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#51
Cpu: Intel Core2 Duo E8500 @3.16Ghz
Ram: 2GB DDR2
GPU: Geforce 8800GS 320mb
OS: Win Vista 32

GSDX 890 0.1.14 (SSE41): Renderer D3D 10(HW)
SPU2-X 1.1.0: Defaults
Gigaherz's CDVD 0.7.0: All games running from physical DVD drive
Bios: Europe V02

Suikoden 5 (PAL)
Playable Full Speed. A bit glitchy but barely worth mentioning. The fog clips a tiny bit. I hadn't played for long enough to test a battle though.


Soul Calibur 3 (PAL)
Playable 50% speed and mostly never gets higher than that. Impressive though, cause I know how troublesome these games have been.


Dynasty Warriors 5 (PAL)
Playable Full speed(?). Well, up to the point of replicating the slowdown of a PS2 yeah. I remember it's sort of about the same.
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#52
any platformers like jak or rachet work?
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#53
Need For Speed: Underground [SLUS-20811]
Status: Looks like Playable
Ingame FPS: 35-50 (When FRAPS recorded: 25-40)

CPU: Intel Core 2 Quad Q6600 @3.0GHz
RAM: 4096MB DDR2-800
GPU: MSI GeForce 8600GTS 256MB GDDR3
OS: Windows 7 Beta Build 7000 x86

PCSX2 0.9.6 r725
Speed Hacks: Use x3 Cycle Rate, INTC Sync Hack, Enable IOP x2 Cycle Rate, WaitCycles Sync Hack
CPU: EERec, VU0rec, VU1rec, MTGS, Frame Limit
Advanced: Set to defaults

Plugins:
GPU: GSdx r730 0.1.14 SSSE3 (DX10 Hardware, D3D Internal Res: Native, NLOOP hack, Texture filtering)
SPU: ZeroSPU2 r634 0.4.6
BIOS: EUR v0.200

Intel Core i7-5820K [email protected] / Crucial 2x8Gb DDR4-2133 / MSI GeForce GTX 970 Gaming 4G / Windows 7 SP1 RTM x64
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#54
Tenshi no Present (J)
=================
Status: playable

Dragon Ball Infinite World (E)
=====================
Status: playable

       

Rama, ¿which version of ICO did you test, PAL or NTSC?
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#55
Tomb Raider Legend (E)
==================
Status: Unplayable due to graphical bugs

Tested with GSdx and ZeroGS and with the last one works even worst

       
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#56
Metal Gear Solid 2 Sons of Liberty (E)
============================
Using GSdx there is a graphic error: as soon as Snake (I haven't played long enough to test it with Raiden) enters a shadow he starts to loose polygons
Using ZeroGS the problem disappear but the frame rate gets extremely low

           
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#57
CPU: Intel Core2 Duo E8500 @3.16Ghz
RAM: 2GB DDR2
GPU: Geforce 8800GS 320mb
OS: Win Vista 32

GSDX 890 0.1.14 (SSE41): Renderer D3D 10(HW)
SPU2-X 1.1.0: Defaults
Gigaherz's CDVD 0.7.0: All games running from physical DVD drive
Bios: Europe V02

Shin Megami Tensei: Lucifer's Call (Nocturne) (PAL) SLES 53363
Playable I found it hard to find anything wrong with it, the only thing is the character shadows, which do some overlapping. Full speed.
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#58
CPU: Intel Pentium D @ 3.0 gHZ
RAM: 1024 MB DDR2
GPU: aTI Radeon x1600
OS: Windows XP Prof. SP2

Game: Kingdom Hearts (PAL)
Status: Playable

Usually runs at 80% speed. In some areas it drops to 60 %. I get full speed in videos.
http://i244.photobucket.com/albums/gg14/...earts2.png
http://i244.photobucket.com/albums/gg14/...hearts.png
http://i244.photobucket.com/albums/gg14/...earts3.png
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#59
Monster Rancher 3 (NTSC)
Status : Playable 55-60 FPS

Windows Vista 32 bit
e6600 @ 3.3 GHZ overclocked
4 GB DDR2 800 Ram
8800 GTS


GSDX 890 0.1.14: Renderer D3D 10
SPU2-X 1.1.0: Default
Bios USA

Speed Hacks: INTC/IOP, nothing else

Advanced : No changes here


Also note : This game ran at 20 FPS for me in Directx9, and got a huge boost when I switched to DX10


Disk swapping does not work, however you can use artmoney while trading saucer stones and hack your points so you can get all the saucer stones you want, and get the monster you want.


Attached Files Thumbnail(s)
           
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#60
Tony Hawk's Project 8 (NTSC)
Status: Intro

Freezes in loading.

CPU: Intel Core 2 Duo e8400 @3.6GHz
RAM: 4096MB DDR2-800
GPU: MSI GeForce 260 GTX 896MB GDDR3
OS: Windows Vista Service Pack 1 64bit

PCSX2 0.9.6 r754
Speed Hacks: x1.5 Cycle Rate, INTC Sync, WaitCycles Sync
CPU: EERec, VU0rec, VU1rec, MTGS and VU Skip
Advanced: Set to default
Graphics: GSDX r730 0.1.14 SSSE3


Attached Files Thumbnail(s)
   
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