Post your PCSX2 cheats-patches here!
(02-24-2020, 04:14 PM)ANd93ml Wrote: Same with fifth.

This should be the last Code for now.I will embark on a analysis of some Code parts in the ELF File later.
This Game is interesting to play and find Codes.

// You lose Health Energy but no Engine Failure when Bar full red
patch=1,EE,00147c84,word,1000000D
patch=1,EE,00147ce4,word,1000000D
patch=1,EE,0016d434,word,14000003
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Sponsored links

(02-24-2020, 06:20 PM)Maori-Jigglypuff Wrote: This should be the last Code for now.I will embark on a analysis of some Code parts in the ELF File later.
This Game is interesting to play and find Codes.

// You lose Health Energy but no Engine Failure when Bar full red
patch=1,EE,00147c84,word,1000000D
patch=1,EE,00147ce4,word,1000000D
patch=1,EE,0016d434,word,14000003

This works for real players. But I can’t guarantee that this does NOT work for computer opponents - in this game it’s hard to break even yourself on a rally car (the weakest in terms of HP), not to mention rivals.
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(02-24-2020, 06:50 PM)ANd93ml Wrote: This works for real players. But I can’t guarantee that this does NOT work for computer opponents - in this game it’s hard to break even yourself on a rally car (the weakest in terms of HP), not to mention rivals.

I recently found the area in the ELF where i can brighten up the Vehicles, remove Shadows on them and remove the Shadow
of the Vehicles on the Street.But i have not found the World Brightness, maybe that's not neccessary at all because World Brightness
is very good in this Game.
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Workaround for hardware mode for Everybody's Golf (4) EU version. first 2 patches change alpha for hit power bar to eliminate flickering, last 2 patches remove shadows that not work in hw mode anyway, and cause serious slowdown. Pnach with D code since game use overlays on lower memory range.

Title = Everybody's Golf
CRC = C24621B8

Code:
patch=1,EE,006C9CE1,extended,00000000
patch=1,EE,006C9CE0,extended,00000080
patch=1,EE,D032fbe0,extended,00000001
patch=1,EE,2032fbe0,extended,00000000
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help me with Growlanser VI: Precarious World pnach AR code convert

Source : https://blog.goo.ne.jp/touffu/e/46369c50...984d230802

(M)
EC878530 1444CDF8

Gold 9999999
1CC75E3C 144F25CC

RAW All items 99x
4050DE40 00270001
63636363 00000000

RAW Party Selection (idk what it mean)
2050E900 000x0000
2050E904 000x000x
x = member digit 1 to 6

RAW Character 1 Stock 83 (idk what it mean)
4050EC90 00150001
00000001 00000000

Pad address decoding (Negative format)
D0446B02 0000xxxx
xxxx=
FFFE=SELECT
FFFD=L3
FFFB=R3
FFF7=START
FFEF=up
FFDF=right
FFBF=down
FF7F=left
FEFF=L2
FDFF=R2
FBFF=L1
F7FF=R1
EFFF=△
DFFF=○
BFFF=×
7FFF=□

Acquisition experience value maximum
1CBEAC28 0856E7A8

Goods all 8 place holding
4CC76166 1456DF9D
7CC7616C 1450E7A6
449F8B30 1456E7A5
4CC761A4 1456DF9D
The Boosted to be, pulling out, it increases

Acquisition experience value n time
1CBEAD20 0C539BA1
1C9AD338 3855E7xx
1C9AD33C 16355FAD
1C9AD340 2055E7A6
1C9AD344 0C4C9DE5
1C9AD348 1635DFBF
xx=Magnification ratio
A7=2x
A8=3x
A1=4x
A2=5x
9F=10x
B1=20x

Acquisition gold n time
1CBEB1F8 0C539BA5
1C9AD328 1493D7C6
1C9AD32C 3855E7xx
1C9AD330 0C4C9C53
1C9AD334 1495D7AD
xxIt is the same as the experience value above

With technical skill point acquisition technical skill Lvmax
1CBE9820 0456B01C
With the effect is not produced as for to when fragrance of the meditation discipline where is only active flow and fragrance of the discernment mirror dead water were used, the effect

The technical skill point 1/n which is necessary for technical skill level rise
1CBE9818 0C539BB5
1C9AD368 9889E7A5
1C9AD36C 3855B00C
1C9AD370 0429E7A8
1C9AD374 3855E7xx
1C9AD378 16B5E7AF
1C9AD37C 14567FB7
1C9AD380 0C4CAA0B
1C9AD384 1649DFBF
xx=
A7=1/2
A8=1/3
A1=1/4
A2=1/5
9F=1/10
When fragrance of meditation discipline and fragrance of the discernment mirror dead water were used, the effect it does not reflect on the numerical value of the picture of the ability tree which does not come out

MOV revision of protagonist
1CBE3034 0C539BC5
1C9AD3A8 2055E776
1C9AD3AC 283503A5
1C9AD3B0 1429DFBF
1C9AD3B4 0836E7A7
1C9AD3BC 3A63E7xx
1C9AD3C0 0C4CBCFE
1C9AD3C4 42B3E79D
1C9AD3C8 0C4CBCE2
xx=Correction value
AB=+30
D7=+50
81=+100
Removing the maximum check which you think, that MOV it is the drift speed which is easy to operate to about 120, being る, please make sure not to increase too much

1 levelling up all status maximum
STR
1CBEA600 0856E7A8
DEX
1CBEA928 0456E792
INT
1CBEA618 0456E792

Status rise value revision when levelling up
STR
1CBEA794 3893E7xx
DEX
1CBEA7BC 3893E7xx
INT
1CBEA7A8 3893E7xx
xx=Correction value
A7=+1
A8=+2
A1=+4
A2=+5
Originally the value which is appointed to the numerical value which rises is added

With status fluctuation of yurii all maximum
7CB11044 144EE799
3C77AB55 1456E7A5

Enemy ability n time
1CBE682C 1459Fxxx
1CBE6834 B0D9E765
xxx=Magnification ratio
F65=2x
F25=4x
FE5=8x

The gem formation which it appoints that the gem it synthesizes

Necessity
1CBBC158 0C539BB9
1C9AD31C 0C4BE031

Slot 1
1C9AD3D8 3853E7xx
1C9AD3DC 3854E7yy
1C9AD3E0 B8B3E7A5
1C9AD3E4 B8B4E7A7

Slot 2
1C9AD3E8 3853E7xx
1C9AD3EC 3854E7yy
1C9AD3F0 B8B3E7A1
1C9AD3F4 B8B4E7A3

Slot 3
1C9AD3F8 3853E7xx
1C9AD3FC 3854E7yy
1C9AD300 B8B3E79D
1C9AD304 B8B4E79F

Slot 4
1C9AD308 3853E7xx
1C9AD30C 3854E7yy
1C9AD310 B8B3E799
1C9AD314 B8B4E79B
By all means the slot 1? If simultaneously please use up to 4 the slot when we would like to can be less crowded, it designates the numerical part of each slot 1st line as 3853B00C and please do level originally the slot being decided, it increases, each skill in 1 but inserting wherever, also those where the kind of level which is not problem is not indicated are cumulative yes, it seems that the effect rises at level

yy=Level
A5=1
A6=2
A7=3
9D=9

xx = skill type
A5 = Firestone Fire Rune
A6 = Wind Stone Wind Rune
A7 = Thunderstone Thunder Rune
A8 = Ice Stone Ice Rune
A1 = Stone Ground Rune
A2 = Holy Stone Holy Rune
A3 = Heart Stone Heart Rune
A4 = Seal Flame Negative Flame Attribute
9D = Seal wind Wind attribute invalidation
9E = Lightning Lightning attribute invalidated
9F = Sealed ice Ice attribute disabled
A0 = Foiled land attribute disabled
99 = Seal Holy attribute disabled
9A = Sealed nullify heart attribute
9B = Blizzard Blizzard Rune
9C = Lava Lava Rune
B5 = Spring Thunder Spring Thunder Rune
B6 = Spirit Spirit Rune
B7 = Fairy Fairy Rune
B8 = Misty Magical Misty
B1 = Fog quenching
B2 = Assassination Assassination technology
B3 = Healthy @ Terrierka
B4 = Poison Blade Poison Attack
AD = Toxic Toxic attack
AE = paralysis attack
AF = Petrification Petrification attack
B0 = Demon King's Curse
A9 = Hypnosis @ Nightmare
AA = reproduction reproduction ability
AB = activity regeneration ability
AC = meditation meditation
C5 = Reweak reproduction ability / weak
C6 = Yakushi Yakushi's Wisdom
C7 = Healer Healer's Wisdom
C8 = Shooter Indirect range up
C1 = magic bullet magic range up
C2 = empty blade sonic blade
C3 = Utsusemi
C4 = Intercept Interceptor
BD = Sharp Blade ア ッ プ Weapon Attack Up
BE = Super Blade Weapon Attack Up / Revised
BF = Kagetsuji Mage Slaughter
C0 = armor piercing metal killer
B9 = Deathkill Deathbeat blow
BA = Assassination Killing Strike
BB = Break Balance break
BC = Breakdown Balance break / break
D5 = rigid rigid added
D6 = knock down knockout
D7 = Defeat Knockout / Kai
D8 = Soul crush Soul crush
D1 = Fall Fall
D2 = Penance Enlightenment of the Penance
D3 = return blade return blade
D4 = heart blade blade of power
CD = Heart Armor Armor of Power
CE = blood stain blood stain blade
CF = Blood-sucking magic
D0 = Vampire Vampire
C9 = moderation MP consumption reduction
CA = Attack Attack magic MP decrease
CB = Recovery Recovery magic MP decrease
CC = Incoming Incoming
65 = Magic Wall Magic Barrier
66 = Obstacle Magic Barrier
67 = Magic Magic Barrier / Kai
68 = Increase Skill Skill Effect
61 = S L Skill Lv Up
62 = Magic L Magic Lv Up
63 = Special L Special Skill Level Up
64 = Magic Power Magic Power Up
5D = Magic Pillar Magic Power Up / Kai
5E = Haze Haze
5F = Magic Rejection Dispel
60 = greedy mill up
59 = good luck rack up
5A = Thief: The Secret of Shinobi
5B = Good harvest Double drop
5C = learning learning acceleration
75 = Healing techniques Healing techniques
76 = Magic Magic Secret
77 = Mamon Magic Mystery
78 = Kokunori Book of Alvis
71 = fast walking MOV improvement
72 = Fast work ATW improvement
73 = MP + MP
74 = Strength HP improvement
6D = Strength STR improvement
6E = Attack ATK improvement
6F = Wisdom INT improvement
70 = Defense DEF improvement
69 = Quick DEX improvement
6A = stealth stealth
6B = Growth Experience Up
6C = bright M2
85 = Truth True M2
86 = False False M2
87 = All Skills Ultimate Skill
88 = Zenma Ultimate Magic Mystery
81 = All skills Ultimate special skill
82 = Oligh
83 = Robustness Improved power resistance
84 = Awakening song Awakening song
7D = Live song Song of vitality
7E = Kika Joy Song
7F = dull pain dull pain amulet
80 = Provocation Provocation
79 = calm calm
7A = Healing Improved recovery performance
7B = Crush Add magic destruction
7C = Wound Rejection Aegis Shield
95 = Death Rejection Mental Burn
96 = Regeneration Reduction of damage rigidity
97 = Continuous Reduction of total rigidity
98 = Musou Evaldi
91 = Word Spirit Audrelil
92 = Silver silver emblem
93 = penetration penetration
94 = Transparent
8D = Dream treasure Dream treasure
8E = Goshi Meditation / Kai
8F = Maun
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put in F0DCF949.pnach
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Hi, i want to know if there is some cheat code to disable the motion blur when you turn the camera in sly 2: band of thiefs (NTSC-USA). If doesn't exist yet i think it would be nice to have since it can give headaches on people with sight problems like me. Thanks.
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(03-11-2020, 04:20 AM)matheusstaffa Wrote: Hi, i want to know if there is some cheat code to disable the motion blur when you turn the camera in sly 2: band of thiefs (NTSC-USA). If doesn't exist yet i think it would be nice to have since it can give headaches on people with sight problems like me. Thanks.
 "sly cooper motion blur fix" on youtube by user "meos"
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Quote:comment=Monster Rancher 3 NTSC-U(SLUS-20190)
//Swapped Disc ID
patch=1,EE,1033460B,extended,00000000
patch=1,EE,1033460B,extended,00000001
patch=1,EE,1033460B,extended,00000002
patch=1,EE,1033460B,extended,00000003
patch=1,EE,1033460B,extended,00000004
patch=1,EE,1033460B,extended,00000005
patch=1,EE,1033460B,extended,00000006
patch=1,EE,1033460B,extended,00000007
patch=1,EE,1033460B,extended,00000008
patch=1,EE,1033460B,extended,00000009
patch=1,EE,1033460B,extended,00000010
//Change ???? to/for:
//0000 - Momo
//0001 - Ogyo
//0002 - Mocchi
//0009 - some powerfull one(couldn't check on the start of the game;p)
//.... and soo on, test yourself;p, make note those numbers are in HEX;p, google it if you don't have any idea
//I also think it's only 1 byte value;p, but earlier byte is always 0 soo it shouldn't hurt

Hi all, I'm trying to use miseru99's pnach code for Monster Rancher 3 to fill in the encyclopedia. The cheat file is successfully loaded during the loading of the game. However, I find that no new monsters are added to the encyclopedia and would like to get help on what I have done wrong etc.
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(03-15-2020, 06:17 AM)windsor23 Wrote: Hi all, I'm trying to use miseru99's pnach code for Monster Rancher 3 to fill in the encyclopedia. The cheat file is successfully loaded during the loading of the game. However, I find that no new monsters are added to the encyclopedia and would like to get help on what I have done wrong etc.

You can only activate one at a time when you're using that cheat.

Right now you have 10 values being written to the same address. It doesn't work like that.

Code:
//Swapped Disc ID
patch=1,EE,1033460B,extended,00000000

Only use this above code, and then when you get it registered you can change the value to the next monster. Repeat until done.
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