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Please test this
#1
https://www.dropbox.com/s/wkqmb3rbkpq3yo...AA.7z?dl=0 for https://github.com/PCSX2/pcsx2/pull/982

PCSX2 with LargeAddressAware enabled by default(negates needing 4GB patch). They want more people to test it so please test it for me. I've already tested it for like 30 hours myself.

Just use it in place of your normal build for a bit should be good enough. It's only a couple of days old.

Thanks!
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#2
OK, will do tonight
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#3
Any games you recommend testing it on?

Are we testing solely for stability or should we check FPS as well?

Anything we should look out for?
OS: Windows 10 64 bit
Processor: i7-6700k
GPU: AMD R9 Nano
Ram: 16GB DDR4
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#4
Any game is fine.

Only looking for crashes.
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#5
Alright I'll throw something at it when I get home.
OS: Windows 10 64 bit
Processor: i7-6700k
GPU: AMD R9 Nano
Ram: 16GB DDR4
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#6
Thanks. It's literally the most recent PCSX2 compiled with LAA so you don't have to go out of your way, just use it in place of whatever you were using before.
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Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#7
I've been using it for a few games now while testing and no crashes.

On another note: I haven't noticed any improved performance with this over the regular executable. Is there any game that really benefits from it?
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#8
hm pcsx2 shouldn't be needing this.
usually it never takes up more than 2GB of ram unless there are memory leaks that blows up the memory heap due to unoptimized code

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#9
(11-20-2015, 03:19 PM)Nexxxus Wrote: hm pcsx2 shouldn't be needing this.
usually it never takes up more than 2GB of ram unless there are memory leaks that blows up the memory heap due to unoptimized code

This is correct, however games such as the snowblind games, make thousands of small textures on the GS, but the size we specify for each texture is the "internal resolution", so even if the texture is a 10x10 texture, it gets allocated space for 1280x578 or whatever, this ramps up very very quickly.

it may be solved down the line, reducing the memory usage, but for now, it is a good temporary solution providing it doesn't cause problems.
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#10
(11-20-2015, 02:23 PM)FlatOut Wrote: I've been using it for a few games now while testing and no crashes.

On another note: I haven't noticed any improved performance with this over the regular executable. Is there any game that really benefits from it?

As ref says it's just the few games that use memory in insane ways. Snowblind games and a few others are the worst offenders.
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