Pointers & Memory Allocation
#1
When searching for cheats I use some popular debuggers. They work fine, as long as the memory addresses that I intend to mess with are static.
However, in some games the memory allocation seem to be dynamic (like battles in Ar Tonelico) so normally (like in most PC games) I would just have to find the pointer to that address.
To find a pointer the debugger needs to attach its own process to the Pcsx2 thread, which unfortunately BSOD's my otherwise stable Windows 7 OS so that's not really an option...

Questions;
1. Is it even possible to disable dynamic memory allocation in the pcsx engine and If so, how?
2. Does anyone know of a debugger that can attach its own thread to the pcsx engine without any trouble?

Hope someone can help!
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