Problem Horizontal Lines, gioco: The Urbz Sims in the city
#1
The problem is this..
I keep seeing long horizontal lines from the left to the right side of the screen,
these lines are not black or transparent but it is as if they were lines where the image moves to the left.

   

How can I solve it? What should I do ?
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Code:
PCSX2 1.5.0-20200414182816 - compiled on Apr 14 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM    =  8073 MB
CPU name        =  Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Vendor/Model    =  GenuineIntel (stepping 0A)
CPU speed        =  1.991 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...
(GameDB) 9858 games on record (loaded in 161ms)

Loading plugins from C:\Program Files (x86)\PCSX2 1.4.0\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200414182816 (MSVC 19.21 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200414182816) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200414182816 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200414182816 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200414182816 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200414182816 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200414182816 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\playf\Documents\PCSX2\Urbz, The - Sims in the City (Europe) (En,Fr,De,Es,It,Nl,Sv,No,Da,Fi,Pl) CDRomance 4.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2178400 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce MX130/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.87
McdSlot 0 [File]: C:\Users\playf\Documents\PCSX2\memcards\Mcd001.ps2
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\playf\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_529.08;1) Game CRC = 0x25C3948E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDIDE flag 1 data 4a978
open fd = 2
open name rom1:DVDVERE flag 1 data 4a978
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Frame buffer size set to  640x1280 (1920x3840)
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_529.08;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_529.08;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_529.08;1
0 00100000 003c05e4 .............................................................
Loaded, cdrom0:¥SLES_529.08;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:25C3948E
Memory available from OS is 27533 KB
sce_fileio: unrecognized code ff

IOP rebooted - ProDG Tuner will not work

Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Initializing SIF...
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Exit MultiStream V6.2 Thread Load
USB Driver (Version 1.1.0)

Binding with stream.irx version 7
Trying to bind regular callback
Waiting for INTERNALrpc.serv != 0
Trying to bind load complete callback
Waiting for LOADCOMPLETErpc.serv != 0

Done Binding
************************************************************************
SOUND_DisplayStats
========================================================================
VERSION: MultiStream V7.0
  SPU buffer mode currently in V6.2 mode.
  SOUND_ResizeSPUBuffer ACTIVE.
  SPU RAM buffers can be different sizes to their stream IOP buffers.
  NOT SCREAM COMPATIBLE (modify ms_switches.h and recompile IOP to enable)
INFO: SPOT FX
Memory Allocated at IOP Address: 0x4be00
Allocated space for 50 SFX

INFO: FILE
Memory Allocated at IOP Address: 0x4b900
Allocated space for 30 SFX

INFO: STREAM
Stream Channel 0 allocated: IOP Addr=0x74d00 IOP Size=0x10000, SPU Addr=0x0, SPU Size =0x10000
Stream Channel 1 allocated: IOP Addr=0xa9900 IOP Size=0x10000, SPU Addr=0x0, SPU Size =0x10000
Stream Channel 2 allocated: IOP Addr=0xb9900 IOP Size=0x10000, SPU Addr=0x5010, SPU Size =0x10000
Stream Channel 4 allocated: IOP Addr=0x4d900 IOP Size=0x8000, SPU Addr=0x0, SPU Size =0x8000

************************************************************************
usbcam: max usbcams = 1, pack = 1, multi isoc = 8
usbcam: mic sample = 0, mic size = 0, frame size = 20480
usbcam: DMA thpri = 49, SIFRPC thpri = 50
------ Entering parseCommandLine()
Argc: 1, Argv: 004D7744
Argv[0]: cdrom0:¥SLES_529.08;1
---------------------------------------------------------------------
>>>> WARNING: SOUND_GetMIHInfo
End offset (0x10b0)is not >= to half the track size (0x2000)!!
(TrackSize = 0x4000)
Forcing end offset to be 0x2000
You may want to recreate data with FPacker..
---------------------------------------------------------------------
>>>>>WARNING: SOUND_SetStreamParent
Stream 0x2 SPU buffer size (0x10000) is larger than half IOP buffer size (0x4000)
Changing Stream 0x2 SPU buffer size to 0x4000
Note that all following CHILD streams will automatically be changed also
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 90 Programs, 29 Pipelines
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\playf\Documents\PCSX2\Urbz, The - Sims in the City (Europe) (En,Fr,De,Es,It,Nl,Sv,No,Da,Fi,Pl) CDRomance 4.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2178400 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
McdSlot 0 [File]: C:\Users\playf\Documents\PCSX2\memcards\Mcd001.ps2
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:25C3948E
McdSlot 1 [File]: C:\Users\playf\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
---------------------------------------------------------------------
>>>> WARNING: SOUND_GetMIHInfo
End offset (0x1d30)is not >= to half the track size (0x2000)!!
(TrackSize = 0x4000)
Forcing end offset to be 0x2000
You may want to recreate data with FPacker..

Here is all the text.
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#4
user proved he owns the game + PS2.
thread reopened.
can you please post your gsdx settings ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(04-21-2020, 10:39 PM)jesalvein Wrote: user proved he owns the game + PS2.
thread reopened.
can you please post your gsdx settings ?
[Image: 8uiqZ8z.png]
Okay ?
Reply
#6
why did you enable all those hw hacks ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(04-22-2020, 06:27 AM)jesalvein Wrote: why did you enable all those hw hacks ?

Because without all those hw hacks it looks like this..
You see those white lines in the various menus and hubs.
The walls have separation lines and the floor becomes squared and uneven.
Textures are broken in many places, especially in the doors.

[Image: dvT1z2G.png]

[Image: FL9Hcxq.png]
Reply
#8
use native resolution
it's an upscaling issue
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
(04-27-2020, 06:33 PM)jesalvein Wrote: use native resolution
it's an upscaling issue

And there are no other ways to solve the problem?

For better graphics ..
Reply
#10
If you want great graphics, you really shouldn't be playing PS2 games....
-PC Specs-
AMD Ryzen 3600
16gb DDR4 Corsair 3200mhz
MSI Armor Radeon RX580 8gb 
Windows 10 Pro x64 
-Laptop Specs-
i7 6700HQ @ 2.9Ghz
8gb DDR3 
GTX 960m 4GB
Windows 10 Pro x64
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