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(07-17-2009, 10:19 AM)Lucaim Wrote: I would rather have one emu. that plays both, then two. Otherwise, there is really no point in me downloading this emu. I'll just play my ps2 games on my ps2.
Sounds more like you'd rather not have any emu
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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07-17-2009, 06:22 PM
(This post was last modified: 07-17-2009, 06:22 PM by bigmehdi.)
maybe merging the code with the old pcsx emulator would help ....
But I don't understand why it would be so important to merge all emulators in one.
The advantage I see , is that we won't have to juggle with different plugins , and hence a faster configuration.
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I asked this same question a while ago, and the answer I got was that pcsx2 has only about 2% of PSX code in it (apparently for just memory cards and to recognize the psx cds) and this has been discussed many times. What I think on the subject is that adding more code will only make pcsx2 slower, and we don't need that.
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Does the PS2 emulate PS1 games by hardware or software emulation? Either way it sounds like you would have to code an emulator to emulate another emulator. Probably won't work too well.
I agree with the OP that writing code to print "going to PS1 mode" in the console would be very easy to do. Just use a printf function. However the implementation to actually go into PS1 emulation mode would be pretty hard and the PCSX2 coders number 1 priority right now is to get it actually running most PS2 games playable.
I laugh at these threads about how easy coding is. Like the locked ones about quad core support from time to time crack me up. As a coder myself I know it is not as simple as changing a variable from 2 to 4, then recompile.
Even if the devs re wrote the code to support quad cores they will most likely introduce new bugs into the code. With quad core you will have to keep track of different memory addresses and CPU registers so it could be pretty easy to introduce new bugs. The new PCSX2 would probably reek of segmentation faults for a while. So for example games that were running perfect before might suddenly have crashes and the like with the new quad core emulator and thus more time spent debugging and rewriting stuff that was already working before. If it ain't broke don't fix it.
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@dadaluma83
you are using a dual core arent you?
anyways i agree partially
best fix dual core version before starting a quadsupporting beta
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it already prints that info, I tried one once and got boot screens, then nothing