(01-21-2020, 11:00 AM)Maori-Jigglypuff Wrote: // No Body Shadow of the Character on the Ground
// (Neo Contra, PAL)
patch=1,EE,00124c60,word,64110000
Works. Shadows disappear only under the characters of both players when they are standing on the ground, as well as under bosses with size of a player’s character. In any other case (for example, the character runs on the blades of a helicopter or rides on horseback), the shadows remain.
01-23-2020, 11:33 PM (This post was last modified: 01-24-2020, 02:36 AM by Maori-Jigglypuff.)
(01-23-2020, 06:18 PM)ANd93ml Wrote: Works. Shadows disappear only under the characters of both players when they are standing on the ground, as well as under bosses with size of a player’s character. In any other case (for example, the character runs on the blades of a helicopter or rides on horseback), the shadows remain.
01-24-2020, 02:43 AM (This post was last modified: 01-24-2020, 02:45 AM by Maori-Jigglypuff.)
@ ANd93ml
After your testing of Edit 5 Code i will publish a patch for this game too but i want to mention you inside the Patch
as the Tester of the Codes of course.You agree ?
Works. Changes of color palette is identical for "Constant correct Contrast Adjust" with some overbrighting. But the shadows changed: some disappeared, and some became very noticeable (especially in cutscenes on the engine, which can become even darker than they were).
After your testing of Edit 5 Code i will publish a patch for this game too but i want to mention you inside the Patch
as the Tester of the Codes of course.You agree ?
Programmers are obliged to save every byte and cycle, so the code should be optimized to the maximum, in particular by removing excess text, lines and spaces. So - no.
(01-24-2020, 06:24 AM)ANd93ml Wrote: Works. Changes of color palette is identical for "Constant correct Contrast Adjust" with some overbrighting. But the shadows changed: some disappeared, and some became very noticeable (especially in cutscenes on the engine, which can become even darker than they were).
Programmers are obliged to save every byte and cycle, so the code should be optimized to the maximum, in particular by removing excess text, lines and spaces. So - no.
OK.
In the Patch there will be Shadow Effects on Characters Remover and disable Renderer in Cutscenes Code.
I will release the patch soon.You can check the skin of the Characters.I hope there should be no black Shadow spots.
For these two is needed a "100% Hit Rate" code for maximum quickly game bitting.
(01-24-2020, 07:32 AM)Maori-Jigglypuff Wrote: UPDATE 5: Remove Shadow Effects on the Character
In gameplay this works playable (possibly perfect, since I didn't notice any troubles, but I can't guarantee that I did not miss some kind of bug).
(01-24-2020, 07:32 AM)Maori-Jigglypuff Wrote: UPDATE 6: Disable World Renderer
Works. It is especially noticeable when it turns off the fog, which increases the viewing range and allows you to see such NSFW thing like loading of objects of level before your eyes.
(01-24-2020, 07:32 AM)Maori-Jigglypuff Wrote: UPDATE 7: Disable Renderer in Cutscenes
This code should disable the shadows very noticeable in cutscenes on the engine? It doesn’t matter if it’s yes or no, since several cutscenes still have shadows (very dark and therefore very contrasting to the surroundings). Also in the second cutscene with Plant Contra, disappeared the effects of dirt and blood rush from anger.
* I also noticed a thin line that divides subtitles' windows in half.
01-25-2020, 03:21 AM (This post was last modified: 01-25-2020, 09:47 AM by Maori-Jigglypuff.)
(01-25-2020, 02:21 AM)ANd93ml Wrote: For these two is needed a "100% Hit Rate" code for maximum quickly game bitting.
In gameplay this works playable (possibly perfect, since I didn't notice any troubles, but I can't guarantee that I did not miss some kind of bug).
Works. It is especially noticeable when it turns off the fog, which increases the viewing range and allows you to see such NSFW thing like loading of objects of level before your eyes.
This code should disable the shadows very noticeable in cutscenes on the engine? It doesn’t matter if it’s yes or no, since several cutscenes still have shadows (very dark and therefore very contrasting to the surroundings). Also in the second cutscene with Plant Contra, disappeared the effects of dirt and blood rush from anger.
* I also noticed a thin line that divides subtitles' windows in half.
UPDATE 7: Disable Renderer in Cutscenes allows you to see deep in the Rooms in the Cutscenes without the fog effect so it should not have any
effect on the Characters Shadow.It might not really perceptible to the human eye because of fast angle changing of the Camera mostly.
A thin line that divides subtitles windows in half ? Hmm, i don't know.Maybe i can amend that Code.
Edit 6: Unlock all Mission Code added in the Patch.
01-27-2020, 01:02 AM (This post was last modified: 01-27-2020, 01:06 AM by ANd93ml.)
(01-27-2020, 12:40 AM)doctor1101 Wrote: Hi! I'm requesting some codes for Crash Twinsanity (PAL, SLES-52568, 1510E1D1). Need codes for Infinite Lives and for Infinite Mask. Thanks!