Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Persona 3 FES crashing issue
#1
I've encountered this issue about 3 other times in the game, but was able to get past it by savestating and hoping a boss used a different move. But now I'm at a boss where whatever move they keep trying to do crashes the game. Any help would be appreciated

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM    =  16275 MB
CPU name        =  Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
Vendor/Model    =  GenuineIntel (stepping 0C)
CPU speed        =  3.600 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\North\Desktop\PS2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 108ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Playstation 2\Persona 3 FES.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2243312 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2060 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\North\Desktop\PS2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\North\Desktop\PS2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (3072x7680)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.21;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.21;1) Game CRC = 0x94A82AAA, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.21;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.21;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.21;1
0 00100000 008acc80 ...........................................................................................................................................
Loaded, cdrom0:¥SLUS_216.21;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Widescreen hacks file: '94A82AAA.pnach'
Loaded 235 Widescreen hacks from '94A82AAA.pnach' at 'C:\Users\North\Desktop\PS2\cheats_ws'
Overall 235 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
jpx235
Get Reboot Request From EE
GSdx Lookup CRC:94A82AAA
GSdx Lookup CRC:94A82AAA
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIB31¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥LIB31¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥LIB31¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥LIB31¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥LIB31¥MC2_S1.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥LIB31¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥LIB31¥CRI_ADXI.IRX;1 args 20 arg sdinit=0 spucore=1
CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIB31¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥LIB31¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODSESQ.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 38, ret 1
loadmodule: fname cdrom0:¥LIB31¥SKSESQ.IRX;1 args 24 arg maxtrack=16
loadmodule: id 39, ret 0
(UpdateVSyncRate) Mode Changed to SDTV 480p.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  796x1280 (4776x7680)
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
SDR callback thread created
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000bdd00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000fee00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x000ff700
DVCI: File cache was not hit. "¥DATA.CVM;1"
DVCI: File cache was not hit. "¥BGM.CVM;1"
DVCI: File cache was not hit. "¥BTL.CVM;1"
Loading savestate from slot 0...
filename: C:\Users\North\Desktop\PS2\sstates\SLUS-21621 (94A82AAA).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Found Widescreen hacks file: '94A82AAA.pnach'
Loaded 235 Widescreen hacks from '94A82AAA.pnach' at 'C:\Users\North\Desktop\PS2\cheats_ws'
Overall 235 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
# INTC(26603440) Handler does not exist.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 51 Programs, 28 Pipelines
Plugins closed successfully.
Reply

Sponsored links

#2
savestated file could might haved beened corrupted reload it via normal memcard save game
Main PC1:i5-7600,GTX1660Ti
Main PC2:i5-4670,HD7770
PCSX2 Discord server livestreamer IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
Reply
#3
(02-02-2021, 04:15 AM)smartstrike Wrote: savestated file could might haved beened corrupted reload it via normal memcard save game

Unfortunately not, it still just freezes at the same spot. I just savestated it because the point where it freezes is like 10-12 minutes into a boss fight, and I got sick of retesting only for it to crap out on me
Reply
#4
turn off the WS patches and try again
Main PC1:i5-7600,GTX1660Ti
Main PC2:i5-4670,HD7770
PCSX2 Discord server livestreamer IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
Reply
#5
(02-02-2021, 04:57 AM)smartstrike Wrote: turn off the WS patches and try again

I disabled the patches and switched the aspect ratio back to 4:3, but same result.
Reply
#6
let me see...
set SPU to directsound
Main PC1:i5-7600,GTX1660Ti
Main PC2:i5-4670,HD7770
PCSX2 Discord server livestreamer IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
Reply
#7
(02-02-2021, 05:54 AM)smartstrike Wrote: let me see...
set SPU to directsound

Still no change, unfortunately
Reply
#8
wow i'm real sorry not a real clue.
Main PC1:i5-7600,GTX1660Ti
Main PC2:i5-4670,HD7770
PCSX2 Discord server livestreamer IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
Reply
#9
I appreciate the help nonetheless
Reply
#10
tried using your disc directly instead of iso ?
edit : did you somehow patch your iso with a translation patch or maybe an undub patch ?
because your game title and your CRC don't match
Quote:cdrom0:\SLUS_216.21;1) Game CRC = 0x94A82AAA
should be 9e15fb39
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




Users browsing this thread: 1 Guest(s)