Post your PCSX2 screenshots/videos here!
My improved Devil May Cry Graphics:

- Enhance World/Rooms Brightness
- Enhance Character Brightness
- Disable extra light on Character
- No Body Shadow of the Character on the Ground
- No black Borders
- Disable World Renderer
- Disable Blur Effect
- Disable Distortion Effect


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Testing Syphon Filter - Logan's Shadow on alpha build of PCSX2 1.7.0 64-bit. Use only "Instant VU1 mode" to avoid crashes.
AMD Ryzen 3500X 3.5Ghz (OC'ed to 4.0Ghz)
16GB DDR4 2667Mhz RAM
AMD RX 480 8GB GDDR5.
240GB SSD
Gigabyte Aorus B450i ITX mobo

*PCSX2 1.7.0 64-bit tester
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(04-11-2021, 10:56 AM)FearlessBarrnacle Wrote: Nice! Will you release the codes?

Don't expect anything soon.Work is in early Stages despite some good achievements.I'm still struggling with the
extra light on the Characters which i want to remove to show Characters real physical appearance.
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Photo 
Just got through playing Drakan 2 The Ancients Gate. It's an overlooked gem that deserves more exposure.  Here's a few pics with my inventory open and the final boss fight. The last pic is of my partner, Arokh, streching his wings and rarin' to go.

                     
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My improved Devil May Cry 2 Graphics:

- No black Borders
- No Body Shadow of the Characters on the Ground
- Disable World Renderer
- Enhance World/Rooms Brightness and remove extra Lights
- Enhance Character real Light and remove extra Lights


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. I went ahead and patched the other K1 titles to able to use hardware mode using ref/Koj's code from 2006 version so here are a few quick gameplay videos. Flickers if you use mtvu/instantVu1 and EE% is high but seems to run ok otherwise. Patches will suffice until they get the cache rework done.


K-1 World Max 2005:







K-1 Premium 2004 Dynamite:






K-1 World GP 2005:

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For personal Use some graphical Improvements i did on Resident Evil 4.Not the final (best) Codes but OK for the time being.

- Enhance World and Character Brightness
- Remove extra light on World and Character
- No Fog
- No passing Waft of Mist
- Enhance Game Sharpness
  [Codes not used when Screenshots were taken]
- Full Screen Usage in 50/60Hz Modes

Edit: Further Improvement of World and Character Brightness which now works 100% correct without causing any overexposed Objects
        in the World Environment or any kind of graphical errors like my other Patches.Leons real Face now recognizable (Screenshot 18).


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Now successfully completed the Work on both Characters in the Castlevania Games.
Both Characters now don't have any additional Lights, consisting 100% of genuine Light/Brightness.
This also affects all Enemies in the same way.


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Successfully improved my Graphics for the Game "Zill O'll Infinite (English Alpha v2.50)" which includes:
[For Demonstration Purposes the Characters have been enlarged proportionally in their Size]

- No Body Shadow of the Characters on the Ground
- World, Rooms and Characters Brightness Modifier
- No RGB-based extra, dark and white Light on Characters
- Characters consists only of real Light which means their true Skin and Shape will be revealed
- No additional extra Light on Buildings and Objects in the World
- Disable great amount of Fog


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Some Improvements that i achieved within 24 Hours on Obscure:

1.) World/Rooms Brightness enhanced
2.) Character Brightness enhanced
     [Extra Light on Characters still present, visible on Screenshot "Obscure, Improved-7".I will try to remove that later]


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