04-23-2018, 03:15 AM
I'm accustomed to scaling to the largest possible integer in other emulators so as to avoid geometry distortion artifacts in nearest neighbor (I cannot tolerate bilinear blurriness). I'm not having any luck figuring out how to prevent fullscreen PCSX2 from scaling to fit 1920x1080 vertically, and I don't think changing my desktop resolution is an appropriate workaround for this problem.
What I'm trying to do is double 640x448 (the primary internal resolution used by the game I'm trying to play) to 1280x896. I just want to double pixels. It looks fine in windowed mode, but when I go into fullscreen, the image is stretched to fill all 1080 vertical pixels.
To be clear, I want black borders on ALL sides. How can I manage this? I've played with custom internal resolution scaling and the zoom feature without luck, and have used both D3D11 and OpenGL plugins, both of which scale to fullscreen in the same manner. I'm sure it's possible as this is fundamental functionality, but I am out of ideas.
What I'm trying to do is double 640x448 (the primary internal resolution used by the game I'm trying to play) to 1280x896. I just want to double pixels. It looks fine in windowed mode, but when I go into fullscreen, the image is stretched to fill all 1080 vertical pixels.
To be clear, I want black borders on ALL sides. How can I manage this? I've played with custom internal resolution scaling and the zoom feature without luck, and have used both D3D11 and OpenGL plugins, both of which scale to fullscreen in the same manner. I'm sure it's possible as this is fundamental functionality, but I am out of ideas.