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Post your PCSX2 screenshots/videos here!
Some Ratchet Gladiator (PAL) screens, game runs very beautifully in the dev builds now. Messed around with CRC hacks a bit as well to fix offset bloom issues, only the character shadows appear a bit bugged sometimes and there's bright lines on the left/top side of the screen (maybe fixable with some offset hack? didn't try yet).

[Image: h9QVyE7.jpg]
http://i.imgur.com/h9QVyE7.jpg
[Image: BChXPB8.jpg]
http://i.imgur.com/BChXPB8.jpg
[Image: uobxXSD.jpg]
http://i.imgur.com/uobxXSD.jpg
[Image: WTcUSS3.jpg]
http://i.imgur.com/WTcUSS3.jpg
[Image: l33V4ZK.jpg]
http://i.imgur.com/l33V4ZK.jpg
[Image: kgPcikF.jpg]
http://i.imgur.com/kgPcikF.jpg

Intel Core i5 6300 HQ 2.3 Ghz
8 GB RAM
Nvidia GeForce 960M GTX 2 GB
Win 10 64 bit

Nearly always full speed with the "safe" preset + MTVU on. D3D11 Hardware mode with 1920x1080 internal resolution and 8xAF.

Ratchet & Clank series (3 and Gladiator especially) were my favorite PS2 games hands down back in the day and it's an absolute joy to finally play them properly again ^^
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Hello people, it's Mabel again!

I've been recording some more, this time I'm bringing a long-ass gameplay from Castlevania: Curse of Darkness again because this game rocks! or maybe it doesn't and I'm the only loser that likes it





Playable: This time I had to use Action for recording instead of Fraps because I really didn't have enough room in my HDD to record during 1 hour and almost 40 minutes which would have taken like 300 GB or more using Fraps and I only had 180 GB available at the given time...


I honestly felt the recording was way better with Fraps, it felt somewhat smoother but there was not that much of a difference, action still did the job

just to make clear that those points where the FPS dropped a lot were something normal when you use the big-glowing-weapon, the recording software didn't have anything to do with it whatsoever, something to take note about, huh?

Anyway, I'm glad I could pull this off, all thanks to PCSX2 OTZ



Machine specs:

CPU: Intel core i5-2300 2.80 GHz
RAM: 4GB
Graphic: AMD Radeon HD 6450 

Windows 7 Ultimate 64 bits

PCSX2 settings:
Version 1.40
Renderer Direct3D11 (hardware)
Native internal resolution
MTVU hack activated
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video of BLACK using asasega's 60fps patch. Great work by the PCSX2 team...game looks really good these days.




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Video 
Twin Caliber (Widescreen)

4K 60FPS Gameplay (SLKA-25006)






PCSX2 1.5.0-20170812154315 - compiled on Aug 12 2017 (Configuration : default)
GS: GSdx32-AVX2.dll [GSdx 20170812154315 (MSVC 19.00 AVX2/AVX2) 1.1.0] (OpenGL : Internal RES 4X)
PAD: padPokopom.dll [Pokopom XInput Pad Plugin 2.1.0] (Configuration : default)
SPU2: SPU2-X.dll [SPU2-X 20170812154315 2.0.0] (Configuration : default)

Operating System = Microsoft Windows 10 Enterprise (build 15063), 64-bit
Physical RAM = 32724 MB
CPU name = Intel® Core™ i7-6700K CPU @ 4.00GHz
GPU name = Nvdia 980m SLI
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Dark Angel - Vampire Apocalpse [Widescreen] 

4K 60fps






PCSX2 1.5.0-20170812154315 - compiled on Aug 12 2017 (Configuration : default)
GS: GSdx32-AVX2.dll [GSdx 20170812154315 (MSVC 19.00 AVX2/AVX2) 1.1.0] (OpenGL : Internal RES 4X)
PAD: padPokopom.dll [Pokopom XInput Pad Plugin 2.1.0] (Configuration : default)
SPU2: SPU2-X.dll [SPU2-X 20170812154315 2.0.0] (Configuration : default)

Operating System = Microsoft Windows 10 Enterprise (build 15063), 64-bit
Physical RAM = 32724 MB
CPU name = Intel® Core™ i7-6700K CPU @ 4.00GHz
GPU name = Nvdia 980m SLI
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Men in Black II - Alien Escape [Widescreen] 

*** Needs render fix





PCSX2 1.3.1 (Configuration : default)

Game Fixes : Check 'Switch to GSdx software rendering when an FMV plays
GS: GSdx32-AVX2.dll [GSdx 20170812154315 (MSVC 19.00 AVX2/AVX2) 1.1.0] (OpenGL : Internal RES 4X)
PAD: padPokopom.dll [Pokopom XInput Pad Plugin 2.1.0] (Configuration : default)
SPU2: SPU2-X.dll [SPU2-X 20170812154315 2.0.0] (Configuration : default)
Operating System = Microsoft Windows 10 Enterprise (build 15063), 64-bit
Physical RAM = 32724 MB
CPU name = Intel® Core™ i7-6700K CPU @ 4.00GHz
GPU name = Nvdia 980m SLI
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After about 1 year of hard work i succedded in rewrite the Commands of the ELF File of
"Silent Hill 2 - Director's Cut" to make EVERYTHING/EVERYONE crystal clear visible.
No Fog either.My Codes also working on the real PS2 perfectly.


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Here are further Screenshots of Maria.This time she's in Heaven's Night Bar.
Some Screenshots with James added.


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Screenshots part 3, some from Amy's Room, Eddie and Laura.
All three Posts with the Photos taken at Brightness Level 3 from the Game.


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Gigawing Generations (SLES-53548) [Widescreen]

1080p 60fps





PCSX2 1.5.0-20170812154315 - compiled on Aug 12 2017 (Configuration : default)
GS: GSdx32-AVX2.dll [GSdx 20170812154315 (MSVC 19.00 AVX2/AVX2) 1.1.0] (OpenGL : Internal RES 4X)
PAD: padPokopom.dll [Pokopom XInput Pad Plugin 2.1.0] (Configuration : default)
SPU2: SPU2-X.dll [SPU2-X 20170812154315 2.0.0] (Configuration : default)

Operating System = Microsoft Windows 10 Enterprise (build 15063), 64-bit
Physical RAM = 32724 MB
CPU name = Intel® Core™ i7-6700K CPU @ 4.00GHz
GPU name = Nvdia 980m SLI
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