03-16-2015, 01:00 PM
While looking for FOV hacks I came across something rather interesting about the way in which hardware mip-mapping is influenced in ratchet gladiator and tried to use it in conjunction with the zoom function and this is the result.
Default FOV
Increased FOV
It works very well with textures in close vicinity but doesn't have a huge impact on far away textures, plus i tried using it with another FOV hack to bring the camera to its original spot without affecting mip maps but unfortunately it didn't help at all.
Also something interesting is that with the other FOV hack everything outside the normal FOV has normal textures.
Default FOV
Increased FOV
It works very well with textures in close vicinity but doesn't have a huge impact on far away textures, plus i tried using it with another FOV hack to bring the camera to its original spot without affecting mip maps but unfortunately it didn't help at all.
Also something interesting is that with the other FOV hack everything outside the normal FOV has normal textures.