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i need pnach to onimusha dawn of dreams (NTSC-U) [SLUS-21362]
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Word is simply lenght value for X number of bits that differ between system, for us it's 32 bits, nothing more, nothing less. Just becouse it's commonly explained in decimal values of integer, doesn't mean the term is actually bound to it.

Anyway I checked and those digimon specific codes works for me fine, at least on the beginning of the game as I don't have any saves to test if it ever changes. Not all can be seen in status menu(max hp doesn't, through it works), and even those that do, will not show up unless you leave it and enter again soo maybe you just didn't notice they work while testing?(or tested while it was commented out;p? hehe)
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(01-31-2013, 04:15 AM)miseru99 Wrote:
Quote:Anyway I checked and those digimon specific codes works for me fine, at least on the beginning of the game as I don't have any saves to test if it ever changes. Not all can be seen in status menu (max hp doesn't, though it works), and even those that do, will not show up unless you leave it and enter again so maybe you just didn't notice they work while testing?
hmmm honestly...it never occured to me.
Did you check if the Digivolutions codes worked?...because they didn't for me...I tried out BanchouLeomon's code (and many others) and nothing happened...
Quote:(or tested while it was commented out? Tongue hehe)
Don't take me for a fool...I know what I was doing...
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(01-31-2013, 03:53 AM)OhatsuX Wrote: i need pnach to onimusha dawn of dreams (NTSC-U) [SLUS-21362]

Check the 6th page of this thread and you will find what you are looking for.
Oh and, to lower the number of pages on ANY thread go to your User CP (Control Panel) then under "Your Profile" click on "Edit Options" and change "Posts Per Page" (located under "Thread View Options" on the right side) from 10 (default) to 50 (Max) then click on "Update Options" (located on the bottom of the page in your "Edit Options" tab/box) and then you will only have 37 pages on this particular thread which in my opinion = Win.
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Sorry for the joke, through from what I saw in here during past year or soo that actually would feel like totally legit question. ;3

Anyway yes, screen from tutorial fight:
   
Digievolution codes do work. I activated all Evolution Requirements codes, then geogreymon code and then could activate the digievolution in game menu without problems, same for more advanced ones;]. All those codes seem to work just fine, just had to add extended for those you left without. Have no idea why they wouldn't work for you.
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hey the patches provided for ffx work for me the first time but now when i reopen pcsx they wont even register that they are there please post or privite message me with a solution
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(01-31-2013, 07:03 AM)miseru99 Wrote:
Quote:Sorry for the joke, though from what I saw in here during the past year or so that actually would feel like a totally legit question. ;3
Hmmm...I can relate to that.

Quote:Anyway yes, screen from tutorial fight:

Digivolution codes do work. I activated all Evolution Requirements codes, then geogreymon code and then could activate the digivolution in game menu without problems, same for more advanced ones;].
All those codes seem to work just fine, just had to add extended for those you left without. Have no idea why they wouldn't work for you.

That is honestly so weird @__@ I will try the same and see if the problem is on my end.
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Nope, nothing, nada, zip, none of the Digimon codes work for me...this is truly weird...I enabled all Agumon Galaxy codes (82 in total...not counting the STR, DEX, AGL etc etc. codes) and nothing happened (the ones that work worked and the ones that didn't...didn't) I'm starting to think that maybe it's due to the emulator...I'm using 1.1.0 r5492 (svn)...or maybe it's due to my copy of the game...
Could you post the CRC and [SLUS- ] of your game... I want to do a comparison.
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Hey I don't know how active this thread is but here's my Kingdom Hearts Pnatch.

The file contains instructions for some of the codes since I was distributing it to a couple of friends. If you already know how this works then feel free to remove them.

The codes for shared abilities I made myself because I couldn't find any that actually work they way they should.

GAME:

Kingdom Hearts (USA)
SLUS_20370 CRC = 0F6B6315

Code:
Gametitle=Kingdom Hearts (USA)
Comment=SLUS_203.70 CRC=0F6B6315

//----------Common Codes-----------//---------------------------

// Infinite Money
patch=1,EE,204080AC,extended,0001869F
// START opens save menu
patch=1,EE,204865E0,extended,00114288
// Infinite Time (Colusseum)
//patch=1,EE,102B6230,extended,0000F600
// Have All Trinity's
patch=1,EE,003F38AB,extended,000000FF
// Have All 101 Dalmations
patch=1,EE,003F3393,extended,000000FF
patch=1,EE,203F3394,extended,FFFFFFFF
patch=1,EE,203F3398,extended,FFFFFFFF
patch=1,EE,203F339C,extended,FFFFFFFF

//--------SHARED ABILITIES---------//---------------------------
//-----------how to use------------//
//---1-Enable the codes you want---//
//---2-Start a game/Load a save*---//
//---3-Open Shared Abilites menu---//
//---4-Close all menus & Save Game-//
//---5-Disable all 4 Codes again---//
//---6-Load your save* and play----//
//--*Using save states works fine--//


// Have High Jump (SHARED SLOT 1)
//patch=1,EE,203F2229,extended,00000001
// Have Superglide (SHARED SLOT 2)
//patch=1,EE,203F222A,extended,00000004
// Have Glide (SHARED SLOT 3)
//patch=1,EE,203F222B,extended,00000003
// Have Mermaid Kick (SHARED SLOT 4)
//patch=1,EE,203F222C,extended,00000002

//------------SORA CODES-----------//---------------------------

// MAX HP (SORA)
patch=1,EE,003F1C96,extended,000000FF
// Infinite HP (SORA)
patch=1,EE,003F1C95,extended,000000FF
// MAX MP (SORA)
patch=1,EE,003F1C98,extended,000000FF
// Infinite MP (SORA)
patch=1,EE,003F1C97,extended,000000FF
// MAX AP (SORA)
patch=1,EE,003F1C99,extended,000000FF
// Quick Level Gain (SORA)
patch=1,EE,C464FF78,extended,0000FFFF

//-----------BATTLE CODES-----------//--------------------------
//--------MAY CAUSE PROBLEMS--------//
//-Targets Player # Instead Of Name-//
//---Known to mess up companion AI--//

// Infinite HP (P1)(Battle)
//patch=1,EE,20524094,extended,000003E7
// MAX HP (P1)(Battle)
//patch=1,EE,20524098,extended,000003E7
// Infinite MP (P1)(Battle)
//patch=1,EE,2052409C,extended,000003E7
// MAX MP (P1)(Battle)
//patch=1,EE,205240A0,extended,000003E7

//-------------GUMMI---------------//---------------------------

// All Blueprints
patch=1,EE,003FDB4F,extended,00000001
patch=1,EE,403FDB50,extended,00090001
patch=1,EE,01010101,extended,00000000
// All Gummi Items
patch=1,EE,403FDB08,extended,00110001
patch=1,EE,63636363,extended,00000000
patch=1,EE,003FDB4E,extended,00000063

//-----------KEY CODES-------------//---------------------------

// Have All Keys
//patch=1,EE,103F217A,extended,00000101
//patch=1,EE,403F217C,extended,00030001
//patch=1,EE,01010101,extended,00000000
//patch=1,EE,103F218C,extended,00000101

//-----------EQUIPMENT-------------//---------------------------

// Have All Equipment
//patch=1,EE,103F213A,extended,00006363
//patch=1,EE,403F213C,extended,00090001
//patch=1,EE,63636363,extended,00000000
//patch=1,EE,003F2160,extended,00000063


//----------ITEM CODES-------------//---------------------------

//    Potion
patch=1,EE,003F212B,extended,00000063
//    Hi-Potion
patch=1,EE,003F212C,extended,00000063
//     Ether
patch=1,EE,003F212D,extended,00000063
//     Elixir
patch=1,EE,003F212F,extended,00000063
//     Mega-Potion
patch=1,EE,003F2130,extended,00000063
//    Mega-Ether
patch=1,EE,003F2131,extended,00000063
//    Megalixir
patch=1,EE,003F21B7,extended,00000063
//     Tent
patch=1,EE,003F21B8,extended,00000063
//     Camping Set
patch=1,EE,003F21B9,extended,00000063
//    Cottage
patch=1,EE,003F21C1,extended,00000063
//    Power Up
patch=1,EE,003F21C2,extended,00000063
//     Defense Up
patch=1,EE,003F21C3,extended,00000063
//     AP Up
//patch=1,EE,003F21C7,extended,00000063
//     Fire Arts
//patch=1,EE,003F21C8,extended,00000063
//    Blizzard Arts
//patch=1,EE,003F21C9,extended,00000063
//    Thunder Arts
//patch=1,EE,003F21CA,extended,00000063
//     Cure Arts
//patch=1,EE,003F21CB,extended,00000063
//     Gravity Arts
//patch=1,EE,003F21CC,extended,00000063
//    Stop Arts
//patch=1,EE,003F21CD,extended,00000063
//    Aero Arts
//patch=1,EE,003F21CE,extended,00000063
//     Shiitake Rank
//patch=1,EE,003F21CF,extended,00000063
//     Matsutake Rank
//patch=1,EE,003F21D0,extended,00000063
//    Mystery Mold
//patch=1,EE,003F21D1,extended,00000063
//    Ansem's Report 1
//patch=1,EE,003F21D2,extended,00000063
//     Ansem's Report 2
//patch=1,EE,003F21D3,extended,00000063
//     Ansem's Report 3
//patch=1,EE,003F21D4,extended,00000063
//     Ansem's Report 4
//patch=1,EE,003F21D5,extended,00000063
//    Ansem's Report 5
//patch=1,EE,003F21D6,extended,00000063
//    Ansem's Report 6
//patch=1,EE,003F21D7,extended,00000063
//     Ansem's Report 7
//patch=1,EE,003F21D8,extended,00000063
//     Ansem's Report 8
//patch=1,EE,003F21D9,extended,00000063
//    Ansem's Report 9
//patch=1,EE,003F21DA,extended,00000063
//    Ansem's Report 10
//patch=1,EE,003F21DB,extended,00000063
//     Khama Vol. 8
//patch=1,EE,003F21DC,extended,00000063
//     Salegg Vol. 6
//patch=1,EE,003F21DD,extended,00000063
//     Azal Vol. 3
//patch=1,EE,003F21DE,extended,00000063
//    Mava Vol. 3
//patch=1,EE,003F21DF,extended,00000063
//    Mava Vol. 6
//patch=1,EE,003F21E0,extended,00000063
//     Theon Vol. 6
//patch=1,EE,003F21E1,extended,00000063
//     Nahara Vol. 5
//patch=1,EE,003F21E2,extended,00000063
//    Hafet Vol. 4
//patch=1,EE,003F21E3,extended,00000063
//    Empty Bottle
//patch=1,EE,003F21E4,extended,00000063
//     Old Book
//patch=1,EE,003F21E5,extended,00000063
//     Emblem Piece
//patch=1,EE,003F21E6,extended,00000063
//     Emblem Piece 2
//patch=1,EE,003F21E7,extended,00000063
//    Emblem Piece 3
//patch=1,EE,003F21E8,extended,00000063
//    Emblem Piece 4
//patch=1,EE,003F21E9,extended,00000063
//     Log
//patch=1,EE,003F21EA,extended,00000063
//     Cloth
//patch=1,EE,003F21EB,extended,00000063
//    Rope
//patch=1,EE,003F21EC,extended,00000063
//    Seagull Egg
//patch=1,EE,003F21ED,extended,00000063
//     Fish
//patch=1,EE,003F21EE,extended,00000063
//     Mushroom
//patch=1,EE,003F21EF,extended,00000063
//     Coconut
//patch=1,EE,003F21F0,extended,00000063
//    Drinking Water
//patch=1,EE,003F21F0,extended,00000063
//    Navi-G Piece
//patch=1,EE,003F21F1,extended,00000063
//     Navi-G Piece 2
//patch=1,EE,003F21F2,extended,00000063
//     Navi-Gummi
//patch=1,EE,003F21F3,extended,00000063
//    Navi-G Piece 3
//patch=1,EE,003F21F4,extended,00000063
//    Navi-G Piece 4
//patch=1,EE,003F21F5,extended,00000063
//     Navi-Gummi 2
//patch=1,EE,003F21F6,extended,00000063
//     Watergleam
//patch=1,EE,003F21F7,extended,00000063
//     Naturespark
//patch=1,EE,003F21F8,extended,00000063
//    Fireglow
//patch=1,EE,003F21F9,extended,00000063
//    Earthshine
//patch=1,EE,003F21FA,extended,00000063
//     Crystal Trident
//patch=1,EE,003F21FB,extended,00000063
//     Postcard
patch=1,EE,003F21FC,extended,00000063
//    Torn Page
//patch=1,EE,003F21FD,extended,00000063
//    Torn Page 2
//patch=1,EE,003F21FE,extended,00000063
//     Torn Page 3
//patch=1,EE,003F21FF,extended,00000063
//     Torn Page 4
//patch=1,EE,003F2200,extended,00000063
//     Torn Page 5
//patch=1,EE,003F2201,extended,00000063
//    Slide 1
//patch=1,EE,003F2202,extended,00000063
//    Slide 2
//patch=1,EE,003F2203,extended,00000063
//     Slide 3
//patch=1,EE,003F2204,extended,00000063
//     Slide 4
//patch=1,EE,003F2205,extended,00000063
//    Slide 5
//patch=1,EE,003F2206,extended,00000063
//    Slide 6
//patch=1,EE,003F2207,extended,00000063
//     Footprints
//patch=1,EE,003F2208,extended,00000063
//     Claw Marks
//patch=1,EE,003F2209,extended,00000063
//     Stench
//patch=1,EE,003F220A,extended,00000063
//    Antenna
//patch=1,EE,003F220B,extended,00000063
//    Forget-Me-Not
//patch=1,EE,003F220C,extended,00000063
//     Jack-In-The-Box
//patch=1,EE,003F220D,extended,00000063
//     Entry Pass
//patch=1,EE,003F220E,extended,00000063
//    Hero License
//patch=1,EE,003F220F,extended,00000063
//    Pretty Stone
//patch=1,EE,003F2210,extended,00000063
//     Lucid Shard
patch=1,EE,003F2212,extended,00000063
//     Lucid Gem
patch=1,EE,003F2213,extended,00000063
//     Lucid Crystal
patch=1,EE,003F2214,extended,00000063
//    Spirit Shard
patch=1,EE,003F2215,extended,00000063
//    Spirit Gem
patch=1,EE,003F2216,extended,00000063
//     Power Shard
patch=1,EE,003F2217,extended,00000063
//     Power Gem
patch=1,EE,003F2218,extended,00000063
//    Power Crystal
patch=1,EE,003F2219,extended,00000063
//    Blaze Shard
patch=1,EE,003F221A,extended,00000063
//     Blaze Gem
patch=1,EE,003F221B,extended,00000063
//     Frost Shard
patch=1,EE,003F221C,extended,00000063
//     Frost Gem
patch=1,EE,003F221D,extended,00000063
//    Thunder Shard
patch=1,EE,003F221E,extended,00000063
//    Thunder Gem
patch=1,EE,003F221F,extended,00000063
//     Shiny Crystal
patch=1,EE,003F2220,extended,00000063
//     Bright Shard
patch=1,EE,003F2221,extended,00000063
//    Bright Gem
patch=1,EE,003F2222,extended,00000063
//    Bright Crystal
patch=1,EE,003F2223,extended,00000063
//     Mystery Goo
patch=1,EE,003F2224,extended,00000063
//     Gale
patch=1,EE,003F2225,extended,00000063
//     Mythril Shard
patch=1,EE,003F2226,extended,00000063
//    Mythril
patch=1,EE,003F2227,extended,00000063
//    Orichalcum
patch=1,EE,003F2228,extended,00000063

This is my first attempt at making a pnatch file and my first attempt at creating my own codes so let me know what you think.

.pnach   0F6B6315.pnach (Size: 9,19 KB / Downloads: 7.279)
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(01-31-2013, 06:01 PM)Lucky C Wrote: Nope, nothing, nada, zip, none of the Digimon codes work for me...this is truly weird...I enabled all Agumon Galaxy codes (82 in total...not counting the STR, DEX, AGL etc etc. codes) and nothing happened (the ones that work worked and the ones that didn't...didn't) I'm starting to think that maybe it's due to the emulator...I'm using 1.1.0 r5492 (svn)...or maybe it's due to my copy of the game...
Could you post the CRC and [SLUS- ] of your game... I want to do a comparison.

If the same code works for someone else that means (almost certainly) that yours is the wrong game's version for the code.

Pnach does not test what it puts into the given addresses, if the address is wrong the cheat does not work and actually can harm a sstate and in minor degree a memcard save as well.
Imagination is where we are truly real
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