The Document of Metal Gear Solid 2 (September 12, 2002)
Isn't it beautiful? When I first played MGS2, I fell in love with the scenery of the Big Shell and wanted nothing more than to explore it to my heart's content. The Document granted me that pleasure. Not only is it stuffed with making-of and behind-the-scenes goodies and the ability to view the character and mech models, it also lets you flycam around the game's environments and cutscenes.
Isn't it beautiful? When I first played MGS2, I fell in love with the scenery of the Big Shell and wanted nothing more than to explore it to my heart's content. The Document granted me that pleasure. Not only is it stuffed with making-of and behind-the-scenes goodies and the ability to view the character and mech models, it also lets you flycam around the game's environments and cutscenes.