OS: Windows 7 Ultimate 64-bit
Processor: Intel Core i7 920 @ 2.67 GHz
GPU: NVIDIA GeForce GTX 460
Using 0.9.8 r4600, but the same problem existed in 0.9.7 r3878.
Emulation settings: Safest Preset.
GSdx settings: See images.
In the dungeon parts of Persona 3 FES, the minimap doesn't display properly and is nigh unreadable.
It looks slightly better in hardware mode compared to software mode.
Changing between DX9, DX10 and SDL doesn't seem to make much difference. Likewise with changing between SSE2, SSSE3 and SSE4.1.
I also tried a handful of older versions of GSdx.
The oldest one I tried, GSdx r890, was able to display the minimap perfectly in hardware mode (but using it introduced serious graphical problems elsewhere).
All of the newer versions I tried had the same problems as r4600.
Similar problem in ZeroGS r3878.
Any help getting it to work, or at least understanding why it doesn't, would be appreciated.
The images are: r4600 software; r4600 hardware; r890 hardware.
Thanks.
Processor: Intel Core i7 920 @ 2.67 GHz
GPU: NVIDIA GeForce GTX 460
Using 0.9.8 r4600, but the same problem existed in 0.9.7 r3878.
Emulation settings: Safest Preset.
GSdx settings: See images.
In the dungeon parts of Persona 3 FES, the minimap doesn't display properly and is nigh unreadable.
It looks slightly better in hardware mode compared to software mode.
Changing between DX9, DX10 and SDL doesn't seem to make much difference. Likewise with changing between SSE2, SSSE3 and SSE4.1.
I also tried a handful of older versions of GSdx.
The oldest one I tried, GSdx r890, was able to display the minimap perfectly in hardware mode (but using it introduced serious graphical problems elsewhere).
All of the newer versions I tried had the same problems as r4600.
Similar problem in ZeroGS r3878.
Any help getting it to work, or at least understanding why it doesn't, would be appreciated.
The images are: r4600 software; r4600 hardware; r890 hardware.
Thanks.