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#41
OS: Windows Vista Ultimate 32x
CPU: Intel Core 2 Quad Q6600 @ 2700 Mhz OC with ClockGen
RAM: 4GB DDR2
GPU: 2x GeForce 8600 GS

GSDX
890 0.1.14: Renderer D3D 10
SPU2-X 1.1.0: Default
BIOS: Europe V2

PCSX2 0.9.6

Speed Hacks: x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU: EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced: Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero

Some Games I Wanted to try again cause they didnt work in 0.9.4 or 0.9.5

Burnout Revenge PAL Dont Start
   

Juiced 2 PAL Works but Ingame Bugs FPS: 20-40
           

! Dragonball Z Budokai After Future PAL !
FPS: 35-50 Playable
It finaly works great Happy

                       
[Image: 26293342.gif]
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#42
OS: Windows Vista Ultimate 32x
CPU: Intel Core 2 Quad Q6600 @ 2700 Mhz OC with ClockGen
RAM: 4GB DDR2
GPU: 2x GeForce 8600 GS

GSDX
890 0.1.14: Renderer D3D 10 Hardware
SPU2-X 1.1.0: Default
BIOS: Europe V2

PCSX2 0.9.6

Speed Hacks: x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU: EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced: Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero

Manhunt 2 Uncut PAL FPS: 40-50 Playable
   

Avatar: Into the Inferno! NTSC FPS: 50-60 Playable
       

Tourist Trophy PAL Menu OK but Ingame Crash
   

Grand Tourismno 4 PAL Doesnt Start
   
[Image: 26293342.gif]
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#43
OS: Windows Vista Ultimate 32x
CPU: Intel Core 2 Quad Q6600 @ 2600 Mhz OC with ClockGen
RAM: 4GB DDR2
GPU: 2x GeForce 8600 GS

GSDX
890 0.1.14: Renderer D3D 10 Hardware
SPU2-X 1.1.0: Default
BIOS: Europe V2

PCSX2 0.9.6

Speed Hacks: x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU: EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced: Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero

Capcom VS SNK 2 NTSC FPS: 50-60 Playable
       

Marvel VS Capcom 2
FPS: 50-60 Playable
       

Street Fighter Anthology FPS: 20-60 Ingame Bugs
       

Crash Bandicoot-Mind Over Mutant PAL Ingame Crash
   

Spyro-Dawn of the Dragon PAL
Ingame Crash
   

Sonic Unleashed!PAL Menu Bugs and Ingame Crash+Bugs+Screenprobs.
           
[Image: 26293342.gif]
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#44
Cpu: Intel QuadCore q6600
Ram: 8GB DDR2
Graphics: ATI 3450 512mb

GSDX 890 0.1.14: Renderer D3D 10(HW)
All speed hacks (2x cycle)

Yakuza (NTSC)
Playable Game runs quite well. The occasional graphic glitch (very minor). It drops to about 45-50 with the big shot of the first town (first picture), but everywhere else it looks and plays great.
           

EDIT: First post (obviously). Just thought I would help out with the cause, let me know if I didn't follow the protocol.
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#45
Some Naruto Games
OS: Windows Vista Ultimate 32x
CPU: Intel Core 2 Quad Q6600 @ 2400 Mhz No OC
RAM: 4GB DDR2
GPU: 2x GeForce 8600 GS

GSDX
890 0.1.14: Renderer D3D 10
SPU2-X 1.1.0: Default
BIOS: Europe V2

PCSX2 0.9.6

Speed Hacks: x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU: EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced: Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero

Naruto Ultimate Ninja 1 PAL FPS:45-50 Playable
           

Naruto Narutimate Hero 3 (Ultimate Ninja 3) NTSC
FPS:55-60 Playable
           

Naruto Uzumaki Chronicles PAL
FPS:45-50 Playable
           

Naruto Shippuuden Narutimate Accel 1 (Ultimate Ninja 4)NTSC
FPS:55-60 Playable
       
[Image: 26293342.gif]
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#46
Crash Bandicoot: Wrath of Cortex (PAL)
Status: Playable
Ingame Speed: Fullspeed

CPU: Intel Core 2 Duo e8400 @3.6GHz
RAM: 4096MB DDR2-800
GPU: MSI GeForce 260 GTX 896MB GDDR3
OS: Windows Vista Service Pack 1 64bit

PCSX2 0.9.6 r735
Speed Hacks: x1.5 Cycle Rate, INTC Sync, WaitCycles Sync
CPU: EERec, VU0rec, VU1rec, MTGS and VU Skip
Advanced: Set to default
Graphics: GSDX r730 0.1.14 SSSE3


Attached Files Thumbnail(s)
           
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#47
Mortal Kombat Armageddon (NTSC)
Status : Playable 50-60 FPS

Windows Vista 32 bit
e6600 @ 3.3 GHZ overclocked
4 GB DDR2 800 Ram
8800 GTS


GSDX 890 0.1.14: Renderer D3D 10
SPU2-X 1.1.0: Default
Bios USA

Speed Hacks: x2 Cycle Rate (I had 50-60 fps with x2, so I didn't want to risk stability going to x3), INTC Sync Hack, Enable IOP

Advanced : No changes here


Attached Files Thumbnail(s)
           
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#48
Final Fantasy X-2 (E)
================

Status: Playable

Men in Black 2 (E-Demo)
==================

Status: Playable

La Pucelle Tactics (U)
================

Status: Playable

The Oneechanpon 2 (J)
==================

Status: Playable
If you skip the first video (the publisher logo) the game hangs, if not it works perfectly.

ICO (E)
======

Status: Not working

Gregory Horror Show (K)
==================

Status: Not working

In all the games:
GSdx
All Speed Hack enabled
x3 Cycle Rate
Advanced: Flush to Zero enabled in both checkboxes


               
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#49
(03-11-2009, 12:04 AM)nk6 Wrote: ICO (E)
======

Status: Not working

Last scenes of ICO, it's working in gsdx 10 mode only it seems.

   
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#50
Cpu: Intel Core2 Duo E8500 @3.16Ghz
Ram: 2GB DDR2
GPU: Geforce 8800GS 320mb

GSDX 890 0.1.14 (SSE41): Renderer D3D 10(HW)
SPU2-X 1.1.0: Defaults
Gigaherz's CDVD 0.7.0: All games running from physical DVD drive
Bios: Europe V02

Final Fantasy XII
Playable I posted about this earlier. A little video now. It stutters a bit while using FRAPS and the only was of reducing that was to run in native res.


Final Fantasy X-2
Playable Full speed all over. FMV's are glitchy, and some textures seem a bit clippy though.
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