FW: write mem 0x1f808428: 0xffffffff
[    5.1008] FW: write mem 0x1f808430: 0xffffffff
[    5.1085] Backpatching load at 00007FF759B0C910[5] (pc 800136C4 vaddr B000F130): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2049] Backpatching store at 00007FF759B0E55E[5] (pc 800008E4 vaddr B000F010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[    5.2050] Backpatching load at 00007FF759B0FC96[5] (pc 80007CDC vaddr BA000006): Bitmask 00000008 00000000 Addr 1 Data 3 Size 16 Flags 00 01
[    5.2050] Backpatching load at 00007FF759B0FDBF[5] (pc 80007D2C vaddr BA000006): Bitmask 00000008 00000000 Addr 1 Data 3 Size 16 Flags 00 01
[    5.2051] Backpatching store at 00007FF759B10194[5] (pc 8000D794 vaddr 10006000): Bitmask 000001C8 00000001 Addr 1 Data 0 Size 128 Flags 00 00
[    5.2051] Backpatching load at 00007FF759B10291[5] (pc 8000D7AC vaddr 10003020): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2052] Backpatching store at 00007FF759B10C68[5] (pc 8000C58C vaddr 12000010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 64 Flags 00 00
[    5.2052] Backpatching store at 00007FF759B10D1A[5] (pc 8000C610 vaddr 12000010): Bitmask 00007048 00000000 Addr 1 Data 3 Size 64 Flags 00 00
[    5.2052] Backpatching store at 00007FF759B118B6[5] (pc 8000DE18 vaddr B0008080): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    5.2052] Backpatching store at 00007FF759B118BD[5] (pc 8000DE1C vaddr B0008000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    5.2052] Backpatching store at 00007FF759B118C7[5] (pc 8000DE20 vaddr B0008030): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    5.2052] Backpatching store at 00007FF759B118D1[5] (pc 8000DE24 vaddr B0008010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    5.2052] Backpatching store at 00007FF759B118DB[5] (pc 8000DE28 vaddr B0008050): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    5.2052] Backpatching store at 00007FF759B118E5[5] (pc 8000DE2C vaddr B0008040): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    5.2053] Backpatching store at 00007FF759B11CC8[5] (pc 8000DEAC vaddr 1000E000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.2053] Backpatching store at 00007FF759B124CA[5] (pc 8000DFBC vaddr 1100C000): Bitmask 00000008 00000003 Addr 1 Data 0 Size 128 Flags 00 00
[    5.2054] Backpatching store at 00007FF759B12674[5] (pc 8000DFF4 vaddr 11008008): Bitmask 00000008 00000000 Addr 1 Data 3 Size 64 Flags 00 00
[    5.2056] Backpatching store at 00007FF759B12E38[5] (pc 8000E338 vaddr 11000000): Bitmask 00000008 00000003 Addr 1 Data 0 Size 128 Flags 00 00
[    5.2056] Backpatching load at 00007FF759B138A6[5] (pc 8000E134 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2056] Backpatching store at 00007FF759B1396C[5] (pc 8000E15C vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.2057] Backpatching load at 00007FF759B139CD[5] (pc 8000E164 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2057] Backpatching load at 00007FF759B13BE9[5] (pc 8000E1E4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2057] Backpatching store at 00007FF759B13CB2[5] (pc 8000E20C vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.2057] Backpatching load at 00007FF759B13D1A[5] (pc 8000E214 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2057] Backpatching load at 00007FF759B13E6A[5] (pc 8000E264 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2057] Backpatching store at 00007FF759B13F35[5] (pc 8000E28C vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.2057] Backpatching load at 00007FF759B13F9D[5] (pc 8000E294 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2057] Backpatching store at 00007FF759B14066[5] (pc 8000E2BC vaddr 10002010): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.2057] Backpatching load at 00007FF759B140CE[5] (pc 8000E2C4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2057] Backpatching store at 00007FF759B14194[5] (pc 8000E2EC vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.2057] Backpatching load at 00007FF759B141F5[5] (pc 8000E2F4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2439] Backpatching store at 00007FF759B1AB83[5] (pc 80000964 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[    5.2443] ISOReader: PVD found at index 0
[    5.2443] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_508.46;1
[    5.2443] (SYSTEM.CNF) Software version = 1.01
[    5.2443] (SYSTEM.CNF) Disc region type = PAL
[    5.2443] ISOReader: PVD found at index 0
[    5.2443] cdvdLoadElf(): 'cdrom0:\SLES_508.46;1' -> 'SLES_508.46' in ISO.
[    5.2445] Initializing Elf: 140764 bytes
[    5.2445] ELF Loading: cdrom0:\SLES_508.46;1, Game CRC = E64C9190, EntryPoint = 0x01C00008
[    5.2446] Backpatching load at 00007FF759B1CF47[5] (pc 00082184 vaddr 1000F230): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.2579] Backpatching store at 00007FF759B1D0BC[5] (pc 000821A8 vaddr 1000F230): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.2580] Backpatching load at 00007FF759B1D7A1[5] (pc 00083C20 vaddr 1000C000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[    5.2587] Backpatching load at 00007FF759B238F4[5] (pc 00082590 vaddr 1F402005): Bitmask 00000048 00000000 Addr 1 Data 6 Size 8 Flags 00 01
[    5.4403] Backpatching store at 00007FF759B2A0A4[5] (pc 800009A4 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[    5.4404] Backpatching load at 00007FF759B2BFCE[5] (pc 8000DCF4 vaddr 1000F000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    5.4562] Backpatching store at 00007FF759B2C096[5] (pc 8000DD18 vaddr 1000F000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    5.4564] ELF cdrom0:\SLES_508.46;1 with entry point at 0x29360136 is executing.
[    5.4564] ELF changed, active CRC E64C9190 (cdrom0:\SLES_508.46;1)
[    5.4569] Applying core settings...
[    5.4570] Updating CPU configuration...
[    5.4570] iR3000A Recompiler reset.
[    5.4578] mVU Reset
[    5.4578] mVU Reset
[    5.4669] iR3000A Recompiler reset.
[    5.4675] mVU Reset
[    5.4675] mVU Reset
[    5.4729] EE/iR5900 Recompiler Reset
[    5.4997] BIOS: Successfully found the instruction pattern. Assuming the thread list is here: 8001a640
[    5.5004] Backpatching load at 00007FF759B08505[5] (pc 01C0F828 vaddr 1000C000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[    5.5004] Backpatching store at 00007FF759B095DD[5] (pc 80000964 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[    5.5014] Backpatching store at 00007FF759B1314E[5] (pc 800009A4 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[    6.1564] Backpatching store at 00007FF759B19930[5] (pc 01C17CA4 vaddr 10008080): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.1564] Backpatching store at 00007FF759B19937[5] (pc 01C17CA8 vaddr 10008000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.1564] Backpatching store at 00007FF759B19941[5] (pc 01C17CAC vaddr 10008030): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.1564] Backpatching store at 00007FF759B1994B[5] (pc 01C17CB0 vaddr 10008010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.1564] Backpatching store at 00007FF759B19955[5] (pc 01C17CB4 vaddr 10008050): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.1564] Backpatching store at 00007FF759B1995F[5] (pc 01C17CB8 vaddr 10008040): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.1566] (UpdateVSyncRate) Mode Changed to PAL.
[    6.1566] Frame rate: 49.76, target speed: 1, target frame rate: 49.76, ticks per frame: 200964
[    6.1566] Set GS CRTC configuration. PAL  640x512 @ 50.000 (49.76) Interlaced (FIELD)
[    6.1567] Backpatching store at 00007FF759B1B52B[5] (pc 8000C58C vaddr 12000010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 64 Flags 00 00
[    6.1568] (UpdateVSyncRate) Mode Changed to PAL.
[    6.1568] Frame rate: 50, target speed: 1, target frame rate: 50, ticks per frame: 200000
[    6.1568] Backpatching store at 00007FF759B1B5DD[5] (pc 8000C610 vaddr 12000010): Bitmask 00007048 00000000 Addr 1 Data 3 Size 64 Flags 00 00
[    6.6165] Backpatching load at 00007FF759B2655D[5] (pc 01C19240 vaddr 1000A000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    6.6166] Backpatching load at 00007FF759B26A2C[5] (pc 01C18CE8 vaddr 1000A000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    6.6168] Backpatching load at 00007FF759B27665[5] (pc 01C0E434 vaddr 1000F000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    6.6363] Backpatching load at 00007FF759B2841B[5] (pc 01C17FA8 vaddr 1000A000): Bitmask 00000F48 00000000 Addr 1 Data 11 Size 32 Flags 01 01
[    6.6363] Backpatching load at 00007FF759B28510[5] (pc 01C18018 vaddr 1000A030): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[    6.6363] Backpatching store at 00007FF759B2856B[5] (pc 01C18020 vaddr 1000A030): Bitmask 00000080 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.6363] Backpatching load at 00007FF759B28603[5] (pc 01C18028 vaddr 1000A000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[    6.6363] Backpatching store at 00007FF759B2860F[5] (pc 01C18030 vaddr 1000A020): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[    6.6363] Backpatching store at 00007FF759B2863E[5] (pc 01C18044 vaddr 1000A000): Bitmask 000007C8 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[    6.6363] Backpatching load at 00007FF759B28845[5] (pc 01C00764 vaddr 1000A000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[    8.6602] Backpatching store at 00007FF759B4F187[5] (pc 800008E4 vaddr B000F010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[    8.6603] Backpatching load at 00007FF759B50FD1[5] (pc 00227178 vaddr 1000C000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[    9.3778] CDGetToc Param[0]=0, Param[1]=8
[  13.4962] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[  13.6162] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Disabled - VL: Disabled - RB: D (0x00000000)
[  13.8562] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000)
[  14.2162] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  14.4562] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  14.5762] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  14.5990] Backpatching store at 00007FF759B9167C[5] (pc 001300F8 vaddr 10008020): Bitmask 00000048 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[  14.5990] Backpatching store at 00007FF759B9168D[5] (pc 001300FC vaddr 10008030): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[  14.5990] Backpatching store at 00007FF759B9176E[5] (pc 00130110 vaddr 10008000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[  14.5998] Backpatching load at 00007FF759B99907[5] (pc 00234884 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.5999] Backpatching load at 00007FF759B999E6[5] (pc 002348B4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.5999] Backpatching load at 00007FF759B99BD1[5] (pc 0023493C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.5999] Backpatching load at 00007FF759B99CCE[5] (pc 00234974 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.5999] Backpatching load at 00007FF759B99E17[5] (pc 002349CC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.5999] Backpatching load at 00007FF759B99F16[5] (pc 00234A04 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.5999] Backpatching load at 00007FF759B9A013[5] (pc 00234A3C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.5999] Backpatching load at 00007FF759B9A0F2[5] (pc 00234A6C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  14.6011] Backpatching load at 00007FF759B9B146[5] (pc 002347B4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  19.9565] Backpatching load at 00007FF759BD7EBC[5] (pc 001A28CC vaddr 1000A000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  19.9565] Backpatching store at 00007FF759BD80B6[5] (pc 0013011C vaddr 1000A000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[  19.9566] Backpatching load at 00007FF759BD8AFC[5] (pc 0010C888 vaddr 1000A000): Bitmask 000001C8 00000000 Addr 1 Data 8 Size 32 Flags 01 01
[  22.9363] Backpatching load at 00007FF759C08712[5] (pc 00217BF4 vaddr 10002000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 64 Flags 00 01
[  22.9363] Backpatching load at 00007FF759C087C6[5] (pc 00217C00 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9367] Backpatching load at 00007FF759C0B693[5] (pc 002345B4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9368] Backpatching load at 00007FF759C0BEC6[5] (pc 002346CC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9368] Backpatching load at 00007FF759C0BFAA[5] (pc 002346FC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9368] Backpatching store at 00007FF759C0C32B[5] (pc 00218058 vaddr 10002000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[  22.9376] Backpatching load at 00007FF759C14EA3[5] (pc 00217B4C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9394] Backpatching load at 00007FF759C160A4[5] (pc 00216E34 vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9398] Backpatching load at 00007FF759C198E1[5] (pc 00214C8C vaddr 1000D400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9423] Backpatching load at 00007FF759C1CA04[5] (pc 00219DA4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9423] Backpatching load at 00007FF759C1CB29[5] (pc 00219DDC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9423] Backpatching load at 00007FF759C1D015[5] (pc 00219AE4 vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9435] Backpatching load at 00007FF759C1D9B3[5] (pc 00219BDC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9439] Backpatching load at 00007FF759C1FF72[5] (pc 001E4534 vaddr 1000A000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9439] Backpatching load at 00007FF759C200B3[5] (pc 001E4564 vaddr 1000A000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01
[  22.9458] FMV started
[  22.9597] Backpatching load at 00007FF759C38C11[5] (pc 001E3E6C vaddr 12001000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 64 Flags 00 01
[  25.5580] FMV ended
[  27.9416] FMV started
[  32.8986] FMV ended
[  33.0802] FMV started
[  34.5363] Backpatching load at 00007FF759C59827[5] (pc 0010C02C vaddr 1000A000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01
[  34.6371] FMV ended
[  51.4218] microVU1: Cached Prog = [000] [PC=0000] [List=01] (Cache=0.000%) [0.0mb]
[  51.4218] microVU1: Cached Prog = [001] [PC=0038] [List=01] (Cache=0.000%) [0.0mb]
[  51.4218] microVU1: Cached Prog = [002] [PC=0b20] [List=01] (Cache=0.000%) [0.0mb]
[  51.4219] microVU1: Cached Prog = [003] [PC=0cd0] [List=01] (Cache=0.021%) [0.0mb]
[  51.4221] microVU1: Cached Prog = [004] [PC=08a8] [List=01] (Cache=0.025%) [0.0mb]
[  51.4222] microVU1: Cached Prog = [005] [PC=0b10] [List=01] (Cache=0.052%) [0.0mb]
[  51.4225] microVU1: Cached Prog = [006] [PC=0ce0] [List=01] (Cache=0.056%) [0.0mb]
[  51.4227] microVU1: Cached Prog = [007] [PC=10c8] [List=01] (Cache=0.128%) [0.0mb]
[  51.4228] microVU1: Cached Prog = [008] [PC=1558] [List=01] (Cache=0.128%) [0.0mb]
[  51.4229] microVU1: Cached Prog = [009] [PC=1830] [List=01] (Cache=0.128%) [0.0mb]
[  51.4230] microVU1: Cached Prog = [010] [PC=1a00] [List=01] (Cache=0.128%) [0.0mb]
[  51.4231] microVU1: Cached Prog = [011] [PC=1aa0] [List=01] (Cache=0.128%) [0.0mb]
[  51.4232] microVU1: Cached Prog = [012] [PC=1568] [List=01] (Cache=0.128%) [0.0mb]
[  51.4232] microVU1: Cached Prog = [013] [PC=1748] [List=01] (Cache=0.128%) [0.0mb]
[  51.4233] microVU1: Cached Prog = [014] [PC=0fa8] [List=01] (Cache=0.128%) [0.0mb]
[  51.4235] microVU1: Cached Prog = [015] [PC=1a50] [List=01] (Cache=0.128%) [0.0mb]
[  51.4236] microVU1: Cached Prog = [016] [PC=19b0] [List=01] (Cache=0.296%) [0.1mb]
[  51.4238] microVU1: Cached Prog = [017] [PC=0440] [List=01] (Cache=0.314%) [0.1mb]
[  51.4238] microVU1: Cached Prog = [018] [PC=06a8] [List=01] (Cache=0.333%) [0.2mb]
[  51.4269] microVU1: Cached Prog = [019] [PC=0000] [List=02] (Cache=0.338%) [0.2mb]
[  51.4269] microVU1: Cached Prog = [020] [PC=0430] [List=01] (Cache=0.339%) [0.2mb]
[  51.4271] microVU1: Cached Prog = [021] [PC=0660] [List=01] (Cache=0.339%) [0.2mb]
[  51.4273] microVU1: Cached Prog = [022] [PC=0868] [List=01] (Cache=0.339%) [0.2mb]
[  51.4273] microVU1: Cached Prog = [023] [PC=0050] [List=01] (Cache=0.443%) [0.2mb]
[  51.4275] microVU1: Cached Prog = [024] [PC=03a8] [List=01] (Cache=0.443%) [0.2mb]
[  51.4317] Possible old value used in COP2 code. If the game is broken, please report to http://github.com/pcsx2/pcsx2.
[  51.4317] 1ab928  D8610000 lqc2 vf01, 0x  0(v1)
[  51.4317] 1ab92c  4BE1B9BC vmulax.xyzw ACC,vf23,vf01x
[  51.4318] 1ab930  4BE1C0BD vmadday.xyzw ACC,vf24,vf01y
[  51.4318] 1ab934  4BE1C8BE vmaddaz.xyzw ACC,vf25,vf01z
[  51.4318] 1ab938  4BE0D74B vmaddw.xyzw vf29, vf26, vf00w
[  51.4318] 1ab93c *4BDDE9FF vclip vf29xyz, vf29w
[  51.4318] 1ab940  4BFD03BC vdiv Q, vf00w, vf29w
[  51.4318] 1ab944  4A0003BF vwaitq
[  51.4318] 1ab948  4BE0EF9C vmulq.xyzw vf30,vf29,Q
[  51.4318] 1ab94c =48429000 cfc2 v0, ClipFlag
[  51.4318] 1ab950  4BDEDEEF vmini.xyz vf27, vf27, vf30
[  51.4318] 1ab954  4BDEE72B vmax.xyz vf28, vf28, vf30
[  51.4318] 1ab958  3042003F andi v0,v0, 0x003F
[  51.4318] 1ab95c  24630010 addiu v1,v1, 0x10
[  51.4318] 1ab960  00C23024 and a2,a2, v0
[  51.4318] 1ab964  2484FFFF addiu a0,a0, -0x1
[  51.4318] 1ab968  0481FFEF bgez a0, ->$0x001AB928
[  51.4318] 1ab96c  00A22825 or a1,a1, v0
[  51.4993] microVU0: Cached Prog = [000] [PC=0118] [List=01] (Cache=0.000%) [0.0mb]
[  51.4994] microVU0: Cached Prog = [001] [PC=01c8] [List=01] (Cache=0.002%) [0.0mb]
[  51.4994] microVU0: Cached Prog = [002] [PC=0000] [List=01] (Cache=0.003%) [0.0mb]
[  51.4995] microVU0: Cached Prog = [003] [PC=02f8] [List=01] (Cache=0.005%) [0.0mb]
[  51.5004] microVU0: Cached Prog = [004] [PC=01e8] [List=01] (Cache=0.010%) [0.0mb]
[  51.5005] Backpatching store at 00007FF759E20E35[5] (pc 0019BE64 vaddr 1000E020): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[  51.5005] Backpatching store at 00007FF759E20E40[5] (pc 0019BE6C vaddr 1000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[  51.5005] Backpatching store at 00007FF759E20E52[5] (pc 0019BE70 vaddr 1000D080): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00
[  51.5005] Backpatching store at 00007FF759E20E64[5] (pc 0019BE74 vaddr 1000D010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00
[  51.5006] Backpatching store at 00007FF759E20E7D[5] (pc 0019BE7C vaddr 1000D020): Bitmask 000001C8 00000000 Addr 1 Data 8 Size 32 Flags 00 00
[  51.5006] Backpatching store at 00007FF759E20E91[5] (pc 0019BE84 vaddr 1000D000): Bitmask 000001C8 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[  51.5182] microVU1: Cached Prog = [025] [PC=0000] [List=03] (Cache=0.493%) [0.3mb]
[  51.5182] microVU1: Cached Prog = [026] [PC=0948] [List=01] (Cache=0.494%) [0.3mb]
[  51.5183] microVU1: Cached Prog = [027] [PC=0968] [List=01] (Cache=0.495%) [0.3mb]
[  51.5183] microVU1: Cached Prog = [028] [PC=0988] [List=01] (Cache=0.495%) [0.3mb]
[  51.5184] microVU1: Cached Prog = [029] [PC=0998] [List=01] (Cache=0.495%) [0.3mb]
[  51.5185] microVU1: Cached Prog = [030] [PC=09b0] [List=01] (Cache=0.495%) [0.3mb]
[  51.5186] microVU1: Cached Prog = [031] [PC=09c0] [List=01] (Cache=0.495%) [0.3mb]
[  51.5186] microVU1: Cached Prog = [032] [PC=09d0] [List=01] (Cache=0.495%) [0.3mb]
[  51.5187] microVU1: Cached Prog = [033] [PC=09e8] [List=01] (Cache=0.561%) [0.3mb]
[  52.4366] microVU1: Cached Prog = [034] [PC=10d8] [List=01] (Cache=0.568%) [0.3mb]
[  52.4368] microVU1: Cached Prog = [035] [PC=1378] [List=01] (Cache=0.568%) [0.3mb]
[  52.4369] microVU1: Cached Prog = [036] [PC=14e0] [List=01] (Cache=0.662%) [0.4mb]
[  53.0981] microVU1: Cached Prog = [037] [PC=0358] [List=01] (Cache=0.666%) [0.4mb]
[  53.1976] microVU1: Cached Prog = [038] [PC=0818] [List=01] (Cache=0.711%) [0.4mb]
[  55.2369] microVU1: Cached Prog = [039] [PC=06b8] [List=01] (Cache=0.760%) [0.4mb]
[  55.2370] microVU1: Cached Prog = [040] [PC=0898] [List=01] (Cache=0.782%) [0.4mb]
[  55.5779] microVU1: Cached Prog = [041] [PC=0038] [List=02] (Cache=0.786%) [0.4mb]
[  55.5780] microVU1: Cached Prog = [042] [PC=0318] [List=01] (Cache=0.786%) [0.4mb]
[  55.5780] microVU1: Cached Prog = [043] [PC=0330] [List=01] (Cache=0.786%) [0.4mb]
[  55.5781] microVU1: Cached Prog = [044] [PC=0c50] [List=01] (Cache=0.812%) [0.4mb]
[  55.6181] microVU1: Cached Prog = [045] [PC=0368] [List=01] (Cache=0.816%) [0.4mb]
[  55.6182] microVU1: Cached Prog = [046] [PC=0380] [List=01] (Cache=0.816%) [0.4mb]
[  55.6183] microVU1: Cached Prog = [047] [PC=0a60] [List=01] (Cache=0.848%) [0.5mb]
[  55.6585] microVU1: Cached Prog = [048] [PC=2210] [List=01] (Cache=0.852%) [0.5mb]
[  55.6586] microVU1: Cached Prog = [049] [PC=2228] [List=01] (Cache=0.852%) [0.5mb]
[  55.6785] microVU1: Cached Prog = [050] [PC=1910] [List=01] (Cache=0.876%) [0.5mb]
[  55.6785] microVU1: Cached Prog = [051] [PC=1938] [List=01] (Cache=0.876%) [0.5mb]
[  55.6786] microVU1: Cached Prog = [052] [PC=1958] [List=01] (Cache=0.876%) [0.5mb]
[  55.6786] microVU1: Cached Prog = [053] [PC=1968] [List=01] (Cache=0.876%) [0.5mb]
[  55.6788] microVU1: Cached Prog = [054] [PC=1a30] [List=01] (Cache=0.920%) [0.5mb]
[  55.6789] microVU1: Cached Prog = [055] [PC=1b08] [List=01] (Cache=0.953%) [0.5mb]
[  55.6790] microVU1: Cached Prog = [056] [PC=1b18] [List=01] (Cache=0.953%) [0.5mb]
[  55.6790] microVU1: Cached Prog = [057] [PC=1b28] [List=01] (Cache=0.953%) [0.5mb]
[  55.6790] microVU1: Cached Prog = [058] [PC=1b60] [List=01] (Cache=0.985%) [0.6mb]
[  56.7008] microVU1: Cached Prog = [059] [PC=0340] [List=01] (Cache=1.019%) [0.6mb]
[  56.7009] microVU1: Cached Prog = [060] [PC=0358] [List=02] (Cache=1.019%) [0.6mb]
[  56.7010] microVU1: Cached Prog = [061] [PC=07e8] [List=01] (Cache=1.046%) [0.6mb]
[  57.1808] microVU1: Cached Prog = [062] [PC=02f0] [List=01] (Cache=1.050%) [0.6mb]
[  57.1809] microVU1: Cached Prog = [063] [PC=0308] [List=01] (Cache=1.050%) [0.6mb]
[  57.1809] microVU1: Cached Prog = [064] [PC=05f8] [List=01] (Cache=1.075%) [0.6mb]
[  57.2211] microVU1: Cached Prog = [065] [PC=2238] [List=01] (Cache=1.079%) [0.6mb]
[  57.2211] microVU1: Cached Prog = [066] [PC=2250] [List=01] (Cache=1.079%) [0.6mb]
[  58.3415] microVU1: Cached Prog = [067] [PC=0c60] [List=01] (Cache=1.156%) [0.7mb]
[  58.3417] microVU1: Cached Prog = [068] [PC=0ca8] [List=01] (Cache=1.156%) [0.7mb]
[  58.3419] microVU1: Cached Prog = [069] [PC=0fd0] [List=01] (Cache=1.275%) [0.7mb]
[  58.8000] microVU1: Cached Prog = [070] [PC=0a70] [List=01] (Cache=1.279%) [0.7mb]
[  60.3416] microVU1: Cached Prog = [071] [PC=07f8] [List=01] (Cache=1.296%) [0.7mb]
[  60.3816] microVU1: Cached Prog = [072] [PC=0000] [List=04] (Cache=1.322%) [0.8mb]
[  60.3816] microVU1: Cached Prog = [073] [PC=0060] [List=01] (Cache=1.323%) [0.8mb]
[  60.3816] microVU1: 1 cycle stall on branch instruction [01b8]
[  60.3816] microVU1: 1 cycle stall on branch instruction [01b8]
[  60.3817] microVU1: 1 cycle stall on branch instruction [01b8]
[  60.3817] microVU1: 1 cycle stall on branch instruction [01b8]
[  60.3817] microVU1: 1 cycle stall on branch instruction [01b8]
[  60.3817] microVU1: 1 cycle stall on branch instruction [01b8]
[  60.3818] microVU1: 1 cycle stall on branch instruction [01b8]
[  60.3818] microVU1: 1 cycle stall on branch instruction [01b8]
[  61.0002] microVU1: Cached Prog = [074] [PC=0390] [List=01] (Cache=1.383%) [0.8mb]
[  61.0003] microVU1: Cached Prog = [075] [PC=0608] [List=01] (Cache=1.402%) [0.8mb]
[  106.7183] microVU1: Cached Prog = [076] [PC=1468] [List=01] (Cache=1.424%) [0.8mb]
[  106.7184] microVU1: Cached Prog = [077] [PC=19b0] [List=02] (Cache=1.424%) [0.8mb]
[  106.7184] microVU1: Cached Prog = [078] [PC=1478] [List=01] (Cache=1.424%) [0.8mb]
[  106.7185] microVU1: Cached Prog = [079] [PC=1658] [List=01] (Cache=1.424%) [0.8mb]
[  106.7185] microVU1: Cached Prog = [080] [PC=0f08] [List=01] (Cache=1.424%) [0.8mb]
[  106.8181] microVU1: Cached Prog = [081] [PC=1910] [List=02] (Cache=1.522%) [0.9mb]
[  128.4583] microVU1: Cached Prog = [082] [PC=18c0] [List=01] (Cache=1.539%) [0.9mb]
[  151.3779] microVU1: Cached Prog = [083] [PC=1960] [List=01] (Cache=1.558%) [0.9mb]
[  170.3563] microVU1: Cached Prog = [084] [PC=2198] [List=01] (Cache=1.574%) [0.9mb]
[  170.3564] microVU1: Cached Prog = [085] [PC=21b0] [List=01] (Cache=1.574%) [0.9mb]
[  170.5165] microVU1: Cached Prog = [086] [PC=21e8] [List=01] (Cache=1.603%) [0.9mb]
[  170.5166] microVU1: Cached Prog = [087] [PC=2200] [List=01] (Cache=1.603%) [0.9mb]
[  170.6770] microVU1: Cached Prog = [088] [PC=1120] [List=01] (Cache=1.641%) [1.0mb]
[  170.7166] microVU1: Cached Prog = [089] [PC=2170] [List=01] (Cache=1.680%) [1.0mb]
[  170.7167] microVU1: Cached Prog = [090] [PC=2188] [List=01] (Cache=1.680%) [1.0mb]
[  170.8769] microVU1: Cached Prog = [091] [PC=0d28] [List=01] (Cache=1.711%) [1.0mb]
[  199.7585] microVU1: Cached Prog = [092] [PC=1740] [List=01] (Cache=1.771%) [1.0mb]
[  311.6371] Backpatching store at 00007FF75A041AC7[5] (pc 80000924 vaddr B000F010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00
[  315.7779] CDGetToc Param[0]=0, Param[1]=8
[  319.9962] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  320.1162] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  320.3562] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  320.7162] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  320.9562] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  321.0762] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF)
[  326.8054] FMV started
[  328.1574] FMV ended
[  335.7370] (VMManager) Pausing...
[  337.0447] Add 332 seconds play time to SLES-50846 -> now 775
[  337.1447] DEV9: DEV9close
[  337.1725] Skipping updating pipeline cache 'E:\PS2 EMU\cache\vulkan_pipelines.bin' due to no changes.
[  337.1842] DEV9: DEV9shutdown
[  337.1922] Scanning E:\PS2 EMU\roms (recursively)
[  339.0176] Releasing host memory for virtual systems...
[/code]
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#4
ok. eveything looks perfect in this.
I'd tend to say there is something wrong with your gpu config.
like Vsync or something equivalent to whisper mode that is bottlenecking your gpu
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(10-25-2023, 02:35 PM)jesalvein Wrote: ok. eveything looks perfect in this.
I'd tend to say there is something wrong with your gpu config.
like Vsync or something equivalent to whisper mode that is bottlenecking your gpu

I already tried looking into it, but I disabled everything which could affect performance issues etc.
But the strange part is, those issues are also occuring during software rendering, which affects the CPU way more, if I'm correct.

So, it could be an issue with the CPU, but that CPU works just fine in all other cases and also other emulators, just like the GPU does in other cases.

So, I'm at loose ends. Guess, I either have to wait for another update, or until a new GPU upgrade in 2-3 years and it will fix this issues itself somehow.
Reply
#6
if it's an emulator issue, yes. but I'm not sure
can you enable all OSD stats and post them when it's slow ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(10-25-2023, 03:18 PM)jesalvein Wrote: if it's an emulator issue, yes. but I'm not sure
can you enable all OSD stats and post them when it's slow ?

Do you mean that stuff?


G: 25.00 [P] | V: 50.00 | 100% {100%}
Vulkan HW | 23887 P | 237 D | 4 RP | 0RB | 0TC | 1 TU
VRAM: 60MB | T: 48MB | S: 0MB | H : 6MB | P: 6MB
2048x2048 PAL Interlaced (Field)
19.94ms | 20.00ms | 20.07ms
EE: 22.2% (4.44ms)
GS: 4.8% (0.96ms)
VU: 6.6% (1.10ms)
GPU: 7.1% (1.41)
Reply
#8
Okey.. After trying out some more stuff, I somehow found a temporary solution, which isn't perfect and by no means a fix, but something I can live with for now.

For MoH Frontlines:
I set the resolution at 4K and CPU boost at 300%. With that, those 50% drops appearing less frequently. Maybe PCSX2 just isn't utulizing my CPU/GPU enough, thus they perform worse than they should.

For CoD Finest Hour it get's a bit complicated.
For a okish results - Still getting those slowdowns, but also less frequently - I have to set my FPS at 60FPS PAL and, for whatever reason, my Controller Analog sensitivity to around 130-140. For MoH Frontline I set this to 90, because my aim isn't good with controller. But for whatever reason, those 90% slows down everything in the game. My movement, the enemie movement etc. After setting the sensitivity to 130-140%, everything got faster.

Both solutions aren't perfect, because as I mentioned, both games never had any issues on my older and less powerfull specs, but at least the poor performance is less annoying now.
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