05-02-2009, 09:48 PM
Call of Duty: World at War Final Fronts [NTSC]
Status: Ingame
Ingame Speed: 20-40FPS
CPU: Intel Core 2 Duo P7700 @ 2.40GHz
RAM: 2048MB DDR2-800
GPU: Geforce 8600M GS 256MB @ gpu-650 shaders-1300 memory-1000
OS: Windows Vista x86 Home Premium (Service Pack 2 RC)
PCSX2 beta 1122
Speed Hacks: 3xEE, 2xIOP, INTC, VU Cycle Stealing (slight speedup)
CPU: EERec, VU0rec, VU1rec, MTGS and Frame Limit
Advanced: Set to default
Plugins:
GPU: GSdx r1076 0.1.15 SSSE3 (DX9 Hardware, D3D Internal Res: native, Texture filtering, logarithmic Z, FBA)
SPU: SPU2-X 1.1.0 (latest svn build)
BIOS: USA v1.60 (Bios 2.00 crash the emu whit this build)
Input: Lilypad r1034 0.10.0
Shots taken whit gsdx.
Status: Ingame
Ingame Speed: 20-40FPS
CPU: Intel Core 2 Duo P7700 @ 2.40GHz
RAM: 2048MB DDR2-800
GPU: Geforce 8600M GS 256MB @ gpu-650 shaders-1300 memory-1000
OS: Windows Vista x86 Home Premium (Service Pack 2 RC)
PCSX2 beta 1122
Speed Hacks: 3xEE, 2xIOP, INTC, VU Cycle Stealing (slight speedup)
CPU: EERec, VU0rec, VU1rec, MTGS and Frame Limit
Advanced: Set to default
Plugins:
GPU: GSdx r1076 0.1.15 SSSE3 (DX9 Hardware, D3D Internal Res: native, Texture filtering, logarithmic Z, FBA)
SPU: SPU2-X 1.1.0 (latest svn build)
BIOS: USA v1.60 (Bios 2.00 crash the emu whit this build)
Input: Lilypad r1034 0.10.0
Shots taken whit gsdx.