Playable - In hardware mode it has slowdowns and graphical issues in some areas but playable. Software mode only has 1 slowdown in the 2nd stage boss. Dx11-Hw still has white screen but Dx9-hw & OpenGL-hw do not. Cut-scene audio is still out of sync.
Extra: Areas with slowdowns and graphical issues are Stage 1-3(boss), Stage 2-3(boss) and stage 3-2 (the burning facility).
My Pc Specs: Windows 8.1 Pro 64-bit Intel i7 4790k 4.00 Ghz OC Nvidia Asus Strix Gtx 980 4GB 16GB Ram Direct X11 OpenGL version 4.4
06-17-2016, 03:54 PM (This post was last modified: 06-17-2016, 03:57 PM by MerrazHQ.)
Hey guys, Mabel over here!
I've been recording lately and I uploaded some videos so I want to show them up! and show them off
Playable: I used Fraps for recording since GSdx recorder was giving me some frame drops
My speed while recording with fraps and not recording was almost always 60 fps except for some parts where graphic effects were kinda strong but the framerate came back to 60 right away after those effects so it was a pretty enjoyable experience overall
07-19-2016, 12:20 AM (This post was last modified: 07-19-2016, 12:26 AM by pumab.)
PCSX2 1.4.0
OpenGL (hardware)
To get rid of the line glitch next to the HUD, use PAL version of the game, and set FrameratePAL=59.94 in your PCSX2_vm.ini if you want 60fps
To get rid of the the black lines in the far fog, use Bilinear (PS2) Texture filtering option in the GSdx Settings
To stop the sun glitching thru some parts of the map walls, tick Hardware Depth and Accurate Date in GSdx Settings
Good advice: After saving to memory card, never load an older save state. Create new save states after the saving to memory card sequence.
Status Playable: Hardware everytime 60 fps but extrem graphical bugs. (Picture left),
In Software mode if you have an i7 4790k (42-60fps) or better you can play it.
Emu:
PCSX2 1.5.0-20160720115610
DX11, 3X native and Shade boost for some color.
Used half pixel offset with aggressive CRC.
Enabled progressive video mode in games options.