02-08-2019, 02:37 AM
Name of the thread says it simply.
Longer explanation: Working on a personal project, involving Final Fantasy X, and I'm looking to dump certain game data, primarily the algorithms for attack damage, hit percentage...pretty much the gist of the battle engine, minus it's CTB system. Was hoping maybe that PCSX2 has a RAM dumping feature in it so I can view what files were loaded into the ram, when a battle happens, if the system loads the full algorithms or keeps parts of it, depending on what move is being used at the time.
However, before anyone says that I should look at GameFAQs, I already have, and since it's incomplete, I'm not trusting it to be fully accurate. Now if anyone knows anyone who might have the algorithms in full, or the data, or whatever/may know how the system works, or how Square managed to make it this hard to extract the data straight from the disk, and how to get around it, I'll go that route if RAM dumping is not possible.
Longer explanation: Working on a personal project, involving Final Fantasy X, and I'm looking to dump certain game data, primarily the algorithms for attack damage, hit percentage...pretty much the gist of the battle engine, minus it's CTB system. Was hoping maybe that PCSX2 has a RAM dumping feature in it so I can view what files were loaded into the ram, when a battle happens, if the system loads the full algorithms or keeps parts of it, depending on what move is being used at the time.
However, before anyone says that I should look at GameFAQs, I already have, and since it's incomplete, I'm not trusting it to be fully accurate. Now if anyone knows anyone who might have the algorithms in full, or the data, or whatever/may know how the system works, or how Square managed to make it this hard to extract the data straight from the disk, and how to get around it, I'll go that route if RAM dumping is not possible.