Pretty annoying "ghost" problem in Tales of the Abyss.
#11
With this ghost effect make the game look more interesting for me .. XD
HappyTongueCSX2:Happy
Reply

Sponsored links

#12
(06-22-2009, 03:57 PM)rama Wrote: Just to show that there IS a way to fix it (and that I didn't waste hours for this Tongue2 ) :
http://img3.imagebanana.com/view/26gyl39/c1.jpg
http://img3.imagebanana.com/view/g06qo71n/c2.jpg

I may continue working on this after exams are done.

Good to know someone is working to fix this, I hope you will release the patch soon.
Intel Core i5 3570K | Gigabyte GTX560Ti 448 | 8Gb Corsair Vengeance DDR3 | AsRock Z77 Ex4 | Windows 7 x64
Reply
#13
I dont have the ghost effect any more, here is how I did it:
I use GSdx9
Resolution:windowed
RendererLaughirect3D9 hardware
ShaderTongue2ixel shader3
Interlacing:none
Aspect ratio:4:3
D3Dinternal res: native
Nloop hack and texture filtering checked
The result is pretty much the same rama posted, but do know that I play an undub NTSC version of the game. But it should not change much. I still have texture problems but I dont care.

XxX Shiinigami
Reply
#14
that is because you used native resolution, which is more pixelly, the point was having a higher resolution picture without the post processing problems
[Image: ref-sig-anim.gif]

Reply
#15
As a matter of fact it is not that pixelly, just texture application problems. And having a 1280*800 resolution on my laptop, native resolution is far enought.
Now the thing is i get like 5% of how the emulator works so I'll follow your lead ^^

XxX Shiinigami
Reply
#16
i don't know if this will help find a solution but when u use f9 to switch to software mode and then back again to hardware mode the glitch temporarily dissapears
Reply




Users browsing this thread: 1 Guest(s)