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Persona 4 + Direct3D9

I'm using PCSX2 1.4.0 on Windows 10, running through Bootcamp on a MacBook Pro from 2012. I have posted my specs below.

Here is the issue I am having: When running Persona 4 using Direct3D11 (Hardware), I do not notice any graphical glitches but it does not perform as well as I would like. (I realize I have an old laptop - just working with what I have.) When using Direct3D9 (Hardware), though, I am able to easily run Persona 4 with 2x Native resolution - HOWEVER, I experience some graphical "glitches." As you can see from the pictures I will post, if I have Logarithmic Z enabled, I have issues with shadows (such as no player shadow except on certain objects like pillows on the floor) and with textures (?) such as with the floor in the bedroom. If I turn Logarithmic Z OFF, Both of those issues are fixed, but I experience some weird polygon overlapping (at least that's what it seems like to me) on my character, which I have also posted a picture of.

I would love to be able to run Persona 4 with D3D9 because of the performance increase, but the visual glitches are too distracting to me. Does anyone have any idea of a fix for these issue(s)? Running in Software mode is way too slow and looks nowhere near as good.

I am using the gsdx32-avx 1.0.0 plugin, but the issue persists across all of the other plugins as well.

My Specs:
MacBook Pro 2012 13-inch (running Windows 10 via Bootcamp)
i5-3210m 2.5ghz
4gb ram
Intel HD4000

Logarithmic Z ON

Logarithmic Z ON

Logarithmic Z OFF (look at his shirt)

Thank you for any help you can provide!


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Did you try using OpenGL or DirectX 11? You should be using one of those two renderers if possible Wink
since D3D9 is deprecated, no. I don't think you'll have a fix for this.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
CK1: Yes, Direct3D11 is considerably slower than D3D9. I have tried OpenGL, but no matter what I try, PCSX2 freezes up just as the title screen for Persona 4 starts up, after the intro video. Have not tried OpenGL with other games.

jesalvein: I had no idea D3D9 was deprecated - I guess that explains it. Thank you.

Any ideas about OpenGL freezing? I'm about to try the latest 1.5.0 version of pcsx2 and see if that works.

With PCSX2 1.5.0, when I try to run Persona 4 with OpenGL I get an error message:
"GS plugin failed to open. Your computer may have insufficient resources, or incompatible hardware/drivers."

I may have to just stick with D3D11 then.

The Intel 4000 is your downfall, you really need a proper graphics card.
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refraction: Thanks - I'll try to deal with the performance using D3D11, and if I can't I'll just wait until I have a more powerful computer with a proper graphics card.

Thank you all for the help!

Quote:Intel HD4000

1.5 requires OpenGL 4.3 minimum to run on hardware mode and 4.0 software.
You can however use OpenGL on v1.4

The reason D3D9 is faster for you is probably because it's the least accurate among all the renders.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 10 Pro 64bit

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