08-28-2016, 02:07 AM
I've had PCSX2 version 1.4 for a while now, and finally came across an issue I'm hoping to get some help with.
Persona 4.. I've tried this two ways, running it as an iso and running it from the cd itself (I don't like running from the cd because my computer likes to randomly eject the cd drive, but I do do it for certain occassions) and both ways, I can not get the game to load past the initial checking memory card screen.. I'm not even at the intro video or start game or nothing, just checking memory card and it stays there (the funny part it's not frozen though because I still watch the fps go up and do some along with the speed on the toolbar, goes from 97% to 99% lol so it's not frozen)
I get this in the... uhmm not sure what screen to call it, but it shows I guess what it's accessing??
idk
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥LIB31¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODSESQ.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 38, ret 1
loadmodule: fname cdrom0:¥LIB31¥SKSESQ.IRX;1 args 24 arg maxtrack=16
loadmodule: id 39, ret 0
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
SDR callback thread created
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000be700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ff800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00100100
DVCI: File cache was not hit. "¥DATA.CVM;1"
DVCI: File cache was not hit. "¥BGM.CVM;1"
DVCI: File cache was not hit. "¥BTL.CVM;1"
DVCI: File cache was not hit. "¥ENV.CVM;1"
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
It's this padman: *** VBLANK OVERLAP ***, I have never seen that before, it seems to be stuck there for whatever it is doing.
I've done some google searches for that error and people claim to get it while playing Rogue Galaxy, but nobody seems to know how to fix it (plus it's always with an earlier version of PCSX2.. like version .9 or so)
I'd really love to play this game again, does anyone know what this error means? or how to work around it?
Persona 4.. I've tried this two ways, running it as an iso and running it from the cd itself (I don't like running from the cd because my computer likes to randomly eject the cd drive, but I do do it for certain occassions) and both ways, I can not get the game to load past the initial checking memory card screen.. I'm not even at the intro video or start game or nothing, just checking memory card and it stays there (the funny part it's not frozen though because I still watch the fps go up and do some along with the speed on the toolbar, goes from 97% to 99% lol so it's not frozen)
I get this in the... uhmm not sure what screen to call it, but it shows I guess what it's accessing??
idk
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥LIB31¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODSESQ.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 38, ret 1
loadmodule: fname cdrom0:¥LIB31¥SKSESQ.IRX;1 args 24 arg maxtrack=16
loadmodule: id 39, ret 0
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
SDR callback thread created
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000be700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ff800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00100100
DVCI: File cache was not hit. "¥DATA.CVM;1"
DVCI: File cache was not hit. "¥BGM.CVM;1"
DVCI: File cache was not hit. "¥BTL.CVM;1"
DVCI: File cache was not hit. "¥ENV.CVM;1"
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
It's this padman: *** VBLANK OVERLAP ***, I have never seen that before, it seems to be stuck there for whatever it is doing.
I've done some google searches for that error and people claim to get it while playing Rogue Galaxy, but nobody seems to know how to fix it (plus it's always with an earlier version of PCSX2.. like version .9 or so)
I'd really love to play this game again, does anyone know what this error means? or how to work around it?