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Post your PCSX2 screenshots/videos here!
Persona 4 NTSC/U

Status : Playable

   
   
   
   
   

Naruto Shippuden 2 NTSC/J

Status : Playable

   
   
   
   

Im use PCSX2 0.9.7 2402
Setting :

   
   
   
   

My Notebook spec :
Intel Core2Duo 2.2Ghz
Windows Seven Ultimate 32bit
Ram 2Gb
Nvdia Geforce 9600M GT 256Mb 128bit
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PCSX2 0.9.7 (pcsx2-r3113)

Bleach Hanatareshi Yabou NTSC/j

Status Fully Playable

Bleach Erabareshi Tamashii NTSC/j

Status Fully Playable

average fps : 35 - 45 - 65

my config dual core 3ghz
2gb ddr2 ram
ATI HD 4670 1gb ddr3

pcsx2 config : standard setting and all speed hacks on


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pcsx2-r1888
with the Official Beta Plugins Pack [11 March 2010]

For The PCSX2 Settings Visit The offical Topic of The Tenchu




Tenchu Fatal Shadow


Fully Playable



Tenchu Wrath of Heaven


Fully Playable


Average fps : 45 - 50


my config dual core 3ghz
2gb ddr2 ram
ATI HD 4670 1gb ddr3

Operation System : Windows XP


You can play with the Tenchu games almost at full speed and without horrible graphical glitches (black fog, gray fog).

Special Thanks To Smile

Shadow Lady
diegochiha


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Chou-jikuu Yousai Macross (Jap)(SLPM-65405)
Intel i3 CPU 540 3.07GHz
2 GB DDR3 SDRAM
ATI Radeon HD 4350 (512 DDR2 VRAM)
Windows 7 Home Basic

PCSX2 SVN 3149
GSdx 3068 (MSVC 15.00, SSE41) 0.1.16 (Direct3D 10/11 (Software)
SPU2-X r3147 1.4.0
CDVD 0.1.0
LilyPad svn (r2930) 0.10.0
EE/IOP - Default
VUs - Default
No Game Fixes
No Speed Hacks

Status: Playable

Issue:
Hardware mode, it slow the game.


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Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army

Status: Ingame
60-40 FPS occasional 35 depending on location and situation.

System Specs
CPU: Intel E2220 Core2Duo @ 2.4ghz
RAM: 2GB DDR2
GPU: GeForce 8600 GT 256mb
OS: XP SP3

PCSX2 0.9.6 config
ZeroGS 0.97.1 @ default settings
SPU2-x 1.1.0
Linuz Iso CDVD 0.8.0
USA bios v1.60
No Speedhacks no patches


Haven't beat it yet, I'm only about an hour in. Game is playing really well so far, the biggest FPS drop is in congested parts of the city and it's probably a 25 fps drop. Other wise there's an occasional 10 drop; it's nothing terrible the game is playable and battles never lag because they're on a separate field. No distortion in the sound, cutscenes do experience some minor graphical glitches but it's nothing to complain about considering how smooth it runs on my low speced pc.


Video




Screens attached, there's some graphical glitches in the screenshots (looks like lines going across some of the models) that doesn't show up in the game. Don't know what happened there.


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SSX
                           

SSX Tricky
                   

SSX 3
                           

SSX on TOUR
                   

<><>

HD Links :
http://www.youtube.com/watch?v=EQvODD2hdBY
http://www.youtube.com/watch?v=rln8OR_IBik
http://www.youtube.com/watch?v=mABU444PTac


* CPU : Q9550 @ 3.4Ghz
* RAM : 4MB
* GPU : EVGA gtx 295 FTW

* PCSX2 : r1888 beta
* Graphic : GSdx 3068
* Sound : SPU2-X r3117
* Plug-in : XPad 2.0

- Resolution : 1920x1200 (internal 3400x2000)
- Sound: XAudio2, Latency 50, Synch: Async Mix, Linear
- Speedhack: Yes - Variable Options
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PC specs / emulator info:

Intel Core 2 Duo T6600 2.2 Ghz CPU
4 GB RAM
Ati Mobility Radeon HD 4670 XT 1 GB
Windows 7 Home Premium 64 bit

Screenies taken on PCSX2 SVN r2948 - 3081 (varies), Gsdx SSE41 plugin in D3D10 hardware mode with internal res set to 1920x1080 and texture filtering enabled, SPU2-X with Timestretching, 2x reverb and 5.1 audio expansion. (resized to 1280x720)

Rayman 3: Hoodlum Havoc (PAL)

Fully Playable, nearly constant full speed, maybe 47-50 FPS by estimate. No graphics bugs or glitches (other than bloom sometimes being out of place in very few occasions). Speedhacks used: 3x EE cycle rate, INTC Spin Detection, Wait Loop Detection, IOP 2x cycle rate, Slight VU cycle stealing, mVU Flag Hack

           

Ratchet & Clank 3 (PAL)

Playable, fps about 40-50. Heavy scenes may cause drops, and varies per level, but usually pretty smooth, even full speed on some levels like annihilation nation. Slowing down strangely enough doesn't seem to affect sound in this game, the game just goes to slow motion while the sound is still processed normally, which is cool. Has texture issues with distant objects, but it's not major enough to affect gameplay, characters tend to be drawn correctly most of the time. Cutscenes may have delays too if your fps is lower than usual.

Speedhacks used: everything except VU cycle stealing at medium. I haven't played this game with the official 0.97 beta yet, speed and compatibility might be even better there.

           

       

Jak 3 (PAL)

Playable, fps about 45-50. Like with R&C 3, heavy scenes may cause drops, and varies per level, but usually the game runs very smoothly, especially out of cities and the wasteland. This game's really starting to look good with the later revisions too, the game has considerably less texture bugs than R&C 3 (though more probs with characters and desert terrain/water Tongue2), and speed is much better too.

Speedhacks used: everything. This game doesn't mind speedhacks at all! Haven't played this one with the official 0.97 beta yet either, might play better there again too...

       

Serious Sam: The Next Encounter (PAL)

Fully Playable, fairly constant full speed, maybe 45-50 FPS by estimate. The only graphics bug I saw was that sun flares were sometimes visible indoors. Most of the time plays and looks very good, the high resolution really works well in this game. Speedhacks used: 3x EE cycle rate, INTC Spin Detection, Wait Loop Detection, IOP 2x cycle rate, Full VU Cycle Stealing. Also played with the official beta.

           

           

           
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Gran Turismo 4
Status: Playable
Ingame: 50 - 90 FPS



Dragon Quest 5
Status: Playable
Ingame: 140 - 300 FPS




Dragon Quest 8
Status: Playable
Ingame: 65 - 120 FPS



System
Windows 7 x64
CPU: Intel Core2Duo E8400 @ 4.2Ghz
RAM: 4GB, 1066MHz
VGA: Nvidia Geforce GTX260 (192sp)
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Metal Gear Solid 2: Substance/Sons of Liberty
Status: Playable
Region: NTSC/USA
Ingame: 45-60fps (Hardware Mode)

All I can say is, PCSX2 sure has come a long way....

(*Warning: Do not use Daemon Tools or any other ISO mounting software! The game will not load!)

PCSX2 Version: 0.9.7 rev3113
Graphics: GSdx 3068 (MSVC 15.00, SSE4.1) 0.1.16 (GSdx-sse4)
Audio: SPU2-X r3117 1.4.0
Control Pad: LilyPad svn (1034) 0.10.0
DVD: cdvdGigahertz (r 3006)
Loading MethodTongueCSX2's ISO launcher ("quick" or "full")*
CPU settings: Default settings

                       

(Computer specs are in my signature)

HD youtube videos:

(MGS2) (some uploaded in 1080p)






Game: Star Ocean 3 - Till the End of Time
Status: Playable
Region: NTSC/USA
Ingame: 45-60fps (Hardware Mode)



Game: Final Fantasy X
Status: Playable
Region: NTSC/USA
Ingame: 55-60fps
Resolution: 1920x1080

Custom Desktop
CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)  
OS: Windows 10 Home Edition 64-bit
RAM: 16 GB DDR3 SDRAM
HDD: 3 x 1 TB Western Digital HDD
Video: eVGA GeForce GTX 970 4 GB GDDR5
Audio: Realtek 5.1 HD Audio
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Sly 3: Honor Among Thieves
Status: Playable (hardware)
Ingame: 20 - 40 FPS



Black
Status: Ingame
Ingame: 20 - 40 FPS



Ace Combat Zero: The Belkan War
Status: Playable
Ingame: 40 - 60 FPS



Wipeout Pulse
Status: Playable
Ingame: 60 FPS

Core i5-750 @ 2.67
4GB CORSAIR XMS3
SAPPHIRE Radeon HD 5770
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