I've used PCSX2 ages ago, but I'm back to give it a try again now that I have a kick ass machine.
I'm running a
Intel i5-2500k @ 4.4Ghz
ATI 7970 with 3Gig of Vram
So what I'm finding is that I can run Persona 4 with both VU0/1 set to MicroVU and get 120FPS easily. The problem is that even if its frame limited to 60 the game still seems to be running way too fast. The sound and such all seems fine, but your character and combat messages flash by like you are in turbo mode. I'm not in turbo mode though. I'll call it hyper normal mode.
If I switch the VU to SuperVU then the game seems to run great when its at 60FPS. The compatibility seems much more solid, but the speed is significantly more unstable. Right now with SuperVU I have to enable the first level of EE and VU speedhack to get it to 95% run at 60FPS all the time. I'm okay with this if its not going to break anything, but if I could get the game running at normal speed with microVU that would be ideal.
I've tried playing with the clamping settings as well and that helps, but as some point I find that once the game gets into that hyper normal mode its hard to get it back to the normal speed even with SuperVU. I usually have to copy in my backup copy of my settings to get everything back to where it was.
So do you think there is anything I can do to "fix" the hyper normal mode I'm seeing with the microVU or is it just a compatibility issue?
Settings:
PCSX2 (1.1.0.5530)
GSdx 5464 - SSE4 - Direct3D11 (Hardware)
3x native
Texture Filtering
Allow 8-bit textures
LilyPad 5403
SPU2-X 5478 - Catmull-Rom, XAudio 2 150ms, Synchro - None (prefer sound skips to blur)
Linux Iso 0.9.0 - .Z compressed ISO (tried uncompressed as well)
USA v01.60 BIOS
EE/IOP - Recompiler
Round Mode Chop/Zero
Clamping Mode - Full
VU0/1 - superVU
Round Mode - Chop/Zero
Clamping Mode - Extra + Preserve Sign
Frame Skipping - Disabled
Aspect Ration: 16:9 (Have WS cheat patch enabled)
No Vsync enabled
EE Cyclerate - 2
VU Stealing - 1
MTVU enabled
INTC, Wait Loop, mVU Flag - disabled
VU Clip Flag Hack - Enabled
I'm running a
Intel i5-2500k @ 4.4Ghz
ATI 7970 with 3Gig of Vram
So what I'm finding is that I can run Persona 4 with both VU0/1 set to MicroVU and get 120FPS easily. The problem is that even if its frame limited to 60 the game still seems to be running way too fast. The sound and such all seems fine, but your character and combat messages flash by like you are in turbo mode. I'm not in turbo mode though. I'll call it hyper normal mode.
If I switch the VU to SuperVU then the game seems to run great when its at 60FPS. The compatibility seems much more solid, but the speed is significantly more unstable. Right now with SuperVU I have to enable the first level of EE and VU speedhack to get it to 95% run at 60FPS all the time. I'm okay with this if its not going to break anything, but if I could get the game running at normal speed with microVU that would be ideal.
I've tried playing with the clamping settings as well and that helps, but as some point I find that once the game gets into that hyper normal mode its hard to get it back to the normal speed even with SuperVU. I usually have to copy in my backup copy of my settings to get everything back to where it was.
So do you think there is anything I can do to "fix" the hyper normal mode I'm seeing with the microVU or is it just a compatibility issue?
Settings:
PCSX2 (1.1.0.5530)
GSdx 5464 - SSE4 - Direct3D11 (Hardware)
3x native
Texture Filtering
Allow 8-bit textures
LilyPad 5403
SPU2-X 5478 - Catmull-Rom, XAudio 2 150ms, Synchro - None (prefer sound skips to blur)
Linux Iso 0.9.0 - .Z compressed ISO (tried uncompressed as well)
USA v01.60 BIOS
EE/IOP - Recompiler
Round Mode Chop/Zero
Clamping Mode - Full
VU0/1 - superVU
Round Mode - Chop/Zero
Clamping Mode - Extra + Preserve Sign
Frame Skipping - Disabled
Aspect Ration: 16:9 (Have WS cheat patch enabled)
No Vsync enabled
EE Cyclerate - 2
VU Stealing - 1
MTVU enabled
INTC, Wait Loop, mVU Flag - disabled
VU Clip Flag Hack - Enabled