Post your PCSX2 cheats-patches here!
Here's my version pnach for Atelier Iris 2 - The Azoth of Destiny [SLUS21327] (U)
.pnach   9AC65D6A.pnach (Size: 11,52 KB / Downloads: 2.589)
Code:
gametitle=Atelier Iris 2 - The Azoth of Destiny [SLUS21327] (U)
comment=Pnach by JorgeFFC.
/-------------[Miscelaneous Codes]
// Max Money
patch=1,EE,207DB79C,extended,000F423F

// Always Low Game Time
/patch=1,EE,207DB7A0,extended,00000000

// Max Element Bins
patch=1,EE,40B2A400,extended,00060001
patch=1,EE,00630063,extended,00000000
patch=1,EE,00B2A418,extended,00000063

// Have All Reference Boo
/patch=1,EE,40B2A488,extended,00FF0001
/patch=1,EE,02020202,extended,00000000

// Have Most Monster List
/patch=1,EE,40B2A634,extended,00220001
/patch=1,EE,FFFFFFFF,extended,00000000

// Max All Items(Gives keys items, so, jump game parts crashing it)
/patch=1,EE,40B3AE30,extended,01910005
/patch=1,EE,00FE0062,extended,00000000

// All Items At 98 Quality at 150(same, use only at ending of the game)
/patch=1,EE,40B3AE30,extended,01910005
/patch=1,EE,00960062,extended,00000000

// Have all Harvest Items(Quantity 15; Quality 50)
/patch=1,EE,40B3B948,extended,00470005
/patch=1,EE,0032000F,extended,00000000
/patch=1,EE,40B2A530,extended,00120001
/patch=1,EE,02020202,extended,00000000

// Have all Harvest Items(Quantity 90; Quality 250)
patch=1,EE,40B3B948,extended,00470005
patch=1,EE,00FE005A,extended,00000000
patch=1,EE,40B2A530,extended,00120001
patch=1,EE,02020202,extended,00000000

// Faster Loading or Game Runs like Crazy
/patch=1,EE,202A6320,extended,03E00008
/patch=1,EE,202A6324,extended,00000000

// Quick Lv Up(Gain 65535 EXP)
/patch=1,EE,10B29EA8,extended,0000FFFF
/patch=1,EE,10B29F88,extended,0000FFFF
/patch=1,EE,10B2A068,extended,0000FFFF
/patch=1,EE,10B2A148,extended,0000FFFF
/patch=1,EE,10B2A228,extended,0000FFFF
/patch=1,EE,10B2A308,extended,0000FFFF

// Low Level Code(Press L3; It's good for farm SP faster)
patch=1,EE,E006FFFD,extended,007DE202
patch=1,EE,10B29E80,extended,00000001
patch=1,EE,10B29F60,extended,00000001
patch=1,EE,10B2A040,extended,00000001
patch=1,EE,10B2A120,extended,00000001
patch=1,EE,10B2A200,extended,00000001
patch=1,EE,10B2A2E0,extended,00000001

// Infinite HP (In-Battle)
patch=1,EE,200C0220,extended,240103E7
patch=1,EE,200C0224,extended,0806F010
patch=1,EE,200C0228,extended,AE01002C
patch=1,EE,2025822C,extended,0C030088

// Enemy Infinite HP in Battle
/patch=1,EE,001BB1CA,extended,00000061
/patch=1,EE,001BB1D2,extended,00000061

// Max HP (In-Battle)
patch=1,EE,200C0230,extended,240103E7
patch=1,EE,200C0234,extended,0806F010
patch=1,EE,200C0238,extended,AE010030
patch=1,EE,2025823C,extended,0C03008C

// Infinite SP or Special Power for Skills(In-Battle)
patch=1,EE,2176AEF0,extended,000003E7

// Instant Win (Once its your Turn)
/patch=1,EE,001bb1cA,extended,00000060
/patch=1,EE,001bb1d2,extended,00000060

// Instant Win (Once Battle Starts)
/patch=1,EE,001bb1bc,extended,00000060

// Funny Make Enemys on your Team.. (Instant win)
/patch=1,EE,001bb1be,extended,00000060

// Max All Stats In-battle (U and Friends)
/patch=1,EE,201bb0a4,extended,240F03e7
/patch=1,EE,201bb0aC,extended,240F03e7
/patch=1,EE,401bb0b8,extended,00080002
/patch=1,EE,240F01f4,extended,00000000

// P1 Press L1+Select To Disable Random Battles
patch=1,EE,D07DE202,extended,0000FBFE
patch=1,EE,2026B188,extended,00000000

// P1 Press L2+Select To Enable Random Battles
patch=1,EE,D07DE202,extended,0000FEFE
patch=1,EE,2026B188,extended,11E00003
/-------------[Miscelaneous Codes]---END

/-------------[Fee Codes]
// Level 50
/patch=1,EE,10B2A200,extended,00000032

// Infinite HP
/patch=1,EE,10B2A202,extended,000003E7

// Max Current HP
/patch=1,EE,10B2A204,extended,000003E7

// Max Current Attack
/patch=1,EE,10B2A206,extended,000001F4

// Max Current Magic
/patch=1,EE,10B2A208,extended,000001F4

// Max Current Defense
/patch=1,EE,10B2A20A,extended,000001F4

// Max Current Speed
/patch=1,EE,10B2A20C,extended,000001F4

// Max Current F Res
/patch=1,EE,10B2A20E,extended,000001F4

// Max Current I Res
/patch=1,EE,10B2A210,extended,000001F4

// Max Current T Res
/patch=1,EE,10B2A212,extended,000001F4

// Max Current D Res
/patch=1,EE,10B2A214,extended,000001F4

// Max Overall HP
/patch=1,EE,10B2A216,extended,000003E7

// Max Overall ATK
/patch=1,EE,10B2A218,extended,000001F4

// Max Overall MAG
/patch=1,EE,10B2A21A,extended,000001F4

// Max Overall DEF
/patch=1,EE,10B2A21C,extended,000001F4

// Max Overall SPD
/patch=1,EE,10B2A21E,extended,000001F4

// Max Overall F Res
/patch=1,EE,10B2A220,extended,000001F4

// Max Overall I Res
/patch=1,EE,10B2A222,extended,000001F4

// Max Overall T Res
/patch=1,EE,10B2A224,extended,000001F4

// Max Overall D Res
/patch=1,EE,10B2A226,extended,000001F4

// Max EXP
/patch=1,EE,20B2A228,extended,000F423F
/-------------[Fee Codes]---END

/-------------[Felt Codes]
// Level 50
/patch=1,EE,10B29E80,extended,00000032

// Infinite HP
/patch=1,EE,10B29E82,extended,000003E7

// Max Current HP
/patch=1,EE,10B29E84,extended,000003E7

// Max Current Attack
/patch=1,EE,10B29E86,extended,000001F4

// Max Current Magic
/patch=1,EE,10B29E88,extended,000001F4

// Max Current Defense
/patch=1,EE,10B29E8A,extended,000001F4

// Max Current Speed
/patch=1,EE,10B29E8C,extended,000001F4

// Max Current F Res
/patch=1,EE,10B29E8E,extended,000001F4

// Max Current I Res
/patch=1,EE,10B29E90,extended,000001F4

// Max Current T Res
/patch=1,EE,10B29E92,extended,000001F4

// Max Current D Res
/patch=1,EE,10B29E94,extended,000001F4

// Max Overall HP
/patch=1,EE,10B29E96,extended,000003E7

// Max Overall ATK
/patch=1,EE,10B29E98,extended,000001F4

// Max Overall MAG
/patch=1,EE,10B29E9A,extended,000001F4

// Max Overall DEF
/patch=1,EE,10B29E9C,extended,000001F4

// Max Overall SPD
/patch=1,EE,10B29E9E,extended,000001F4

// Max Overall F Res
/patch=1,EE,10B29EA0,extended,000001F4

// Max Overall I Res
/patch=1,EE,10B29EA2,extended,000001F4

// Max Overall T Res
/patch=1,EE,10B29EA4,extended,000001F4

// Max Overall D Res
/patch=1,EE,10B29EA6,extended,000001F4

// Max EXP
/patch=1,EE,20B29EA8,extended,000F423F
/-------------[Felt Codes]---END

/-------------[Gray Codes]
// Level 50
/patch=1,EE,10B2A120,extended,00000032

// Infinite HP
/patch=1,EE,10B2A122,extended,000003E7

// Max Current HP
/patch=1,EE,10B2A124,extended,000003E7

// Max Current Attack
/patch=1,EE,10B2A126,extended,000001F4

// Max Current Magic
/patch=1,EE,10B2A128,extended,000001F4

// Max Current Defense
/patch=1,EE,10B2A12A,extended,000001F4

// Max Current Speed
/patch=1,EE,10B2A12C,extended,000001F4

// Max Current F Res
/patch=1,EE,10B2A12E,extended,000001F4

// Max Current I Res
/patch=1,EE,10B2A130,extended,000001F4

// Max Current T Res
/patch=1,EE,10B2A132,extended,000001F4

// Max Current D Res
/patch=1,EE,10B2A134,extended,000001F4

// Max Overall HP
/patch=1,EE,10B2A136,extended,000003E7

// Max Overall ATK
/patch=1,EE,10B2A138,extended,000001F4

// Max Overall MAG
/patch=1,EE,10B2A13A,extended,000001F4

// Max Overall DEF
/patch=1,EE,10B2A13C,extended,000001F4

// Max Overall SPD
/patch=1,EE,10B2A13E,extended,000001F4

// Max Overall F Res
/patch=1,EE,10B2A140,extended,000001F4

// Max Overall I Res
/patch=1,EE,10B2A142,extended,000001F4

// Max Overall T Res
/patch=1,EE,10B2A144,extended,000001F4

// Max Overall D Res
/patch=1,EE,10B2A146,extended,000001F4

// Max EXP
/patch=1,EE,20B2A148,extended,000F423F
/-------------[Gray Codes]---END

/-------------[Noine Codes]
// Level 50
/patch=1,EE,10B2A040,extended,00000032

// Infinite HP
/patch=1,EE,10B2A042,extended,000003E7

// Max Current HP
/patch=1,EE,10B2A044,extended,000003E7

// Max Current Attack
/patch=1,EE,10B2A046,extended,000001F4

// Max Current Magic
/patch=1,EE,10B2A048,extended,000001F4

// Max Current Defense
/patch=1,EE,10B2A04A,extended,000001F4

// Max Current Speed
/patch=1,EE,10B2A04C,extended,000001F4

// Max Current F Res
/patch=1,EE,10B2A04E,extended,000001F4

// Max Current I Res
/patch=1,EE,10B2A050,extended,000001F4

// Max Current T Res
/patch=1,EE,10B2A052,extended,000001F4

// Max Current D Res
/patch=1,EE,10B2A054,extended,000001F4

// Max Overall HP
/patch=1,EE,10B2A056,extended,000003E7

// Max Overall ATK
/patch=1,EE,10B2A058,extended,000001F4

// Max Overall MAG
/patch=1,EE,10B2A05A,extended,000001F4

// Max Overall DEF
/patch=1,EE,10B2A05C,extended,000001F4

// Max Overall SPD
/patch=1,EE,10B2A05E,extended,000001F4

// Max Overall F Res
/patch=1,EE,10B2A060,extended,000001F4

// Max Overall I Res
/patch=1,EE,10B2A062,extended,000001F4

// Max Overall T Res
/patch=1,EE,10B2A064,extended,000001F4

// Max Overall D Res
/patch=1,EE,10B2A066,extended,000001F4

// Max EXP
/patch=1,EE,20B2A068,extended,000F423F
/-------------[Noine Codes]---END

/-------------[Pow Codes]
// Level 50
/patch=1,EE,10B2A2E0,extended,00000032

// Infinite HP
/patch=1,EE,10B2A2E2,extended,000003E7

// Max Current HP
/patch=1,EE,10B2A2E4,extended,000003E7

// Max Current Attack
/patch=1,EE,10B2A2E6,extended,000001F4

// Max Current Magic
/patch=1,EE,10B2A2E8,extended,000001F4

// Max Current Defense
/patch=1,EE,10B2A2EA,extended,000001F4

// Max Current Speed
/patch=1,EE,10B2A2EC,extended,000001F4

// Max Current F Res
/patch=1,EE,10B2A2EE,extended,000001F4

// Max Current I Res
/patch=1,EE,10B2A2F0,extended,000001F4

// Max Current T Res
/patch=1,EE,10B2A2F2,extended,000001F4

// Max Current D Res
/patch=1,EE,10B2A2F4,extended,000001F4

// Max Overall HP
/patch=1,EE,10B2A2F6,extended,000003E7

// Max Overall ATK
/patch=1,EE,10B2A2F8,extended,000001F4

// Max Overall MAG
/patch=1,EE,10B2A2FA,extended,000001F4

// Max Overall DEF
/patch=1,EE,10B2A2FC,extended,000001F4

// Max Overall SPD
/patch=1,EE,10B2A2FE,extended,000001F4

// Max Overall F Res
/patch=1,EE,10B2A300,extended,000001F4

// Max Overall I Res
/patch=1,EE,10B2A302,extended,000001F4

// Max Overall T Res
/patch=1,EE,10B2A304,extended,000001F4

// Max Overall D Res
/patch=1,EE,10B2A306,extended,000001F4

// Max EXP
/patch=1,EE,20B2A308,extended,000F423F
/-------------[Pow Codes]---END

/-------------[Veese Codes]
// Level 50
/patch=1,EE,10B29F60,extended,00000032

// Infinite HP
/patch=1,EE,10B29F62,extended,000003E7

// Max Current HP
/patch=1,EE,10B29F64,extended,000003E7

// Max Current Attack
/patch=1,EE,10B29F66,extended,000001F4

// Max Current Magic
/patch=1,EE,10B29F68,extended,000001F4

// Max Current Defense
/patch=1,EE,10B29F6A,extended,000001F4

// Max Current Speed
/patch=1,EE,10B29F6C,extended,000001F4

// Max Current F Res
/patch=1,EE,10B29F6E,extended,000001F4

// Max Current I Res
/patch=1,EE,10B29F70,extended,000001F4

// Max Current T Res
/patch=1,EE,10B29F72,extended,000001F4

// Max Current D Res
/patch=1,EE,10B29F74,extended,000001F4

// Max Overall HP
/patch=1,EE,10B29F76,extended,000003E7

// Max Overall ATK
/patch=1,EE,10B29F78,extended,000001F4

// Max Overall MAG
/patch=1,EE,10B29F7A,extended,000001F4

// Max Overall DEF
/patch=1,EE,10B29F7C,extended,000001F4

// Max Overall SPD
/patch=1,EE,10B29F7E,extended,000001F4

// Max Overall F Res
/patch=1,EE,10B29F80,extended,000001F4

// Max Overall I Res
/patch=1,EE,10B29F82,extended,000001F4

// Max Overall T Res
/patch=1,EE,10B29F84,extended,000001F4

// Max Overall D Res
/patch=1,EE,10B29F86,extended,000001F4

// Max EXP
/patch=1,EE,20B29F88,extended,000F423F
/-------------[Veese Codes]---END

PS: Don't use all items codes cause they mess with game progress. The only Have item code that don't mess is all Harvest Items(any of the 3 on the pnach, i personally prefer the one that gives 90 of each harvest item with 250 quality). These harvest item codes stilll give 1 certain key, but this item is received on the beggining of the story. So, at chapter 4, it's already secure to activate it until the end of the game.
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A new one for Yu-Gi-Oh Duelist of the Roses [SLUS20515] (U)
.pnach   07AD79C9.pnach (Size: 5,04 KB / Downloads: 1.340)
Code:
gametitle=Yu-Gi-Oh Duelist of the Roses [SLUS20515] (U)
comment=Pnach by JorgeFFC.
/-------------[Miscelaneous Codes]
// Have All Battle Locations
/patch=1,EE,20299E14,extended,03030303
/patch=1,EE,20299E18,extended,03030303
/patch=1,EE,10299E1C,extended,00000303
/patch=1,EE,00299E1E,extended,00000003
/-------------[Miscelaneous Codes](In-Battle)
// Infinite LP P1
patch=1,EE,103177CA,extended,0000270F

// No LP P1
/patch=1,EE,103177CA,extended,00000000

// Always Low LP P1
/patch=1,EE,D03177CA,extended,00300001
/patch=1,EE,103177CA,extended,00000001

// Max Summoning Level P1
patch=1,EE,003177D1,extended,00000063

// Low Summoning Level P1
/patch=1,EE,003177D1,extended,00000001

// No Summoning Level P1
/patch=1,EE,003177D1,extended,00000000

// P1 Press L2+R2 For Instant Win
patch=1,EE,D03259C2,extended,0000FCFF
patch=1,EE,10317B1A,extended,00000000

// P1 Press R2+Up For First Round
patch=1,EE,D03259C2,extended,0000FDEF
patch=1,EE,003181E3,extended,00000001

// P1 Press R2+Down For 1 Round Left
patch=1,EE,D03259C2,extended,0000FDBF
patch=1,EE,003181E3,extended,00000063

// P1 Press R2+Left For No Rounds Left
patch=1,EE,D03259C2,extended,0000FD7F
patch=1,EE,003181E3,extended,00000064

// P1 Card 1-Can Always Move
patch=1,EE,003182D7,extended,00000000

// P1 Card 1-Can Never Move
/patch=1,EE,003182D7,extended,00000001

// P1 Card 2-Can Always Move
patch=1,EE,00318333,extended,00000000

// P1 Card 2-Can Never Move
/patch=1,EE,00318333,extended,00000001

// P1 Card 3-Can Always Move
patch=1,EE,0031838F,extended,00000000

// P1 Card 3-Can Never Move
/patch=1,EE,0031838F,extended,00000001

// P1 Card 4-Can Always Move
patch=1,EE,003183EB,extended,00000000

// P1 Card 4-Can Never Move
/patch=1,EE,003183EB,extended,00000001

// P1 Card 5-Can Always Move
patch=1,EE,00318447,extended,00000000

// P1 Card 5-Can Never Move
/patch=1,EE,00318447,extended,00000001

// P1 Card 6-Can Always Move
patch=1,EE,003184A3,extended,00000000

// P1 Card 6-Can Never Move
/patch=1,EE,003184A3,extended,00000001

// P1 Card 7-Can Always Move
patch=1,EE,003184FF,extended,00000000

// P1 Card 7-Can Never Move
/patch=1,EE,003184FF,extended,00000001

// P1 Card 8-Can Always Move
patch=1,EE,0031855B,extended,00000000

// P1 Card 8-Can Never Move
/patch=1,EE,0031855B,extended,00000001

// Infinite LP P2
/patch=1,EE,10317B1A,extended,0000270F

// No LP P2
/patch=1,EE,10317B1A,extended,00000000

// Always Low LP P2
/patch=1,EE,D0317B1A,extended,00300001
/patch=1,EE,10317B1A,extended,00000001

// Max Summoning Level P2
/patch=1,EE,00317B21,extended,00000063

// Low Summoning Level P2
/patch=1,EE,00317B21,extended,00000001

// No Summoning Level P2
patch=1,EE,00317B21,extended,00000000

// P2 Press L2+R2 For Instant Win
/patch=1,EE,D0325AC2,extended,0000FCFF
/patch=1,EE,103177CA,extended,00000000

// P2 Press R2+Up For First Round
/patch=1,EE,D0325AC2,extended,0000FDEF
/patch=1,EE,003181E3,extended,00000001

// P2 Press R2+Down For 1 Round Left
/patch=1,EE,D0325AC2,extended,0000FDBF
/patch=1,EE,003181E3,extended,00000063

// P2 Press R2+Left For No Rounds Left
/patch=1,EE,D0325AC2,extended,0000FD7F
/patch=1,EE,003181E3,extended,00000064

// P2 Card 1-Can Always Move
/patch=1,EE,003186CB,extended,00000000

// P2 Card 1-Can Never Move
patch=1,EE,003186CB,extended,00000001

// P2 Card 2-Can Always Move
/patch=1,EE,00318727,extended,00000000

// P2 Card 2-Can Never Move
patch=1,EE,00318727,extended,00000001

// P2 Card 3-Can Always Move
/patch=1,EE,00318783,extended,00000000

// P2 Card 3-Can Never Move
patch=1,EE,00318783,extended,00000001

// P2 Card 4-Can Always Move
/patch=1,EE,003187DF,extended,00000000

// P2 Card 4-Can Never Move
patch=1,EE,003187DF,extended,00000001

// P2 Card 5-Can Always Move
/patch=1,EE,0031883B,extended,00000000

// P2 Card 5-Can Never Move
patch=1,EE,0031883B,extended,00000001

// P2 Card 6-Can Always Move
/patch=1,EE,00318897,extended,00000000

// P2 Card 6-Can Never Move
patch=1,EE,00318897,extended,00000001

// P2 Card 7-Can Always Move
/patch=1,EE,003188F3,extended,00000000

// P2 Card 7-Can Never Move
patch=1,EE,003188F3,extended,00000001

// P2 Card 8-Can Always Move
/patch=1,EE,0031894F,extended,00000000

// P2 Card 8-Can Never Move
patch=1,EE,0031894F,extended,00000001
/-------------[Miscelaneous Codes](In-Battle)--END

/-------------[Miscelaneous Codes](Battle Map)
// Max Wins
patch=1,EE,10299E4E,extended,0000270F

// No Wins
/patch=1,EE,10299E4E,extended,00000000

// Max Losses
/patch=1,EE,10299E50,extended,0000270F

// No Losses
patch=1,EE,10299E50,extended,00000000

// DC Always 1
/patch=1,EE,1033F576,extended,00000001

// Never DC To Batle
/patch=1,EE,10239E46,extended,00001000

// Have All Cards In Chest
/patch=1,EE,20216B70,extended,3C036762
/patch=1,EE,20216B74,extended,34630525
/patch=1,EE,20216B78,extended,AC830000
/-------------[Miscelaneous Codes](Battle Map)--END
/-------------[Miscelaneous Codes]---END
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Here's another now for Digimon World 4 [SLUS20836] (U)
.pnach   B871C1D0.pnach (Size: 2,26 KB / Downloads: 8.918)
Code:
gametitle=Digimon World 4 [SLUS20836] (U)
comment=Pnach by JorgeFFC.
/-------------[Miscelaneous Codes]
// Max Bits
patch=1,EE,203D88B8,extended,00000000

// Max Data
patch=1,EE,203D88F0,extended,00000000

// Max Skill Points
patch=1,EE,203F84E4,extended,2411270F

// Infinite Item Usage
patch=1,EE,203CF744,extended,00000000

// Max Infinite Items
patch=1,EE,203CF740,extended,24030063

// Extra Items
patch=1,EE,103CF740,extended,00000001

// View Status To Refill HP To Max
patch=1,EE,200C0220 3C170001
patch=1,EE,200C0224 36F7869F
patch=1,EE,200C0228 03E00008
patch=1,EE,200C022C AC57000C
patch=1,EE,203D64C8 0C030088

// View Status To Refill MP To Max
patch=1,EE,200C0230,extended,3C1E0001
patch=1,EE,200C0234,extended,37DE869F
patch=1,EE,200C0238,extended,03E00008
patch=1,EE,200C023C,extended,AC5E000C
patch=1,EE,203D653C,extended,0C03008C

// 1-Hit Death (Enemies)
/patch=1,EE,200C0240,extended,50E00001
/patch=1,EE,200C0244,extended,AC60000C
/patch=1,EE,200C0248,extended,8C63000C
/patch=1,EE,200C024C,extended,14600003
/patch=1,EE,200C0250,extended,00000000
/patch=1,EE,200C0254,extended,03E00008
/patch=1,EE,200C0258,extended,00000000
/patch=1,EE,200C025C,extended,08110FBE
/patch=1,EE,200C0260,extended,00000000
/patch=1,EE,20443CF4,extended,0C030090
/patch=1,EE,20443CF8,extended,00000000

// Hiting Some Enemies Refills Your HP
patch=1,EE,203FF7D4,extended,3C010001
patch=1,EE,203FF7D8,extended,3421869F
patch=1,EE,203FF7DC,extended,AC41000C
/-------------[Miscelaneous Codes]---END

/-------------[Digimon Stats Related Codes]
// Max HP
/patch=1,EE,203FACA0,extended,00000000

// Max MP
/patch=1,EE,203FAD80,extended,00000000

// Max Strength
/patch=1,EE,203FAEC0,extended,00000000

// Max Defense
/patch=1,EE,203FAFA8,extended,00000000

// Max Wisdom
/patch=1,EE,203FB090,extended,00000000

// Max Spirit
/patch=1,EE,203FB178,extended,00000000

// Max Speed
/patch=1,EE,203FB2B0,extended,00000000

// Max Fire Resist
/patch=1,EE,203FB448,extended,00000000

// Max Ice Resist
/patch=1,EE,203FB5E0,extended,00000000

// Max Thunder Resist
/patch=1,EE,203FB778,extended,00000000

// Max Darkness Resist
/patch=1,EE,203FB910,extended,00000000
/-------------[Digimon Stats Related Codes]---END
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Having trouble getting code breaker codes to work with Mega Man X Collection.

Original Codes before converting:

Enable Code:
B4336FA9 4DFEFB79
95A36F60 2965B3AD
E36C09A9 F53A0DA5
BEBE0697 69591A44

Mega Man X Infinite Health:
65CBD82E 6035F150
F2A10203 2F19650A
3D0C4D50 60990699

And the converted codes I'm putting into the DB581CF5.pnach file:

gametitle=Mega Man X Collection

//Enable Code
patch=1,FE129B51,word,800813BF
patch=1,000FFFFE,word,000001BE
patch=1,000FFFFF,word,000001BE
patch=1,9012F8B0,word,00832021

//MMX Infinite Health
patch=1,E0020002,word,00662E84
patch=1,D01A4582,word,0010FFFE
patch=1,00FE1E0F,word,00000010

using latest version of omniconvert to convert the codes. I've tried setting input to both versions of Codebreaker and the output to Unecrypted -> Standard. Can't figure out why it's not working.

Here's what it's showing in pcsx2 1.0.0 when it loads up for the cheats:
Cheats found!
(Patch) Error Parsing: patch=1,FE129B51,word,800813BF
Expected 5 data parameters; only found 4
(Patch) Error Parsing: patch=1,000FFFFE,word,000001BE
Expected 5 data parameters; only found 4
(Patch) Error Parsing: patch=1,000FFFFF,word,000001BE
Expected 5 data parameters; only found 4
(Patch) Error Parsing: patch=1,9012F8B0,word,00832021
Expected 5 data parameters; only found 4
(Patch) Error Parsing: patch=1,E0020002,word,00662E84
Expected 5 data parameters; only found 4
(Patch) Error Parsing: patch=1,D01A4582,word,0010FFFE
Expected 5 data parameters; only found 4
(Patch) Error Parsing: patch=1,00FE1E0F,word,00000010
Expected 5 data parameters; only found 4
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Maybe wrong conversion or different ISO used(the emulator only could find 4 adress of your codes). Try to convert again using Onmniconvert and test again... normally RAW adress codes start like: 20xxxxxx or 10xxxxxx...

I've converted the codes for Megaman X1 into RAW format here, try them and see if anything changes:
Code:
Infinite Health [Note 1]
E0020002 00662E84
D01A4582 0010FFFE
00FE1E0F 00000010

P1 Press X For Moon Jump
E0020002 00662E84
D01A4582 0000BFFF
10FE1E04 00000300

Invincible
E0010002 00662E84
00FE1E18 00000008

Infinite Lives
E0010002 00662E84
00FE31C0 00000009

Have Weapon Codes
Homing. T
E0010002 00662E84
70FE31C8 00000040

C. Sting
E0010002 00662E84
70FE31CA 00000040

R. Shield
E0010002 00662E84
70FE31CC 00000040

Fire. W
E0010002 00662E84
70FE31CE 00000040

Storm. T
E0010002 00662E84
70FE31D0 00000040

E. Spark
E0010002 00662E84
70FE31D2 00000040

B. Cutter
E0010002 00662E84
70FE31D4 00000040

S. Ice
E0010002 00662E84
70FE31D6 00000040

Escape. 0
E0010002 00662E84
70FE31D8 000000C0

Infinite Ammo Codes
Homing. T
E0010002 00662E84
70FE31C8 0000001C

C. Sting
E0010002 00662E84
70FE31CA 0000001C

R. Shield
E0010002 00662E84
70FE31CC 0000001C

Fire. W
E0010002 00662E84
70FE31CE 0000001C

Storm. T
E0010002 00662E84
70FE31D0 0000001C

E. Spark
E0010002 00662E84
70FE31D2 0000001C

B. Cutter
E0010002 00662E84
70FE31D4 0000001C

S. Ice
E0010002 00662E84
70FE31D6 0000001C

Escape. 0
E0010002 00662E84
70FE31D8 0000001C

Max Infinite Ammo Codes
Homing. T
E0010002 00662E84
70FE31C8 0000005C

C. Sting
E0010002 00662E84
70FE31CA 0000005C

R. Shield
E0010002 00662E84
70FE31CC 0000005C

Fire. W
E0010002 00662E84
70FE31CE 0000005C

Storm. T
E0010002 00662E84
70FE31D0 0000005C

E. Spark
E0010002 00662E84
70FE31D2 0000005C

B. Cutter
E0010002 00662E84
70FE31D4 0000005C

S. Ice
E0010002 00662E84
70FE31D6 0000005C

Escape. 0
E0010002 00662E84
70FE31D8 000000DC
ah, and try using ",extended," in place of ",word," and don't use Enable Code, it's only necessary when playing the game in a console, not by computer...
The difference between ,word, and ,extend, is something like talking on Cheat Engine Language. Word is used for codes made from 1 byte to 4 byte and represents display(mostly display codes use word command by cheat engine) and extend represents byte to 16byte codes(an extension changing real memory on Cheat Engine). Maybe that's why ur codes weren't working(some games block display only).
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Could Some 1 give me codes for infinte virus cores and weapon lvl up fo hack g.u redemption USA ? cuz i found some action replay max ones but they dont seem to work Smile
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(12-06-2013, 04:18 PM)BarryTrotter Wrote: Could Some 1 give me codes for infinte virus cores and weapon lvl up fo hack g.u redemption USA ? cuz i found some action replay max ones but they dont seem to work Smile

have you tried converting the codes again with Omniconvert? Omiconvert
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Ya i tried and it didnt work i never done it with ar max codes so i dont know if its normal when you put 2 codes it converts it into one? and i dont know if the codes are for the right version and it was the only site i found
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Thanks JorgeFFC, they work! Smile
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(12-06-2013, 05:47 PM)BarryTrotter Wrote: Ya i tried and it didnt work i never done it with ar max codes so i dont know if its normal when you put 2 codes it converts it into one? and i dont know if the codes are for the right version and it was the only site i found

It probably removes the master code, that isn't needed on PCSX2. It sounds like you have the wrong version if it isn't working for your game, double check you have the right region.
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