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Time Crisis 2 on the Pcsx2 1.4.0 DirectX11 Hardware Mode

Windows 8.1 Pro 64-bit
Intel i7 4790k 4.00 Ghz

Gigabyte Geforce GTX 1080 8GB
16GB Ram
Direct X11

OpenGL version 4.6
Current resolution: 3840x2160
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Testing the Pcsx2 build for Time Crisis 2 Split-screen In OpenGL Hardware Mode
Windows 8.1 Pro 64-bit
Intel i7 4790k 4.00 Ghz

Gigabyte Geforce GTX 1080 8GB
16GB Ram
Direct X11

OpenGL version 4.6
Current resolution: 3840x2160
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Pcsx2 Git 6430e41 - Arctic Thunder

Pcsx2 Git 6430e41 - Swat: Global Strike Team

Pcsx2 Git 6430e41 - Time Crisis 2
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The getaway
PCSX2 1.4.0
Asrock Z97 Pro4 | Intel i7-4790K | 4x Kingston HyperX 8GB/1866Mhz | Asus GTX 970


Part 2

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SMT Nocturne Maniax Chronicle Edition 

Machine specs:

CPU: Intel I5
RAM: 8 GB
GFX: AMD Radeon7600 HD M

PCSX 2 configuration

PCSX 1.5.0
GSDX 1.1.0
Lilypad 0.11.0
SPU2X- 2.0.0
Cdvd gigahertz 0.9.0

Status: Playable 


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[Image: 471j.jpg]
When you have almost year off work and school, so what else doing than gaming ?
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Time Crisis 3  [Slus 20645]

Playable - In hardware mode it has slowdowns and graphical issues in some areas but playable. Software mode only has 1 slowdown in the 2nd stage boss. Dx11-Hw still has white screen but Dx9-hwOpenGL-hw do not. Cut-scene audio is still out of sync. 

Extra: Areas with slowdowns and graphical issues are Stage 1-3(boss), Stage 2-3(boss) and stage 3-2 (the burning facility).

My Pc Specs:
Windows 8.1 Pro 64-bit
Intel i7 4790k 4.00 Ghz
OC Nvidia Asus Strix Gtx 980 4GB
16GB Ram
Direct X11
OpenGL version 4.4

Pcsx2:
Pcsx2 1.5.0-20160525175107 (git)
Pcsx2 settings
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Hey guys, Mabel over here!


I've been recording lately and I uploaded some videos so I want to show them up!  and show them off 




Playable: I used Fraps for recording since GSdx recorder was giving me some frame drops
My speed while recording with fraps and not recording was almost always 60 fps except for some parts where graphic effects were kinda strong but the framerate came back to 60 right away after those effects so it was a pretty enjoyable experience overall

Machine specs:

CPU: Intel core i5-2300 2.80 GHz
RAM: 4GB
Graphic: AMD Radeon HD 6450 

Windows 7 Ultimate 64 bits

PCSX2 settings:
Version 1.40
Renderer Direct3D11 (hardware)
Native internal resolution
MTVU hack activated
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PCSX2 1.4.0
OpenGL (hardware)

To get rid of the line glitch next to the HUD, use PAL version of the game, and set FrameratePAL=59.94 in your PCSX2_vm.ini if you want 60fps
To get rid of the the black lines in the far fog, use Bilinear (PS2) Texture filtering option in the GSdx Settings
To stop the sun glitching thru some parts of the map walls, tick Hardware Depth and Accurate Date in GSdx Settings
Good advice: After saving to memory card, never load an older save state. Create new save states after the saving to memory card sequence.

My settings: http://imgur.com/a/5K2Kq
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Driver 3 / Driv3r

Machine specs:

CPU: Intel i7 4790k @4,6 Ghz
Ram: 16GB
GPU: Gigabyte GTX 1070

PCSX 2 config.:

PCSX2-1.5.0.-dev-975
GSDX 1.1.0 (SSE41)
Lilypad 0.11.0
SPU2-X 2.0.0
cdvdGigahertz 0.90


Status Playable: Hardware everytime 60 fps but extrem graphical bugs. (Picture left),
In Software mode if you have an i7 4790k (42-60fps) or better you can play it.


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System:
CPU - Phenom X6 1100T (3.5 GHz)
Ram - 16GB DDR3 (1600 Mhz)
GPU - MSI 7970 Twin Frozr 3GB (1100 core/1500 mem)
OS - Win 7 x64

Emu:
PCSX2 1.5.0-20160720115610
DX11, 3X native and Shade boost for some color.
Used half pixel offset with aggressive CRC.
Enabled progressive video mode in games options.

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