05-24-2019, 05:09 PM
HOW YOU FIND THIS VALUE 200C0230
Post your PCSX2 cheats-patches here!
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05-24-2019, 05:09 PM
HOW YOU FIND THIS VALUE 200C0230
05-25-2019, 10:43 PM
(This post was last modified: 05-26-2019, 07:03 PM by Maori-Jigglypuff.)
(05-24-2019, 05:09 PM)mateus558 Wrote: HOW YOU FIND THIS VALUE 200C0230 That is not an Value but an Address which has the Value.The Address Range 200C0000 - 200FF000 is commonly not used by the PCSX2 Emulator and the real Playstation 2.So this where you could write your own MIPS Code that can be used to cheat in a Game.But first you need a Driver Function or a Block where you have to connect your Code with the Jump Instruction "j".That Driver Function must be remain active THROUGHOUT the entire Gameplay or your own Code will fail.With your posted Address 200C0230 i wrote a little Programm with Comments that will illustrate you what's going on: Test of a MIPS Driver Function if it is active throughout the entire Game to use it for own Programmcode: [Purpose of this Demo-Programm: If User enters a 1-Byte Value in the (1-Byte) Address 200c028a which lies between 00-7F then increase the Value by 1 and if User enters a 1-Byte Value which lies between 80-FF then decrease the Value by 1 ] 201032b4 0803008c // j-Instruction from Driver Function 201032b8 00000000 // Must set Value to Zero because exactly one Line under j-Instruction.Original Value relocated to Address 200c0234 200c0230 8c830020 // Value of Address 201032b4 now here 200c0234 9082002f // Value of Address 201032b8 has been entered here 200c0238 3C08000C // lui t0, $000c (__000c0000) 200c023c 25080230 // addiu t0, t0, $0230 (__000c0230) 200c0240 24090001 // addiu t1, zero, $0001 (__00000001) 200c0244 240a0002 // addiu t2, zero, $0002 (__00000002) 200c0248 910b005a // lbu t3, $005a(t0) (__000c028a) 200c024c 2d6c0100 // sltiu t4, t3, $0100 200c0250 016c580b // movn t3, t3, t4 200c0254 240d00ff // addiu t5, zero, $00ff 200c0258 01ac580a // movz t3, t5, t4 200c025c 2d6c0080 // sltiu t4, t3, $0080 200c0260 240e0001 // addiu t6, zero, $0001 200c0264 118e0004 // beq t4, t6, $000c0278 200c0268 256b0001 // addiu t3, t3, $0001 200c026c 256bffff // addiu t3, t3, $ffff 200c0270 158e0001 // bne t4, t6, $000c0278 200c0274 256bffff // addiu t3, t3, $ffff 200c0278 a10b005b // sb t3, $005b(t0) (__000c028b) 200c027c a1090058 // sb t1, $0058(t0) (__000c0288) 200c0280 08040caf // j $001032bc 200c0284 a10a0059 // sb t2, $0059(t0) (__000c0289) [ONE Line under an j-Instruction so it is still in the scope of the Driver Function] Observation (1-Byte) Address where the constant 1-Byte Value 01 appears in Address: 200c0288 Observation (1-Byte) Address where the constant 1-Byte Value 02 appears in Address: 200c0289 Enter an 1-Byte Value here in this (1-Byte) Address: 200c028a Depending on Conditions the entered changed 1-Byte Value will be instantly outputted in this (1-Byte) Address: 200c028b I used the Game Valkyrie Profile 2: Silmeria with which i am extensively busy.If you want to add that Code into PCSX2 pnach file it is neccessary to adapt it in its Format: // Test of a MIPS Driver Function/Block if it is active throughout the entire Game in order to use it for own Programmcode // [The 1-Byte Value 01 appears in this (1-Byte) Address: 200c0288 // The 1-Byte Value 02 appears in this (1-Byte) Address: 200c0289 // Enter an 1-Byte Value in this (1-Byte) Address: 200c028a // If the entered Value lies between 00-7F then increase it by 1 else if entered // Value lies between 80-FF then decrease it by 1 in (1-Byte) Output Address: 200c028b patch=1,EE,001032b4,word,0803008c patch=1,EE,001032b8,word,00000000 patch=1,EE,000c0230,word,8c830020 patch=1,EE,000c0234,word,9082002f patch=1,EE,000c0238,word,3C08000C patch=1,EE,000c023c,word,25080230 patch=1,EE,000c0240,word,24090001 patch=1,EE,000c0244,word,240a0002 patch=1,EE,000c0248,word,910b005a patch=1,EE,000c024c,word,2d6c0100 patch=1,EE,000c0250,word,016c580b patch=1,EE,000c0254,word,240d00ff patch=1,EE,000c0258,word,01ac580a patch=1,EE,000c025c,word,2d6c0080 patch=1,EE,000c0260,word,240e0001 patch=1,EE,000c0264,word,118e0004 patch=1,EE,000c0268,word,256b0001 patch=1,EE,000c026c,word,256bffff patch=1,EE,000c0270,word,158e0001 patch=1,EE,000c0274,word,256bffff patch=1,EE,000c0278,word,a10b005b patch=1,EE,000c027c,word,a1090058 patch=1,EE,000c0280,word,08040caf patch=1,EE,000c0284,word,a10a0059 To see the Effect of these Instruction Lines for Example with Cheat Engine you have to add it to this Patch
05-27-2019, 02:43 AM
YOU COULD MAKE VIDEO
05-27-2019, 01:39 PM
how do i get these cheats used cheat engine ?
05-27-2019, 05:23 PM
(This post was last modified: 05-27-2019, 06:05 PM by Maori-Jigglypuff.)
(05-27-2019, 01:39 PM)mateus558 Wrote: how do i get these cheats used cheat engine ? The Programmcode that i wrote causes the Output in Cheat Engine but to help you i have gathered some interesting Internet-Links for you: Very important Tool, nothing can be done without it, ps2dis: https://www.romhacking.net/utilities/692/ Text-Tutorial for ps2dis: http://tyrantsakib.tripod.com/howtohackcodes/ Game ELF-Files which can be used with ps2dis for Analysis: http://legendaryhawkelfs.4shared.com Many different other Tools like "mymc-alpha-2.6" and a "CheatCodeTextFilesCollection": https://onedrive.live.com/?id=FA83614B2F...4B2F5EEA50 YouTube MIPS Tutorial: https://www.youtube.com/playlist?list=PL...fpvPFuNa5A Official Playstation 2 Technical Manuals: https://hwdocs.webs.com/ps2 [Very important is the Document "EE Core Instruction Set Manual Ver 6.0"] Emulator for MIPS Code: http://courses.missouristate.edu/KenVoll...wnload.htm Here are Links to clear MIPS Codes which are also very good commented: GitHub, Richard To: https://github.com/richard-to/CS-MIPS-Pr...ssignments GitHub, dcalacci: https://gist.github.com/dcalacci/3747521 GitHub, skyhavoc: https://github.com/skyhavoc/CSF342-ComputerArchitecture GitHub, alexdantas: https://github.com/alexdantas/mips-examples GitHub, zacharyfmarion: https://github.com/zacharyfmarion/MIPS GitHub, AbdullahWali: https://github.com/AbdullahWali/CS-224-C...tion-Lab-1 GitHub, AbdullahWali: https://github.com/AbdullahWali/CS-224-C...tion-Lab-2 GitHub, Peng-YM: https://gist.github.com/Peng-YM/be70d280...5ce7772ff1
05-27-2019, 06:15 PM
(This post was last modified: 05-28-2019, 02:40 PM by Maori-Jigglypuff.)
05-29-2019, 12:17 AM
(This post was last modified: 05-29-2019, 12:18 AM by gtgamer468.)
Can someone help me identify the code type for a cheat in Gran Turismo 3 Japanese? Here's the code:
1C017FBC 1456E7A5 1C017FC0 1456E7A5 I found this in a Japanese site, and though I can read the text, it doesn't specify what cheat device it is for.
PC Specs:
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05-29-2019, 04:06 AM
[EE8404AA Wrote:pid='281030' dateline='1359524809']gametitle = FORÇA-TAG YU-GI-OH [SLES_550.17 (U) [EE8404AA] // SUMONO / INFINITO // __________________ patch = 1, EE, 2174562C, ampliado, 00100000 // DP patch = 1, EE, 2035CAAC, estendido, 05F5E0FF //ovo dourado patch = 1, EE, 2036BF10, estendido, 0000000A // EXP patch = 1, EE, 2035CAA8, estendido, 0098967F // INFINITO MONSTERS ATTACK patch = 1, EE, 21745564, extendido, 00000080 patch = 1, EE, 21745578, extendido, 00000080 patch = 1, EE, 2174558C, ampliado, 00000080 patch = 1, EE, 217455A0, extendido, 00000080
05-29-2019, 12:51 PM
(05-29-2019, 12:17 AM)gtgamer468 Wrote: Can someone help me identify the code type for a cheat in Gran Turismo 3 Japanese? Here's the code: 2096FC94 00000000 2096FC98 00000000 Action Replay v1
05-29-2019, 01:38 PM
(05-29-2019, 04:06 AM)mateus558 Wrote: gametitle = FORÇA-TAG YU-GI-OH [SLES_550.17 (U) [EE8404AA] Few things: 1. Do not use spaces between patch=1,EE, etc. 2. Only use English for the codes themselves. So use extended instead of extendido/ampliado. Proper version would be: Code: // DP AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2) |
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