03-13-2015, 03:55 PM
Hello everyone.
I was playing through Rogue Galaxy, and I ran into the same glitch that has been reported before. What happens is when the train on Myna (Vedan) hits a certain part of the level geometry, it sends the characters up into the air, out of bounds into the skybox, making it impossible to land again and continue the game.
I've tried various solutions others have recommended, regarding the microVU rounding modes, etc, none of which were successful.
So what I did was make a save state right before the game would shoot the players up in the air, and I tried all sorts of variations of settings to see if anything can help, and I actually found a setting that seems to work!
Now, I haven't tested this thoroughly, so I'm going to keep playing and make sure that it doesn't break anything else, but I encourage others to try as well.
The settings that need to be changed to avoid the glitch are:
EE/FPU Advanced Recompiler Options:
Clamping Mode: Full
VU0 / VU1 Advanced Recompiler Options:
Clamping Mode: None
Only that particular set of changes prevented the characters from flying into the sky when the train approached.
I hope this will be helpful to anyone playing this game, and I'm going to keep playing to make sure it's not game-breaking. Feel free to join me.
I was playing through Rogue Galaxy, and I ran into the same glitch that has been reported before. What happens is when the train on Myna (Vedan) hits a certain part of the level geometry, it sends the characters up into the air, out of bounds into the skybox, making it impossible to land again and continue the game.
I've tried various solutions others have recommended, regarding the microVU rounding modes, etc, none of which were successful.
So what I did was make a save state right before the game would shoot the players up in the air, and I tried all sorts of variations of settings to see if anything can help, and I actually found a setting that seems to work!
Now, I haven't tested this thoroughly, so I'm going to keep playing and make sure that it doesn't break anything else, but I encourage others to try as well.
The settings that need to be changed to avoid the glitch are:
EE/FPU Advanced Recompiler Options:
Clamping Mode: Full
VU0 / VU1 Advanced Recompiler Options:
Clamping Mode: None
Only that particular set of changes prevented the characters from flying into the sky when the train approached.
I hope this will be helpful to anyone playing this game, and I'm going to keep playing to make sure it's not game-breaking. Feel free to join me.