08-03-2018, 08:14 PM
(This post was last modified: 02-04-2019, 06:54 PM by Maori-Jigglypuff.)
Shadow of the Colossus, SCES-53326
Region: PAL (E)
CRC: 0F0C4A9C
Comments: Infinite Health [Health Value always: 576] and Grip [Grip Value always: 340]
Author: Savas Gürcebe [Maori-Jigglypuff]
Information: If you already came across to my SotC(PAL) PCSX2 Patch here on Page 334
you don't have to download this Patch.This Patch uses a completely different Memory Structure
therefore the Addresses of the Codes are entirely different as of the other Patch.But if you
are curious and want to use this Patch rename the other Patch in the "cheats"-Folder slightly
for example to "0F0C4A9C [flag_1].pnach".[So the Patch on Page 334 sets the flag to Register $v0
always to (constant) Value 1.That Value causes the PCSX2/PS2 Memory to use different Addresses.]
The renaming is necessary because you can't have two Files in Windows Folders with exactly the same name.
UPDATE [0]: === Disable Relocation of the Instructions by Pseudo-Random Algorithm ===
[flag to Register $v0 always (constant) zero]
[!!! ABSOLUTE MANDATORY CODE, HAS ALWAYS TO BE ENABLED !!!]
UPDATE 1: Health-, Grip-, Weapon-Meter never/always visible Codes added.
[Always visible Code enabled]
UPDATE 2: Only Health Bar of the Colossi visible Code added.
UPDATE 3: Disable Sun
UPDATE 4: No Shadow
UPDATE 5: Enhance Background Sharpness
UPDATE 6: No black Borders
UPDATE 7: No Dust around Colossi Feet
UPDATE 8: Maximum Graphics Booster; (further enhance Background Sharpness)
UPDATE 9: Disable Beam of Sunlight
UPDATE 10: Characters-, Horse- and Colossi Brightness Codes added.
[These Codes also makes possible that you can use the Sword in dark
Places to locate the Colossi.The recommended first Code is enabled.]
UPDATE 11: Completely reprogrammed MIPS Codeblock for New Game Health and Grip Gauge Adjustment.
UPDATE 12: Camera (in particular: y-Axis) Symmetry Fix
[Now you will see the genuine body size of the Wander, Mono, Agro, of everyone else and
that the complete World was also originally designed exactly 10% compressed at the y-Axis.]
UPDATE 13: Horse Modifier Codes added.
UPDATE 14: Unlock "New Game (Hard Mode)" at Title Screen Code added.
UPDATE 15: Unlock "Time Attack" in "New Game"-, "New Game (Hard Mode)"- and "Load Game"-Modes Code added.
UPDATE 16a: Camera Zoom Out Code added.
(Screen Size also remains symmetrical in Progressive Scan Mode.
You can also use the original Value 3F800000 in both Code-Lines to keep the
Screen Size symmetrical in Progressive Scan Mode without the Zoom-Out Effect)
[Code dormant]
UPDATE 16b: Completely reprogrammed Screen Size Controller.Now Screen Aspect Ratio is always adjusted to 4:3
regardless of chosen Screen Aspect Ratio and/or Progressive Scan.
[Code dormant]
Region: PAL (E)
CRC: 0F0C4A9C
Comments: Infinite Health [Health Value always: 576] and Grip [Grip Value always: 340]
Author: Savas Gürcebe [Maori-Jigglypuff]
Information: If you already came across to my SotC(PAL) PCSX2 Patch here on Page 334
you don't have to download this Patch.This Patch uses a completely different Memory Structure
therefore the Addresses of the Codes are entirely different as of the other Patch.But if you
are curious and want to use this Patch rename the other Patch in the "cheats"-Folder slightly
for example to "0F0C4A9C [flag_1].pnach".[So the Patch on Page 334 sets the flag to Register $v0
always to (constant) Value 1.That Value causes the PCSX2/PS2 Memory to use different Addresses.]
The renaming is necessary because you can't have two Files in Windows Folders with exactly the same name.
UPDATE [0]: === Disable Relocation of the Instructions by Pseudo-Random Algorithm ===
[flag to Register $v0 always (constant) zero]
[!!! ABSOLUTE MANDATORY CODE, HAS ALWAYS TO BE ENABLED !!!]
UPDATE 1: Health-, Grip-, Weapon-Meter never/always visible Codes added.
[Always visible Code enabled]
UPDATE 2: Only Health Bar of the Colossi visible Code added.
UPDATE 3: Disable Sun
UPDATE 4: No Shadow
UPDATE 5: Enhance Background Sharpness
UPDATE 6: No black Borders
UPDATE 7: No Dust around Colossi Feet
UPDATE 8: Maximum Graphics Booster; (further enhance Background Sharpness)
UPDATE 9: Disable Beam of Sunlight
UPDATE 10: Characters-, Horse- and Colossi Brightness Codes added.
[These Codes also makes possible that you can use the Sword in dark
Places to locate the Colossi.The recommended first Code is enabled.]
UPDATE 11: Completely reprogrammed MIPS Codeblock for New Game Health and Grip Gauge Adjustment.
UPDATE 12: Camera (in particular: y-Axis) Symmetry Fix
[Now you will see the genuine body size of the Wander, Mono, Agro, of everyone else and
that the complete World was also originally designed exactly 10% compressed at the y-Axis.]
UPDATE 13: Horse Modifier Codes added.
UPDATE 14: Unlock "New Game (Hard Mode)" at Title Screen Code added.
UPDATE 15: Unlock "Time Attack" in "New Game"-, "New Game (Hard Mode)"- and "Load Game"-Modes Code added.
UPDATE 16a: Camera Zoom Out Code added.
(Screen Size also remains symmetrical in Progressive Scan Mode.
You can also use the original Value 3F800000 in both Code-Lines to keep the
Screen Size symmetrical in Progressive Scan Mode without the Zoom-Out Effect)
[Code dormant]
UPDATE 16b: Completely reprogrammed Screen Size Controller.Now Screen Aspect Ratio is always adjusted to 4:3
regardless of chosen Screen Aspect Ratio and/or Progressive Scan.
[Code dormant]