09-11-2012, 11:14 PM
When searching for cheats I use some popular debuggers. They work fine, as long as the memory addresses that I intend to mess with are static.
However, in some games the memory allocation seem to be dynamic (like battles in Ar Tonelico) so normally (like in most PC games) I would just have to find the pointer to that address.
To find a pointer the debugger needs to attach its own process to the Pcsx2 thread, which unfortunately BSOD's my otherwise stable Windows 7 OS so that's not really an option...
Questions;
1. Is it even possible to disable dynamic memory allocation in the pcsx engine and If so, how?
2. Does anyone know of a debugger that can attach its own thread to the pcsx engine without any trouble?
Hope someone can help!
However, in some games the memory allocation seem to be dynamic (like battles in Ar Tonelico) so normally (like in most PC games) I would just have to find the pointer to that address.
To find a pointer the debugger needs to attach its own process to the Pcsx2 thread, which unfortunately BSOD's my otherwise stable Windows 7 OS so that's not really an option...
Questions;
1. Is it even possible to disable dynamic memory allocation in the pcsx engine and If so, how?
2. Does anyone know of a debugger that can attach its own thread to the pcsx engine without any trouble?
Hope someone can help!