10-10-2013, 10:37 PM
Hello everyone,
I dusted off a few of my old PSX and PS2 games, and decided to give your emulator a whirl. So far, the few I have tried after making ISO's worked great, with one exception so far. The game Primal. This is one of my favorite ones. I will add a DXDiag of my system so you can take a looksy at it. Here lies the issues.
Upon firing the game up, I went through the whole boot up, intro, and start new game just fine. When the opening cinematic started, it was all black, and the sound was all reverbish/ robot voices. I read up on a few things, and got the opening cinematic to work by setting my GSD to DirectX3D11 (Software), only this time, they were in slow motion, and sounded drunk. The sound was in sync with the video though.
I read up a bit more on the forums, and ended up getting the game to smooth out some as far as the lag by tweaking in the Speedhack section/ EE Cyclerate to 3 and /VU Cycle Stealing to 1.
Now the problem I am having consists of when I get to certain areas in the game it slows to a crawl and hangs up a tad.
I understand that running an emu is cpu intensive, but I have had no issues running a Wii emu {Dolphin) playing Mario Cart. Also I run some decent RTS PC games (SC2, all Total War games), also BF3, BF4 beta, and many other high end games with no problem.
So in closing, any help on tweaking would be very helpful. I need no flaming on my rig, so plz don't troll me. I am running the 1.0.0v of your emu. Thank you in advance.
I dusted off a few of my old PSX and PS2 games, and decided to give your emulator a whirl. So far, the few I have tried after making ISO's worked great, with one exception so far. The game Primal. This is one of my favorite ones. I will add a DXDiag of my system so you can take a looksy at it. Here lies the issues.
Upon firing the game up, I went through the whole boot up, intro, and start new game just fine. When the opening cinematic started, it was all black, and the sound was all reverbish/ robot voices. I read up on a few things, and got the opening cinematic to work by setting my GSD to DirectX3D11 (Software), only this time, they were in slow motion, and sounded drunk. The sound was in sync with the video though.
I read up a bit more on the forums, and ended up getting the game to smooth out some as far as the lag by tweaking in the Speedhack section/ EE Cyclerate to 3 and /VU Cycle Stealing to 1.
Now the problem I am having consists of when I get to certain areas in the game it slows to a crawl and hangs up a tad.
I understand that running an emu is cpu intensive, but I have had no issues running a Wii emu {Dolphin) playing Mario Cart. Also I run some decent RTS PC games (SC2, all Total War games), also BF3, BF4 beta, and many other high end games with no problem.
So in closing, any help on tweaking would be very helpful. I need no flaming on my rig, so plz don't troll me. I am running the 1.0.0v of your emu. Thank you in advance.
