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Call of Duty: World at War Final Fronts [NTSC]
Status: Ingame
Ingame Speed: 20-40FPS

CPU: Intel Core 2 Duo P7700 @ 2.40GHz
RAM: 2048MB DDR2-800
GPU: Geforce 8600M GS 256MB @ gpu-650 shaders-1300 memory-1000
OS: Windows Vista x86 Home Premium (Service Pack 2 RC)

PCSX2 beta 1122
Speed Hacks: 3xEE, 2xIOP, INTC, VU Cycle Stealing (slight speedup)
CPU: EERec, VU0rec, VU1rec, MTGS and Frame Limit
Advanced: Set to default

Plugins:
GPU: GSdx r1076 0.1.15 SSSE3 (DX9 Hardware, D3D Internal Res: native, Texture filtering, logarithmic Z, FBA)
SPU: SPU2-X 1.1.0 (latest svn build)
BIOS: USA v1.60 (Bios 2.00 crash the emu whit this build)
Input: Lilypad r1034 0.10.0

Shots taken whit gsdx.
               
               
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Tokyo Xtreme Racer 3 [NTSC-U] SLUS 20831

Playable mostly full speed 60fps

My PC
Q6600 @ 3.0GHz
2GB DDR2-800
9600GT 512MB
XP Home SP3

PCSX2 0.9.6 config
GSdx 890 (MSVC 15.00, SSSE3), 0.1.14
SPU2-X 1.1.0
Lilypad 0.9.9 (with SSSPSX pad, I was unable to accelerate or brake, strangely)
Linuz Iso CDVD 0.8.0

Used mostly default settings for plugins. GSdx needs native res ticked or get vertical lines.
Speed hacks all ticked, and EE 2x cycle rate

Runs at full speed most of the time on my mildly overclocked Q6600 so a faster CPU should run at full speed all the time no problems.

                   
               
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Enthusia Professional Racing [NTSC-U] SLUS 20967

Playable but with issues

My PC
Q6600 @ 3.0GHz
2GB DDR2-800
9600GT 512MB
XP Home SP3

PCSX2 0.9.6 config
GSdx 890 (MSVC 15.00, SSSE3), 0.1.14
SPU2-X 1.1.0
Lilypad 0.9.9
Linuz Iso CDVD 0.8.0

Used mostly default settings for plugins. GSdx needs native resolution & logarithmic Z
Speed hacks all ticked, and EE 2x cycle rate
Advanced: clamp mode needs to be extra+preserve sign or it will freeze at the start of a race with other cars. Racing solo it can be unticked without issues and is faster. Racing solo (time trial etc) is easily 60fps at all times.

Issues apart from above are some missing text + missing graphics (cars etc) in the track and car select screens.

               
           
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Final Fantasy X-2 (pal french) : SLES 518.16

*Status: Playable
*Speed: 30-50 FPS (depend of where you are ^^)

*CPU: amd athlon 64 x2 dual core 4600+ (2.41GHz)
*RAM: 2048MB DDR SDRAM
*GPU: NVidia GeForce 7600GT 256MB
*Sound: Realtek HD Audio 5.1
*OS: Windows XP Home SP3

PCSX2 0.9.6 rev 1059
*speed hacks : default cycle rate
*CPU: EERec, VU0rec, VU1rec, MTGS and Frame limit to Normal
*Advanced:
EE Recs options
- Round mode : Chop/Zero
- Clamp mode : normal, Flush to Zero, Denomials are Zero
VURecs Options
- Round mode : Chop/Zero
- clamp mode : normal, Flush to Zero, Denomials are Zero

*Plugins:
*GPU: GSdx 868 0.1.14 (SSE2) : NLOOP ticked
or
ZeroGS 0.97.1 : FF hack ticked
*SPU: SPU2-X 1.1.0 (DirectSound)
*BIOS: europe v0.160


NB:
- a frame limiter is sometimes needed. i get sometimes 60fps for a pal game!
- I know the screenshots are all in the same place ^^


Attached Files Thumbnail(s)
                   
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Star Ocean 3
Fully playable always at 60 FPS
PCSX2 1059
Gsdx 0.1.7 DX 10 Int Res 1600x1200 Filter ON vSync ON
x2 cycle rate INTC SYNC "ON" - Enable IOP 2x "ON" -Waitcycles sync "ON"
VU cycle off and Idle Loop off
obviously tri-ace hack is on
audio plugin "everything works well" :-)

E8200 @ 3,6 Ghz
Geforce 8800 Gts 512 Mb - ram DDR2 at 900 mhz

Just one thing - the game works perfect also with DX9 with monitor res 1360x768 int res 1360x768 and nHancer supersampling 2x2.


Attached Files Thumbnail(s)
               
I5 - 2320 @ 3,0 Ghz - 8 GbyteDDR2 1333 Mhz - Geforce 8800 GTS 512 Mbyte - Win 7x64 - Samsung 32" TV HD-Ready
Uomo saggio il cielo aiuta.
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I'm using the current SVN and the gust patch that's floating around, i hope it's still okay to post... well here goes.

Mana Khemia: Alchemists of Al Revis - SLUS-21735

Computer Specs:
Core2 Duo E6750 - 2.67GHz
Crucial 4096MB RAM
ATI Radeon X1650 - 512MB
Windows 7 RC x64

PCSX2 Config:
GSdx 1145 0.1.15 - Windowed - D3D9 Hardware - Pixel Shader 3 -Texture Filtering & Alpha correction
LilyPad svn 0.10.0
SPU2-X 1.1.0
Linuz ISO
CPU - MTGS and Limit Frame Rate
Speed Hacks - INTC Speed Hack - Enable IOP x2 Cycle Rate - WaitCycles Sync Hack - Idle Loop Fast-Forward - VU Cycle Stealing set to Moderate

Playable - Frame rate usually 60FPS
Yes, these screenshots were taken from the first half hour or so of gameplay, but so far i've gotten to chapter 6
There have been minor graphics glitches throughout (some were in the screenshots i think) and the most severe issue i've had so far is entering a screen leading to an event or boss fight where the 'camera' goes to the very top of the screen and you have to exit the dungeon and go back in to proceed

                                               
OS: Windows 7 x64 Ultimate
Processor: Core i7 2600 3.4GHz
RAM: Corsair Vengeance 2x2GB Dual Channel DDR3 PC 12800
Mobo: Gigabyte GA-H77-D3H
Graphics: 2x Radeon HD 3870
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This game is wrongly listed in the compatibility database as not being playable, but it is playable if you use these settings.

Tokyo Xtreme Racer Zero [SLUS 20189]

Playable full speed

My PC
Q6600 @ 3.0GHz
2GB DDR2-800
9600GT 512MB
XP Home SP3

PCSX2 0.9.6 config
ZeroGS 0.97.1 (doesn't get past the intro with GSdx)
SPU2-X 1.1.0
Lilypad 0.9.9 (car controls do not work with SSSPSX Pad)
Linuz Iso CDVD 0.8.0

(screenshots have some interlacing artefacts but it looks fine while playing)

                       
                   

The only problem is as you can see in the 2nd pic, graphics on the car select screen are garbage but other than that the game is fully playable and vehicles while in-game are displayed correctly.
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Gundam 00 - Gundam Meisters (JAP)

PC Spec:
CPU - Core 2 Quad Q8300 @ 2.5 Ghz
RAM - 4GB Ram Crosair DDR2
GPU - Sapphire HD 4870 512mb GDDR5
OS - Window Vista Ultimate SP1 x64bit
Status: Playable at full speed

PCSX2 Beta 1059 Default settings

Plugin:
Graphic:GSDx r1076 (MSVC 15.00, SSSE41, DX9 Mode)
SPU: SPU2-X 1.1.0
BIOS: Europe v2.00

Speed Hacks
INTC Sync Hack
Enable IOP x2 Cycle Rate
VU cycle Stealing (2nd lvl)

NOTE:
1) Only use DirectX9 crash at gameplay on Directx 10
2) For Hardware rendering set d3d Internal res = 520(MAX) / 1000~2000 to prevent unwanted black line on the screen.

Screenshot:
               
HappyTongueCSX2:Happy
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Final Fantasy X-2: [SLUS-20672]
Status: Playable
Frame Rate: 40-50 FPS

Plugins:
Graphics: GSdx 890 (MSVC 15.00, SSSE3) 0.1.14
- Direct3D 10 (Hardware)
- Interlacing: Blend tff
- Texture Filtering
- Wait vsync
Sound: P.E.Op.S. SPU2 1.9.0
Controller: LilyPad 0.9.11
Cdvdrom: Gigaherz's CDVD Plugin 0.7.0

CPU Config:
Frame Limiting: Limit

Speed Hacks:
Emotion Engine Sync Hacks: Use x2 Cycle Rate
- INTC Sync Hack
- Enable IOP x2 Cycle Rate
- WaitCycles Sync Hack

My PC:
Windows Vista Ultimate x64
2GB RAM
Intel Core 2 Duo Processor T7300 @ 2.00 GHz

Video:
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Disgaea Hour Of Darkness [SLUS-20666]

Fully Playable @ 60 FPS

My PC
Intel Dual Core 2.4ghz
2gb DDR2 800mhz
Geforce7200 256MB
Vista Home Permium 32bit

PCSX2 0.9.6 Setup
GSdx 890 (MSVC 15.00, SSSE3), 0.1.14
P.E.Op.S. SPU2 1.9.0
Gigaherz's CDVD Plugin 0.7.0

Cpu Settings @ Limit
SpeeHacks @ x1.5 Cycle Rate + INTC + IOP + WaitCycles
NOTE:
Only use DirectX9 only crash at gameplay on Directx 10



                       
*Removed* by moderation team.Over forum limits
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