status=5;
version=1.3.0;
console=PS2;
crc=6B17B39F;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.3.0;
console=PS2;
crc=6B17B39F;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
The beast is shown @ www.x-homepage.nl
Prince of Persia - Warrior Within [SLUS 21022] (U)
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status=5;
version=1.3.0; console=PS2; crc=6B17B39F; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
The beast is shown @ www.x-homepage.nl
01-05-2013, 03:09 PM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz GPU: Nvidia GTX 285 768MB Build Description: PCSX2 29 12 2012 1.1.0 r5492- Windows GSdx 5464 SSE41 [09 12 2012] LilyPad 0.11.0 [28 12 2012] cdvdGigaherz 0.8.0 [28 12 2012] USBnull Driver 0.7.0 [28 12 2012] SPU2-X 2.0.0 [28 12 2012] DEV9null Driver 0.5.0 [28 12 2012] FWnull Driver 0.7.0 [28 12 2012] USA v02.00(14/06/2004) Console DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0 EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: N/A Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): medium Comments: Status is unchanged. Bugs: Ingame is complete flickering with console flooding with GSdx: out-of-memory, texturing temporarily disabled. Status Ingame
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64 Official betatester of PCSX2
01-09-2013, 07:11 AM
Quote:Ingame is complete flickering with console flooding with GSdx: out-of-memory, texturing temporarily disabled. Confirmed. This has to be fixed, the game is completely unplayable.
01-09-2013, 11:11 AM
(This post was last modified: 01-09-2013, 11:25 AM by refraction.)
If you have a 64 bit operating system, you could try patching the exe with the 4gb patch.
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06-05-2014, 01:47 AM
(This post was last modified: 06-05-2014, 01:48 AM by DESTRUIDOR.)
1)Game title-Prince of Persia - Warrior Within
2)ELF name ![]() 3)Game CRC-6B17B39F Compatibility report:Work fine. PC Specs: CPU: I5 3330 GPU: HD radeon 6850 Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows If other please specify: N/A BIOS Used: USA v02.20(10/02/2006) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Standard Speedhackers +MTVU Gamefixes Used: Amount of testing done (little/medium/much/completed-game): Medium Comments: Bugs:In Game(only) in hardware mode the screen its black,only sounds and the moviments are normals,software mode fixe it. Status Playable
12-29-2014, 06:00 PM
The game is Fully playable using the OpenGL render now with decent performance
![]() (12-29-2014, 06:00 PM)Serial Hacker Wrote: The game is Fully playable using the OpenGL render now with decent performance I'm getting 3.5 FPS with graphical artifacts in OpenGL Hardware mode. It works fine in OpenGL Software, seems to be working at the same speed as in D3D11 Software. Although, I'm using Dec 7 2014 build of PCSX2 because newer builds crash when I change GSdx settings. |
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